Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Weapon swapping
Why in the hell won't it swap weapons until like the tenth time I've hit the number?
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Showing 1-14 of 14 comments
Crast™ Feb 10 @ 11:35pm 
This is honestly one of my biggest frustrations right now, I can't wait for a mod for quicker/more responsive weapon swapping. Nothing like getting charged by an enemy you just shot with an arrow and it takes seventy tries to actually get your sword out.
Syrin Feb 10 @ 11:37pm 
It is absolutely inuriating
Originally posted by Syrin:
Why in the hell won't it swap weapons until like the tenth time I've hit the number?

The speed of weapon draws and switches are irl inspired. That means if you want to switch from a bow to a sword the thing would go like
remove arrow from bow > put bow on your back > draw sword.

Note that any incomming hit/attack will cancel any draw/switch animation.
Yakito Feb 11 @ 12:08am 
Yes!
And if I mash the buttons I'll just end up with my fists and not my weapon.
So jank.
I have to check if there is a possibility to drop bow and just reach for sword...
Originally posted by Centurion(HUN):
I have to check if there is a possibility to drop bow and just reach for sword...

As far as I know there isn't.
I guess you just have to plan ahead and not wait to switch weapons untill the enemies already swarmed you.
Lonadar Feb 11 @ 1:25am 
You have to give Henry a second to stash the current weapon, then swap to the new one. If you keep mashing the button, you're liable to hit the button to UNequip the very weapon you're trying to equip, either re-sheathing it or going to fists lol. Just swap a touch sooner. It's frustrating, yes, but working as intended.
DaS Feb 11 @ 1:33am 
Originally posted by Lonadar:
You have to give Henry a second to stash the current weapon, then swap to the new one. If you keep mashing the button, you're liable to hit the button to UNequip the very weapon you're trying to equip, either re-sheathing it or going to fists lol. Just swap a touch sooner. It's frustrating, yes, but working as intended.
all that is great for realism, but if your gonna go that route you need an open grip/drop option. Getting stuck in animations don't do a whole lot for immersion. Because I can promise you an archer that just fired an arrow off then see's a pissed off dude in plate running at em too close to get a shot off, ain't gonna sit there and waist time putting arrows back in a quiver and putting the bow over the shoulder...he's gonna drop it like it's hot and pull a melee weapon or run the F away.
Last edited by DaS; Feb 11 @ 1:40am
Originally posted by DaSkippa:
Originally posted by Lonadar:
You have to give Henry a second to stash the current weapon, then swap to the new one. If you keep mashing the button, you're liable to hit the button to UNequip the very weapon you're trying to equip, either re-sheathing it or going to fists lol. Just swap a touch sooner. It's frustrating, yes, but working as intended.
all that is great for realism, but if your gonna go that route you need an open grip/drop option. Getting stuck in animations don't do a whole lot for immersion. Because I can promise you an archer that just fired an arrow off then see's a pissed off dude in plate running at em too close to get a shot off, ain't gonna sit there and waist time putting arrows back in a quiver and putting the bow over the shoulder...he's gonna drop it like it's hot and pull a melee weapon or run the F away.


Well, running is a valid option already.

I do agree however, that the game would benefit from being able to just drop what ever you are holding in hand atm.
I wouldn't be surprised if this was what they did back then anyways.
Originally posted by McKillerroy:

I do agree however, that the game would benefit from being able to just drop what ever you are holding in hand atm.
I wouldn't be surprised if this was what they did back then anyways.
Then you´d have tons of rageposts from people claiming the gear is bugged and vanishes randomly.
Last edited by Humpenstilzchen; Feb 11 @ 2:08am
Originally posted by McKillerroy:
Originally posted by Syrin:
Why in the hell won't it swap weapons until like the tenth time I've hit the number?

The speed of weapon draws and switches are irl inspired. That means if you want to switch from a bow to a sword the thing would go like
remove arrow from bow > put bow on your back > draw sword.

Note that any incomming hit/attack will cancel any draw/switch animation.

No it isn't. If someone's charging me with a sword and my crossbow is out, I'm dropping it or throwing it at his face while I reach for my sword. Nobody decocks a crossbow in the middle of battle.
Originally posted by Dansoprazole:

No it isn't. If someone's charging me with a sword and my crossbow is out, I'm dropping it or throwing it at his face while I reach for my sword. Nobody decocks a crossbow in the middle of battle.

I agreed on that before...

Originally posted by McKillerroy:

Well, running is a valid option already.

I do agree however, that the game would benefit from being able to just drop what ever you are holding in hand atm.
I wouldn't be surprised if this was what they did back then anyways.
Ghost Feb 12 @ 9:40am 
Originally posted by McKillerroy:
Originally posted by Syrin:
Why in the hell won't it swap weapons until like the tenth time I've hit the number?

The speed of weapon draws and switches are irl inspired. That means if you want to switch from a bow to a sword the thing would go like
remove arrow from bow > put bow on your back > draw sword.

Note that any incomming hit/attack will cancel any draw/switch animation.


I fully understand that realism is important in this game, it's why I like it, but is it truly real the I shoot someone in the head with a ♥♥♥♥♥♥♥♥ arrow who is wearing a leather cap, for that guy to be able to run up a hill, onto the rocks that I am stood on and be able to attack me... When I tried swapping my weapon on the first ♥♥♥♥♥♥♥♥ shot as I ain;t dumb nuf to keep a bow after being seen.

The last I checked, it's quicker to pull out a sword than it is to run up a hill, charge at a man through a bunch of rocks, with a ♥♥♥♥♥♥♥♥ arrow sticking out of your forehead... But hey, maybe I am just a weak fragile human.

Oh yeah, and in the 15 seconds it took this god of a man to get to me, I still could not get a simple sword out... Hell, couldn't even put the bow back onto his back never mind get a sword out.
Last edited by Ghost; Feb 12 @ 9:41am
The animations in this game are just incredibly slow as a general rule. I mean who seriously playtested the alchemy minigame and thought 'this is fine'? Henry moves so slow just picking up a handful of herbs or flipping over an hourglass that you'd think he's 90 and just got out of surgery for a heart condition.

The fact that animationsbasically prohibit more inputs makes everything feel incredibly clunky -- the minigames, combat, switching weapons, etc. You press a button and have time to grab some popcorn waiting for the movie to play.
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Date Posted: Feb 10 @ 11:33pm
Posts: 14