Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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memoric 2 月 10 日 下午 2:20
One or two handed swords, whats better?
Hello

As the title says, I want to know whats better? One or two handed swords?

Thanks
regards
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目前顯示第 16-26 則留言,共 26
JockMcPlop 2 月 10 日 下午 8:02 
Just whichever you prefer tbh.
I played all of KCD1 with short sword and shield but I'm going longsword in this playthrough of KCD2 and I'm loving it although you get quite a lot less margin for error (ie if you mess up you always get hit and damaged)
Neonwarrior 2 月 10 日 下午 8:16 
I'd say two-handed. Enemies use ranged weapons a lot less in this game for some reason despite there being more types, so shields don't really matter, and you want the stats of your weapon to be able to make the most of master strikes.

Shields are also used in the master strike animations, which you don't want since it barely does any damage. Longswords have plenty of durability to be able to survive long fights and have a high defence stat, so enemies will not be doing damage through your block (and you shouldn't be blocking anyway unless it's a perfect block).
Nox 2 月 10 日 下午 8:20 
It depends entirely on you and how you play. For me I tend to go stealth, lightly armored, low profile clothing and 1h. With the 1h perks I end up being a finesse fighter. I prefer to deal with my opponents unfairly but I can handle a fight once I get some practice in again.

So I ended up stuck drunk, tired and couldn't see sht in the dark after getting drunk with the cumins and then after fighting and running from some ungodly number of wolves in the absolute pitch black on a cliff now I have to kill them because I failed to get back in time with the moonshine. Nevermind the 8 wolves right?

Now if I stealth kill one of them the game crashes.

Top notch.
最後修改者:Nox; 2 月 10 日 下午 8:27
One handed, with a shield.
Valentine sword without a shield seems to be the best weapon in the game due to the stats and how fast it is to the point where NPCs can't even react to you just spamming attacks.
Mastigos 2 月 17 日 上午 8:41 
Longswords are the game's strongest weapon type. However, they take a lot of practice.

As for 1h Swords having extra perks: let's say I use a Shortsword (Arming Sword).

I get Whirlwind (almost purely defensive bonus), Gladiator (+5 sword skill), and Backalley (+10% 1h damage)

Those are your exclusive perks.

Now let's clear up some misconceptions: 1h swords aren't faster than Longsword until you get Gladiator (for the +5 weapon Skill) as they are default the same swing speed (if you don't believe me, try swinging a Duelling Longsword around and then take out Valintine's 1h. And +5 weapon skill isn't all that huge of a bonus compared to the extra damage and range of a Longsword.

All those % bonuses to piercing and slashing damage in the Warfare tree? Those give more raw damage the higher your damage already is. And Longswords are already higher.

Also, in the Polearm tree there's a perk (Impaler 2) that increases your piercing damage by a whopping 20%, and it doesn't say it's exclusive to Polearms. Since Longswords deal the most piercing damage, a 20% boost (on top of 10% from Viper 2) is absolutely massive -- especially to Master Strike damage.

Even if Impaler 2 doesn't work with Longswords because they forgot to add the text or something: let's take a look at Arm of Beowulf.

In order to use a 1h sword with a shield, it costs nothing.
In order to benefit from the extra range from Longswords with a shield, that'll cost you

20% damage overall (ouch)
30% attacks speed (!!!!!!!)
20% overall stamina regen AND attack cost (holy God kill me now)

That's how much they value the extra range of the Longsword.

Oh, and you get locked out of Longsword combos because Longswords get the best combos. Once you max out Warfare for faster attack speed and faster feints, and Swords for longer combo windows, you'll be able to get combos off consistently with a little practice; and then you'll see why Longswords are better.

Best Master Strikes in the game + best combos in the game + longest reaching Sword in the game + easily the best piercing damage in the game = best weapon

There's a reason why Polearms, Heavy Weapons, and to a lesser degree 1h Swords have so many exclusive perks. They're all playing catch-up to Longsword, and none of them actually catch up. 1h Swords come the closest.
最後修改者:Mastigos; 2 月 17 日 上午 8:43
Neonwarrior 2 月 17 日 下午 3:48 
引用自 Susano'o
There's a reason why Polearms, Heavy Weapons, and to a lesser degree 1h Swords have so many exclusive perks. They're all playing catch-up to Longsword, and none of them actually catch up. 1h Swords come the closest.

I gotta say I partially disagree for one simple reason, and that's the fact that warhammers and maces do so much blunt damage that no armor in the game, especially helmets, provide enough armor to soak it up. I've got a warhammer that does 136 blunt damage—do a feinted charged strike to an enemy's head and that's usually enough to kill them outright regardless of their head protection, especially if I stack battle cry on top for another free 20% damage.
Patpat 2 月 17 日 下午 3:50 
Longsword here like many I guess, but poles are fun too, and ax with shield is really badass !
But it it best to specialise in one weapon only...
Hellsteeth30 2 月 17 日 下午 4:01 
Longsword is pokey, short sword is faster with close range pokey.

Heavies are good for battering armoured guys.

Polearms are longer range pokey but not great. Unless you do horse maiming delivery then they're god tier.

Bows are poison delivery vectors.
Mastigos 2 月 18 日 上午 11:05 
I'll paste my Reddit post here. Just made it.

***1h vs 2h sword after 13+ hours of experimentation***

Rules:

The 1h sword WAS NOT used with a shield. It is simply a 1h sword. We firmly believe that using a 1h + shield is, for the most part, a downgrade for skilled players. There are exceptions - but not many.

Both 1h and 2h were given the exact same build.

We did not try the Hunting Saber or the Simitar; results with those weapons may vary.

We used the Valentine's 1h sword, and the Duelling Longsword. Yes, I know that there are better Longswords in the game, but not many. Also, due to low(ish) stat requirements, the Duelling Longsword benefits from that, too.

Analysis: When all buffs are rolling (Fully perked Battle Shout; River; Deceptive Stance; Driven by Vengeance, Warmonger, ect) there is such a small difference in overall damage that it barely matters. What does matter, however, is 1) where certain combos hit, 2) attack speed, 3) weapon length, and most importantly 4) the efffectiveness of the Master Strike. I'll go into 1-4 below:

A) Where Combos Hit:
Certain combos hardly do anything to certain enemies. For example, there's a combo that will strike your opponent to both sides of their face. I've watched it do literally 0 damage to someone with a full plate, vizor-down opponent; I've also watched it OHKO someone with a kettle helmen on (and thus exposed face).

Therefore: where the attack strikes is of upmost importance. However, combos by nature situational; if you want to absolutely MASTER the sword, I suggest learning the final 5 or 6 combos (as the early game combos lose their effectiveness in the later game) and mastering them.

Example: Zorn Ort is a 4 hit combo that requires 3 right strikes, followed by a left. If you find yourself in a situation where you're against a low stamina, high HP SHIELD-USER you can grapple them, end the grapple with a slash to the right, hit them to the right again, and for the final part of the combo feint from left to right (this is natural) and then click IMMEDIATELY after the third right hit brings your sword to the left.

Since the attack started with a grapple, it'll seem like a 3-hit combo. And it works well against a shield-user. Good luck trying to against someone without a shield.

A2) You should know that 1h swords get better combos earlier in the game; whereas the best combos are "locked" into the late game Longswords. I'm especially talking about Rossen and - even moreso - Fiore Habschwerten ("Fiorra Halfsword"). I don't think I've ever seen anything survive a fully buffed-up Fiore Habschwerten.

B) The attack speed of the Valentine's Sword (1h) is almost identical to the Duelling Sword (2h)

This is not universally true. Some 2h sword are noticably slower than the Duelling Longsword; probably because the Duelling Longsword weights a mere 1.9 pounds [lets call it 2 pounds]. The Valentine's 1h sword is actually heavier than the Duelling Longsword; however, Gladiator's +5 sword skill makes up for that, and then some. The actual speed of the attacks are slightly faster with the Valentine's 1h sword, and I do mean slightly; HOWEVER (and this is weird) the ability to move your sword from left-to-right, up-and-down, etc is slightly faster with the Duelling Longsword.

TLDR: Valentine's has slightly faster attack speed; Duelling Longsword has slightly faster reaction time (perhaps related to the "defensive" stat?)

C) Sword Length

Easy to understand, hard to master. I've literally witnessed the Shortsword BARELY miss an opponent when it would have connected with the Longsword, say, due to a successful feint. The "trick" to exploiting the Longsword's reach is to slowly move backward (good footwork) until you're ready to close distance. Proper exploitation of length is something that can't be talked about much - it has to be practiced. There are definite advantages, though: with segues into my final point:

D) Master Strike effectiveness

This is where the Longsword has the Swortsword beat, hands down.
In order to pull off a Master Strike, you need to be in-range of the follow-up attack. I know it may sound strange, but the Swordsword actually has a harder time effectively pulling off Master Strikes for this reason. Remember: if not you're not in-range for the follow up, you can expect a hit air. And this is confusing sometimes, because you can technically time everything right but you don't do any.

The Longsword, on the other hand, always lands a successful Master Strike unless you're against a Polearm and also out of range (which is rare).

The ability for the Duelling Sword (and doubtlessly Henry's Reforged Sword) to reposition itself faster than Valentine's makes a master at Master Strikes able to not only react and pull off the MS, but also actually be in-range for the attack to connect.

FINALLY (and this is very important): Longswords and Swordswords have several different animations for Master Strikes, and you'll notice a trend quickly: Swordsword Master Strikes tend to aim for the stomach, while Longsword Master Strikes aim for the neck. You can guess which causes more raw damage and bleeding (its the neck).

As for "execution" Master Strikes, the animation is just cool factor.

So if you were to ask me, this is what I'd say:
Heavy Weapons for extreme EARLY
Switch to Polearm for late EARLY GAME
1h Swords for early LATE GAME
2h swords for late LATE GAME

Or you can just stick with Longswords, Swordswords, whatever
Or you can go unarmed. :)
最後修改者:Mastigos; 2 月 18 日 上午 11:06
Gustuv Wynd 2 月 18 日 上午 11:15 
I used the Reforged Henry's Sword for most of the game due to flavor which is a long sword. Short swords seem to better damage, but the long sword is easier to defend with without a shield.

But if you go with the best defense is a good offense...a good quality level 4 shortsword with no shield and the Gladiator perk will make short work of enemies. Staying in the proper range will be the hardest part.
最後修改者:Gustuv Wynd; 2 月 18 日 上午 11:17
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