Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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please stop messing with the equipment, wtf
The devs need to fix this man. Every scene Henry doesn't have clothes or he randomly goes to bed and a cut scene removes his clothes, it removes the entire gear set you equip.

I have had to redo my gear at least five or six times randomly due to this.
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Showing 1-5 of 5 comments
rayh911 Feb 13 @ 2:43pm 
+2
DaS Feb 13 @ 2:47pm 
I don't know why they even bothered making the equipment save sets, since they get overwritten alla time, without player direction. I guess just to troll.
Last edited by DaS; Feb 13 @ 2:48pm
Originally posted by DaSkippa:
I don't know why they even bothered making the equipment save sets, since they get overwritten alla time, without player direction. I guess just to troll.
I feel like the reason they did this is to steer the player away from just equipping a loadout and then using it for the entire game, when they've clearly put so much time into making hundreds of different equippable clothing choices.
Not arguing that it's definitely a bad design choice though, because obviously the player is always going to want the gear with the best stats, so they're just going to re-equip the gear that got removed, because that's what has the best stats. I'm not going to give a second glance to a 4th shirt when I already have one with higher defense, one with higher charisma and one with higher stealth, when these are the only 3 stats that matter in clothing choices.
DaS Feb 13 @ 2:59pm 
Originally posted by zeanomourph:
Originally posted by DaSkippa:
I don't know why they even bothered making the equipment save sets, since they get overwritten alla time, without player direction. I guess just to troll.
I feel like the reason they did this is to steer the player away from just equipping a loadout and then using it for the entire game, when they've clearly put so much time into making hundreds of different equippable clothing choices.
Not arguing that it's definitely a bad design choice though, because obviously the player is always going to want the gear with the best stats, so they're just going to re-equip the gear that got removed, because that's what has the best stats. I'm not going to give a second glance to a 4th shirt when I already have one with higher defense, one with higher charisma and one with higher stealth, when these are the only 3 stats that matter in clothing choices.
thing is part of telling a story is immersing your audience into the story. Repeatedly reminding them they are playing a game thanks to inadequate play testing breaks that immersion and affects the audience's appreciation for the story you were trying to tell.

And I know they didn't play test cause this is the type of thing that would have sat in the back of devs head and bugged the hell outta them. Same with the never ending list of scripting errors, triggers hitting in the wrong order, and soft locks. All of that reminds players that they are players, not participants in a story. Not wise if you want them to appreciate the story.
Last edited by DaS; Feb 13 @ 3:11pm
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Date Posted: Feb 13 @ 2:35pm
Posts: 5