Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

View Stats:
Shadows are flickering after update
So a problem that drove me up the wall in the last game but was mercifully absent from KCD2 has now made a return. This absolutely ruined my day. Shadows now move and flicker like a strobo light. You can see the problem if you stare at the end of the corridor in the video here: https://www.youtube.com/watch?v=ecNw-4rkhFA

I think tinkering around the lighting quality options in the last game mitigated this problem somewhat, but never got rid of it. Now I can't find any setting that does squat.

Has anyone else experienced this? Please, for the love of God, if anyone can help with this, it'd be greatly appreciated.

I'm running on RTX 3060 Ti, 32gb Ram, Ryzen 7 5800X3D.
Last edited by Stakhanov; Mar 13 @ 11:56am
< >
Showing 1-7 of 7 comments
Serato Mar 13 @ 1:52pm 
same thing its horrible .. with 3080ti. hopefully its just a texture / shader compile thing. could eventually balance itself out ,
Serato Mar 13 @ 2:23pm 
i found if you change the shadow setting to experimental it resolves issue .. but at high fps cost .. not ideal . .I was happy with them at high before
use nvidia app and force dlss4 (preset K), dlss in game has broken. Or just force F preset in nvidia app (dlss 3)
Commission Mar 14 @ 10:27pm 
Originally posted by 奥巴马:
use nvidia app and force dlss4 (preset K), dlss in game has broken. Or just force F preset in nvidia app (dlss 3)
This fixed it for me, I was having issues with lights flickering, Preset K fixed it
Stakhanov Mar 15 @ 10:28am 
Originally posted by 奥巴马:
use nvidia app and force dlss4 (preset K), dlss in game has broken. Or just force F preset in nvidia app (dlss 3)
I either do it wrong or my RTX 3060 Ti just can't handle dlss properly. I can't see a change from fiddling with the dlss options. What mitigates the problem for me, however, is to raise the global illumination to experimental in the options.
Make sure you're not running the SVOTI asyncCompute command, it causes issues like this. Not saying it's the culprit, but if you are using it you should not. It's not production ready.
Originally posted by Stakhanov:
So a problem that drove me up the wall in the last game but was mercifully absent from KCD2 has now made a return. This absolutely ruined my day. Shadows now move and flicker like a strobo light. You can see the problem if you stare at the end of the corridor in the video here: https://www.youtube.com/watch?v=ecNw-4rkhFA

I think tinkering around the lighting quality options in the last game mitigated this problem somewhat, but never got rid of it. Now I can't find any setting that does squat.

Has anyone else experienced this? Please, for the love of God, if anyone can help with this, it'd be greatly appreciated.

I'm running on RTX 3060 Ti, 32gb Ram, Ryzen 7 5800X3D.
Hi, I don't know if we have the same problem, I bought the game today and I noticed that in DLSS and FSR the game looks horrible, like with jagged edges and textures in the distance are flickering, it even looks much better without DLSS, how do I fix it?
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 13 @ 11:54am
Posts: 7