Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you play longer then 20 h this game is a mess.
Bull.
I loaded the game again and suddenly he's back to 45.
I'm telling you most of the systems in this game are currently bugged.
"OMG, do you have a hunting sword?!? Only 500 people in this 501 person village have one, you must have stolen it!!!"
It IS stupid. You steal something from the 3rd floor, go down to the first floor, they recognize that you stole a thing from them. And not only that, they also know what you stole 3 villages further away. Because don't you know - you can clearly recognize a piece of chicken being from a particular tavern. Same with apples - where else would you find one?!
I bet you all are fast travelling into a town/riding in on horse/turning up in middle of the day and then committing crimes, you are a randomer, turning up into a town and then crimes happen, you are the first suspect for anything.
I have no issue by sneaking into a perimeter of a town, no horse/no fast travel, night time, low visibility stat, no noise, do what you want to do and leave without being seen, go to different area, wait couple days, sell items, kind of simple.
My assumption is that you are likely gonna be labeled the culprit no matter what, but maybe you can avoid it if everything goes perfectly, as a continuation of the crime and punishment mechanics. The fist fist at the pup and day in the stocks was more like an unavoiadable cutsceen rather than teaching the player anything.
Almost like you haven't played it and are making stuff up. :p
This is all mentioned in the game tool tips etc.
It's how crime should work. And it's how it is working for me. So I bet OP misunderstood or didn't notice what was happening.
Got arrested for having my weapon out when helping a dude who got attacked by wolves.
Got my reputation ruined when defending myself from bandits and a passerby ran off to tell a guard.
Got my reputation ruined for attacking someone who was surrendering while my swing was already going through and killed him.
Got screamed at by the whole village for sitting down in a Tavern and reading a book because it was the evening and the Tavern was closing up and that hour pushed me over the edge into night.
Was fined for not having my torch out while smithing in the evening, once again tipping over to night I guess. Same with brewing a potion in the evening.
Was told I could sleep in a barn, slept in said barn, got woken up in the middle of the night for picking the wrong pile of hay. Spoke my way out of it, got arrested for trespassing anyway.
Got attacked by a "beggar" during the Cunker quest, a guard saw, and the guard decided to first kill the beggar and then me.
A woman got the guards because Mutt wasn't at heel, even though he was at heel. But if you feed your dog, it'll not count for being at heel and calling him to heel doesn't work then because he is at heel in the system, but the NPCs don't recognize it as such.
Picked up a sword from the ground after some bandit got killed and immedietly guards went hostile. (No steal symbol on the sword)
Oh yeah and also when I fought the two bandits asking the herbwoman about Hans whereabouts in the prologue, I buried both bodies, and the next day both woman screamed at me that I was a murderer, then ran off to the guards and told on me.
Also got fined for tresspassing when going into the yard with the shield for the grocer next to the smithy. You know, the shield advertising the grocer. The grocer who is at the other end of the yard. Where the shield is not.
Ate food in a bandit camp, from the pot, and got fined for stealing food. Even said "Bandit" in the section of the offended party on the thing you can pull up when you check for the crime when a guard speaks to you about it. A Bandit that was dead by the way.
Oh yeah also when you sharpen at a whetstone and finish up, a guard may scream at you to put the weapon away, even though it was put away automatically.