Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Is "Stay Silent" the only good option when talking to people with Capon?
I swear no matter how sensible what I say is or how high my charisma is I ALWAYS lose rep if I'm in a conversation with Lord Capon with me and its really frustrating. I'm at the dinner and the first choice was literally "We have the same goals, we can't wait to complete our mission!". Is it just the Dev's way of making the game hard and surprising by making obvious choices wrong somehow? Or is it because I'm not suppose to talk since I'm not a noble?

I'm loving the game but some of the dialogue charisma checks are ♥♥♥♥♥♥♥, you always fail them regardless of your level or of how sensible it is to say that at that moment. I guess I'll just pick stay silent for the ENTIRE rest of the game if I'm in dialogue with Lord Capon with me.
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Showing 1-7 of 7 comments
. Apr 13 @ 10:03am 
Welcome to life as it is, kid. That's why I love this game, and yet it's fiction. Because in real life, Henry would have remained A peasant and with time would probably become a blacksmith's apprentice in Talmberg region, and maybe even laid with a lady Stephanie, and he'd be traveling somewhere, or got the life as even guard or running mercenary, but I don't think he'd have gotten very far after the fight with Capon in KCD 1. He'd probably end up in shackles in the square, and his arse was whipped badly.

The game warns you at the beginning - use your head and logic before choosing answers, not a tongue, even the most dressed up clothes and high charisma won't save you.
Last edited by .; Apr 13 @ 10:12am
. Apr 13 @ 10:17am 
By the way, in hardcore mode, I would remove reputation notifications during dialogs. So that players are not guided by reputation pop-outs, but to choose themselves guided by their logic, goals, benefits and moral compass, and just roleplay.

Let it be like in life where you blat without thinking or defending your point of view - can meet the consequences or quarrel with someone, and do not even know about it at first.
Last edited by .; Apr 13 @ 10:18am
theo Apr 13 @ 10:21am 
Originally posted by .:
By the way, in hardcore mode, I would remove reputation notifications during dialogs. So that players are not guided by reputation pop-outs, but to choose themselves guided by their logic, goals, benefits and moral compass, and just roleplay.

Let it be like in life where you blat without thinking or defending your point of view - can meet the consequences or quarrel with someone, and do not even know about it at first.
Agreed
Shawn Apr 13 @ 10:31am 
Keeping your peasant mouth shut while in the presence of your betters would be the only option.

Remember, Henry is only there as a bodyguard. No one cares what he thinks.
. Apr 13 @ 10:35am 
The separation into classes is still there now, but back then it was even more pronounced. Even if there was an apocalypse, the lords of those times would not carry sacks and would not tolerate upstarts and hotshots for long, even if the person is right, but below the status of they.

Wise counselors do not express their thoughts publicly, except in the ear or “supplementing” the lord's thought humbly, and respectfully in converstation, to show the lord's wisdom and genius, not counselors.

And try to prove in public that the lord is a fool will be the same idiot who will prove in Rome of the 13th century that there is no God. The first idiots ended up in chains, the last at the stake after interrogation by the Inquisition and the executioner.

And idiots in bum clothes and ♥♥♥♥-drenched, who believes that their “blue” blood is transmitted by the vibration of the air, not by smell, and unwilling to draw conclusions after being several times in prison and neck in the noose, consider themselves superior to everyone else. And they rule the people to this day. They were just luckier at birth, that's all.

Now there are more opportunities for non-idiots, but the rules of the game are still the same. Even a few centuries later.
Originally posted by .:
By the way, in hardcore mode, I would remove reputation notifications during dialogs. So that players are not guided by reputation pop-outs, but to choose themselves guided by their logic, goals, benefits and moral compass, and just roleplay.

Let it be like in life where you blat without thinking or defending your point of view - can meet the consequences or quarrel with someone, and do not even know about it at first.

That is a great idea, I love it.
Originally posted by Syrup:
Is it just the Dev's way of making the game hard and surprising by making obvious choices wrong somehow?
There are no "right" or "wrong" things to do. It's a real RPG. Just do what you feel Jindro should do.
Last edited by makbthemf; Apr 13 @ 9:34pm
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