Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Game is too easy as a whole
It's way too easy to near-max your skills, get practically infinite gold, and acquire weapons/armor that allow you to 2-3 shot enemies all in the first zone. By the time you get to Kuttenburg it feels like you have no progression left to experience.

It should be way harder to make gold, skills should level way slower, and enemies should have more health across the board.
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Showing 1-10 of 10 comments
ok?

create your own game within the game.

80% of the game is me pressing the space bar to skip dialog
15% is me massacring women/animals and fist fighting beta males
5% is me feeling guilty and reloading a previous save sate to start over

it's hard work, being an efficient killing machine. i'm 30 hours in and I haven't even met the blacksmith for my job.
There is a hard-core difficulty coming soon for you masochists! LOL
Adahn Feb 10 @ 9:41am 
look at my thread i have a list of mods to make the game more difficult
Stoque Feb 10 @ 9:41am 
Just, don't play optimally? Keep using the same hunting sword Sir Hans gave you at the start?
Kona Feb 10 @ 9:45am 
I'm looking forward to hardcore mode too, should have been on release imo
bateluer Feb 10 @ 9:50am 
Originally posted by that damn guy:
There is a hard-core difficulty coming soon for you masochists! LOL

I never know why people like games that are actually painful to play. They'll complain about listening to dialog, in a story driven RPG, but have no issues watching a load screen over and over. Few things kill engagement and interest in a game that having to redo hours of progress because of a death.

Its entertainment, not self-flagellation.
Kona Feb 10 @ 10:09am 
Originally posted by bateluer:
Originally posted by that damn guy:
There is a hard-core difficulty coming soon for you masochists! LOL

I never know why people like games that are actually painful to play. They'll complain about listening to dialog, in a story driven RPG, but have no issues watching a load screen over and over. Few things kill engagement and interest in a game that having to redo hours of progress because of a death.

Its entertainment, not self-flagellation.
What is hard for you may not be hard for others. Normal mode in KCD is fairly easy once you are in the mid game
CDune Feb 10 @ 1:42pm 
I don't think it's about the difficulty, but more about the sense of progression. In the first game you feel weak, very weak. When you find plate, any plate, it's like, wow! And getting from rags to riches really feels like an accomplishment.

Here....not so much. My skills are all 20+ and have half of the Kutenberg's part of the story to go, and I've seen more plate than I can carry. Also the best sword in the game, you find before the half way point. I love, love this game. But to me, hardcore would really help. Hope I can make loot rarer, but if repair is much more difficult that might work too.
Originally posted by CDune:
I don't think it's about the difficulty, but more about the sense of progression. In the first game you feel weak, very weak. When you find plate, any plate, it's like, wow! And getting from rags to riches really feels like an accomplishment.

Here....not so much. My skills are all 20+ and have half of the Kutenberg's part of the story to go, and I've seen more plate than I can carry. Also the best sword in the game, you find before the half way point. I love, love this game. But to me, hardcore would really help. Hope I can make loot rarer, but if repair is much more difficult that might work too.

what exactly are you complaining about? you play the game you get stronger..
do you see the amount of posts that cry about combat being hard or lockpicking or bla bla..

hardmode is in the roadmap , chill.
Devs do it on purpose.

When a new game comes out a lot of people pick the hardest difficulty because they want to be challenged but then cry about it being too hard or unfair. So some devs purposefully delay harder difficulties so that people have to pick the "easy" difficulty and receive feedbacks about what is too easy and where they have to increase the difficulty. A lot of stuff they already know about before release the game. It was the same for KCD1.

Id say I have the same opinion as you. Balance leans toward casuals atm and its fine. I expect when hardcore mode comes out that leveling will be atleast x3 harder, economy/income will be cut atleast in half, reputation will be x2 harder, enemies will be x2 stronger, less damage on weapons, etc...
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Date Posted: Feb 10 @ 9:37am
Posts: 10