Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the modern day his behaviour would warrant a punch, but in the time this is set in it's actually Henry being in the wrong if he argues back even when Hans is objectively wrong. So being resentful of him is entirely reasonable for the player, or choosing to forgive him for his redeeming qualities is also reasonable.
The events of both games don't take place over a long period of time, certainly not long enough that you could say he had completed a character arc. He didn't change over the period of the 1st game, he just started respecting Henry, although still would treat him as an underling even in that bathouse side mission. In KCD 2 he's put in a position of responsibility for the first time and it goes catastrophically wrong & he doesn't deal with it well. Added to the fact that you're still in that servant-lord relationship his character is entirely believable.
letting him get killed would not be without consequences for henry either since its litterally his job to savegard hans and keep him alive as his bodygard
♥♥♥♥ that. Kill all the nobles. Rob them blind, steal all their ♥♥♥♥, ♥♥♥♥ their wenches and leave their mutilated corpse in a mound. It's about sending a message, and that message is death to nobles. Starting with Hans.