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Concord.
Yes, I'd like KCD had a Concord-grade lipsync.
Does that game feature good lipsyncing during gameplay too, or is it just during cutscenes?
Because shortly watching a video on youtube i didn´t really notice anything special about this game doing it.
Btw, I´m still amazed that the technology HL2 used did not break through to other game engines and was used more often. It was generally a way to make it easier for devs implementing good looking lip sync without much animation work because this tech auto created the movement of the mouth.
It was a good foundation to build on. At least by looking at it from the outside, with the view of a user/gamer...