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And try to poisen your weapons. Bolts and arrows are the better choice.
As for the bows, you are right, it's absolute garage head shots are no longer lethal.
Alchemy ftw.
Endgame combat,
https://youtu.be/et6ykKvNBIU
Late game combat
https://youtu.be/j-g83DqwfxE
Midgame combat,
https://youtu.be/CQodBHV3k-g
tutorial easy mode combat against a bunch of lower geared opponents.
https://youtu.be/qxbECOGla3I
Shadiversity makes fun of how weird it is, though they do also praise it for being as close to hema or whatever as a game can get.
But KDC1 Combat was - Press Q (on M&KB) for Master Strike and if you are Fancy do a overhead Bumb at max. to win EVERYTHING.
KDC2 gives you options. Master Strikes are now Skillbased (Playerskill). You need to get the correct Angle to Attack (so that you dont get Master Strikes to your face AND to land Master Strikes yourself) while you can now use Feints WITHOUT the RNG option to get Master Stikes to your face...
You can now really USE Combo's and normal Parry has a use, if you dont get in the correct Angle to Master Strike the enemies attack, you can simply Parry/Hit or just Parry and adjust the Angle...
Overall the System went from Boring 1-Klicker to somewhat interactiv 6/10 or 7/10 Combat (it was a 1/10 in KDC1 as soon as you learn Master Strikes).
I think current combat meta favors Swords more than Mace just from the fact that now Master Strikes can only be used by Swords in KCD2. CMIIW
Also notice that Henry can parry without stamina as well, so you're given grace points as enemies do.