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What I will say is that quests in KCD2 can be frustrating. For example, there's a story mission later into the game that is literally unwinnable if your horse isn't fast enough and you have to load a previous save and acquire a better one to just progress through the main story.
I like KCD2 more overall but there's some really frustrating stuff about KCD2 that makes the first game look better by comparison, at least in certain respects
Getting a crossbow in 2 and seeing Henry, a non-brain dead Human, not even hold a hunk of ♥♥♥♥♥♥♥ wood straight made my head ♥♥♥♥♥♥♥ hurt trying to wrap my head around why besides the devs thinking "Well, we don't want it to be easier" when that was the whole point of the ♥♥♥♥♥♥♥ things
Every town in KCD1 felt like it had so much content, and most of them felt larger than Troskowitz. I think the map also lacks a good place to call home like Rattay in KCD1.
There's also the character building that seems like pure fluff, all the passives range from barely doing anything to some gimmick that will never come into play, and most of them virtually max out at 20 which you reach before the halfway point of the game.
KCD1 is an RPG with strong immersive sim elements, while KCD2 is step closer to linear visual novels like Witcher 3. But if you're not sophisticated enough you wouldn't even notice. You would notice that there's now blacksmithing, guns, better graphics and you get stuck less, and conclude that the game is better.
Nothing to do with the antiwoke idiots though. KCD2 is still an absolutely stellar game, I just liked the map, town/castle layouts, and combat system of the first game better. In 2, until you reach Kuttenberg halfway through the game there isn't a single town that has everything the way Rattay did.