Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Better lip sync this time?
In the first game, there were two different quality levels of lip sync. It was better in cutscenes. It was very bad, or non-existent, in conversations with NPCs.

Will there be progress in this regard in the second part?

What about languages ​​other than the primary dubbing (English/Czech?)? The German dubbing, for example, was very good in terms of content and voices. However, it was even less synchronous than the English dubbing.

Is there a technology this time that at least in conversations adapts the lips to the language? Cyberpunk used one (JALI) that was quite good. And even HL2 had a rudimentary version of such technology back then.
The conversations in the first CCD were very asynchronous and stiff in comparison.

https://www.youtube.com/watch?v=fa3_Mfqu8KA
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Showing 1-3 of 3 comments
CalicoJack Oct 11, 2024 @ 10:05am 
I hope so!
Carlos Oct 11, 2024 @ 1:10pm 
Hate me if you want but you know what game had the best lipsync lately?

Concord.

Yes, I'd like KCD had a Concord-grade lipsync.
CalicoJack Oct 13, 2024 @ 7:15am 
Originally posted by Carlos:
Hate me if you want but you know what game had the best lipsync lately?

Concord.

Yes, I'd like KCD had a Concord-grade lipsync.
Is that a game people tend to hate other people for? lol
Does that game feature good lipsyncing during gameplay too, or is it just during cutscenes?
Because shortly watching a video on youtube i didn´t really notice anything special about this game doing it.

Btw, I´m still amazed that the technology HL2 used did not break through to other game engines and was used more often. It was generally a way to make it easier for devs implementing good looking lip sync without much animation work because this tech auto created the movement of the mouth.
It was a good foundation to build on. At least by looking at it from the outside, with the view of a user/gamer...
Last edited by CalicoJack; Oct 13, 2024 @ 7:16am
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Date Posted: Sep 15, 2024 @ 9:18am
Posts: 3