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Some stuff carries over (like knowing how to read) and you can apparently select certain things from the first game. Relationship with Theresa ect.
Well that ruined all my expectations for the game. A story connected through multiple games with no carry over from previous games is just awful. Why even play henry anymore at this point just switch to another character.
Henry's story is connected.
How many different ways can KCD1 end? One.
How many sidequests have long-reaching effects in a different region? None really. Even the choice of paramour become inconsequential. (Even Theresa states that she won't settle down until Henry does.)
There's really no data to import, but the story continues all the same.
Because the henry in KCD2 isn't Henry from KCD1 if he doesn't even carry over basic learned skills like reading which everyone learned. Basic skills don't carry over, equipment doesn't carry over and I imagine player decisions dialogue choices etc don't carry over either.
I'll bring up a well known franchise with save importing and was something people liked. Mass Effect 1 and 2.
I believe we can essentially turn off tutorials by answering a question. An example given in an article was saying we have already know how to pick locks. Presumably that will give us a buff to that stat so i isn't completely resetting from 0. I think other attributes will be like that too, I think on of the studio said it exists for herbalism for instance.
As EricHVela stated there aren't many relevant choices that would carry over narrative. I've not played Mass Effect but I believe that is the opposite.
Starting the a sequel with a super high level character and loads of gear wouldn't be fun. I think they've absolutely made the right choice by giving us a 'canon' Henry who is isn't a 20/20 gigachad. Remember the entire first game takes place over the course of a couple of months.
I really hope you are right.
If that wasn't bad enough, to get the necessary points to open the final "green" ending, one had to play the mobile app despite the original claim that players could reach the "best" ending without it.
(It was the same format of data files as ME2, and players opened the files, added the values available, and discovered it could never reach the necessary total to open that last ending unless it was boosted by the mobile app. The game was patched later to make it possible and further patched when EA ceased supporting the mobile app.)
I also remember Bioware claiming that the player were the ones who called it the red, green, and blue endings. Turns out that the pre-rendered bik files had the same filenames with red, green, and blue add to them.
The extended cut was released with the backhanded comment that players apparently needed everything explained to them. (Players expect a reward after playing three games, not an empty box filled with imagination.)
Three games of "choices matter" when it really didn't. Sure. You got to see which people survived, but thazzit. Same ending (before the extended cut). Different colors.
I'd rather have a canon hero than ME's idea of "choices matter"... or EA's idea of it, rather.
(I understand that DA:TV dumped all the previous choices except a few and made players manually choose those before playing despite the extensive "Keep" that was used to manage all prior choices from the first three games that had various affects all the way through Inquisition.)
I didn't bring up ME3 for a reason. It's bad and doesn't respect player time. I used ME1/2 as the example because it was good. You get resources, levels and story decisions that carried over into the next game.
Bringing up ME3 is just muddying the water when everyone and their mom know the ending is dogtier.
Warhorse wants new players to be able to pick up this game and get right into it. Apart from the ability to read, Henry does have some combat skills to start off with but the idea is that he's now a little fish in a bigger pond. The game ensures that you start the game half dead and stripped of all your gear, so kiss all your goodies from KCD1 good-bye.
The most recent gameplay vid put up by WH shows that you can spend a lot of time in discussions with NPC's getting up to speed on the backstory if you so choose. So a new player can get a really good grasp of what the Hell is going on and learn what motivates Henry.
Sounds like crap decision making to me. New players should play the first one, and getting exposition dialogue from an NPC doesn't give context or have the same impact as actually going through it.
i clicked it, saw henry hurt and clicked away.
i guess *spoiler* does happen and henry is going to answer a couple of questions to pick his "good" starting stats (pretty much like in 1 when mom wakes him up).
i really want to go in as much blind as possible (and already regret those 2 seconds, tho i hopefully will have forgotten them in february (until they happen)).
if i´m correct about the questions, can you confirm?
if not, a short non-spoiler rundown would be appreciated.
obviously full or even partial stats and/or gear imports could be quite silly.
gear a lot less (as this big fat mace (or even mediocre sword) isnt going to do much without required stats).