Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or if you still have previous saves preferably the oldest ones where it was still working, load those to check if throwing rocks is still possible there.
I think it was the Vineyard one.... hmmm
For example: I use an MMO mouse, and have the side buttons mapped to numpad keys that I use for various things. I don't seem to be able to do most of those things anymore, like pet poor Mutt. :(
Looking for a workaround now. I'd rather not have to change all the mouse keybinds I use for all my games. It also keeps it nice in my head (i.e. mouse1 = num1, mouse5=num5, etc.).
UPDATE:
(This assumes your issue is the same issue I was having, explained above)
If you're savvy enough, you can edit the file at "%userprofile%\Saved Games\kingdomcome2\profiles\default\attributes.xml" to set those actions back to only using the standard number keys, instead of those and the numpad keys.
You'll have to update the Attr node with name="keybinds_settings".
As an example, below is what I added to set the Quick Chat and Quick Action Menu controls back to only using the standard number keys. You can copy/paste the below as-is near the end of the "keybind_settings" line, immediately before "</keybinds> " to do the same. I'd say make a backup of the attributes.xml before you go meddling with it, in case you bork something.
<superaction name="chat_first" controller="keyboard"> <control input="1" slot="0" /> </superaction> <superaction name="chat_second" controller="keyboard"> <control input="2" slot="0" /> </superaction> <superaction name="chat_third" controller="keyboard"> <control input="3" slot="0" /> </superaction> <superaction name="chat_fourth" controller="keyboard"> <control input="4" slot="0" /> </superaction> <superaction name="qam_1" controller="keyboard"> <control input="1" slot="0" /> </superaction> <superaction name="qam_2" controller="keyboard"> <control input="2" slot="0" /> </superaction> <superaction name="qam_3" controller="keyboard"> <control input="3" slot="0" /> </superaction> <superaction name="qam_4" controller="keyboard"> <control input="4" slot="0" /> </superaction> <superaction name="qam_5" controller="keyboard"> <control input="5" slot="0" /> </superaction> <superaction name="qam_6" controller="keyboard"> <control input="6" slot="0" /> </superaction> <superaction name="qam_7" controller="keyboard"> <control input="7" slot="0" /> </superaction> <superaction name="qam_8" controller="keyboard"> <control input="8" slot="0" /> </superaction>