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After getting Kingdom Come Deliverance II into the game list click on it and go down to driver settings.
Click on DLSS Override - Model Presets. Click on edit icon and choose DLSS Super Resolution to use latest. This will be the DLSS4 Preset K transformer model. Click apply and you are done.
You can still use those other methods but if it is supported in Nvidia App for a game that is what i use.
You probably won't. Likely you may see slightly less FPS compared to using the games DLSS3 version it shipped with depending on your PC. For me with a powerful PC it is a moot point so i am happy to use DLSS4 for the better image quality.
DLSS4 is about image quality. The transformer model is more intensive but gives better image quality compared to DLSS3 and especially older games that were still using DLSS2. So you will see less of an FPS uplift but have significantly less blurriness and ghosting when using it.
If you are more interested in getting extra FPS then using DLSS4 and using a lower resolution DLSS preset like balanced would be the way to go. Still decent image quality but more FPS gain. It Depends on the native res you are starting from though of course. I would not use balanced if you are running the game at 1080p.
HOW? I did that by adding the .exe in the Bin folder, but then it just shows up as KingdomCome.exe and a generic controller icon. When I click on it, in the settings window it just says "( ! ) Program doesn't support optimization" and there is nothing to select/change. I just wanted to manage the FPS cap. I can just open Nvidia control panel and select KCD2 from the dropdown menu and change the settings there, but not the Nvidia App.
This is exactly why I NEVER use the app, and only the control panel. Like more than half of my games don't show up or can't have anything changed. It's been like that since the old version and for my desktop and laptop.
Performance isn't as good, though. It's still better than native, but the old DLSS model gave better performance boost at equivalent settings. However, it looks like 20% better. So DLSS balanced transformer model is only SLIGHTLY worse than, or maybe even the same as the the older CNN model at quality level. So, when you look at it like that I suppose you can maybe even say the performance is BETTER, since the new model on the balanced profile still performs better than the old quality one, while having comparable visuals. Also, each profile has less if a jump in visuals. The old CNN model was pretty apparent which profile you were running on, but the new transformer model shows less of a difference between quality to performance modes, especially when running higher native resolution input.
Honestly, you can probably get 1440p@120 with high settings if you use transformer balanced and framgen and have the game actually looking and feeling really nice on a 4060.
Yeah, native usually still has aliasing artifacts like "jaggies" or "staircase effect" so while it's crisp it's often distracting. AA methods that smooth the picture may cause softening that degrades the clarity but still looks more natural to the eye overall. Unless supersampling the image which takes an insane performance toll but offers the best image. With DLSS quality transformer model, the image is equal in sharpness/clarity with native, or 99% as good, but also clears up those jagged edges giving you the benefits of both a native image and anti-aliased image in one, while having superior performance to a native image alone. So, DLSS quality transformer is not only like having a supersampled image but getting it at REDUCED performance cost. Def better than just a native image. It's actually so crisp and clear that setting the sharpening to anything but 0 results in an unnatural or OVERLY sharp looking image.
I tested a lot, and I still found the native resolution sharper and clearer.
I will add that the quality has improved a lot, and there may be a game where it will be more worthwhile to invest in it.
However, this is typically a game where 40-50 fps is completely sufficient.