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Ein Übersetzungsproblem melden
Before patch: 100 FPS
After patch: 60 FPS
Just keeping vegetation to experimental and just lowering this one variable back to ultra 28 value, it gave me 14FPS boost.
Thing is 1. With ultra 28 value grass really doesnt look as nice, cause it adds shadows and detail do distant grass 2. Before the patch the value was also at 128 for experimental and the grass looked the same as it looks now, but without the crazy performance hit
Something is obviously broken here and needs to be fixed by the devs
So no, really no hidden setting were enabled so the game looks better now so its more taxing, it looks the same and devs just ♥♥♥♥♥♥ up.
This happens to me as well, besides overal performance decrease, It makes the whole game feel jittery and unstable, whereas it ran silky smooth without a single stutter in 60 hours of pre patch playtime
Obviously this is not the case. Before the patch I was using a config that significantly increased the draw range of everything, including this parameter was set to 1000!!! and I was getting better performance than now after the patch without any tweaks or mods at all. For me, performance is now TWO times lower on any preset compared to the last version of the game. This patch is just ♥♥♥♥♥♥ up
Here is my config:
e_MergedMeshesViewViewDistRatio = 500
e_MergedMeshesActiveDist = 500
e_MergedMeshesInstanceDist = 1000
wh_e_ViewDistRatioRoad = 500
e_LodFaceAreaTargetSize = 0.0001
e_ViewDistRatioCustom = 150
e_ViewDistRatio = 500
wh_e_HLodVegetationSwitchingDistances = 8000 6000 4000 2000
wh_e_e_HLodClusterSwitchingDistanceMin = 2000
e_GsmLodsNum=7
e_GsmSizesWH=3.5,16,50,200,500,2000,8000
All of these parameters are SIGNIFICANTLY superior to the experimental preset and yet they didn't destroy my performance as much as this patch did
So you "solved" it by reducing a setting that you had higher pre-patch, and now you supposedly get comparable performance with reduced settings? Cool solution, bro.