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Сообщить о проблеме с переводом
https://www.nexusmods.com/kingdomcomedeliverance2/mods/281
in which way was that solved in hardcore mode? but its right the good armor parts, which you can then sell, is the problem
To be fair, it really wasn't - maybe a tiny bit delayed. That to say, I'd say the main issue remains pickpocketing/lootpicking - if you do that, you will never run out of equipment or money, as you can simply take traders' full inventories with virtually no repercussions.
As others said, it doesn't matter what they change because of pickpocketing and looting becoming easy mid-game you will be rich anyway, the only solution would be to limit the carrying weight and the tougher economy mod.
There was a mod that added weight to groschen on nexus that could prob help too but can't find it now.
edit: nevermind, here it is
Burden of Groschen
https://www.nexusmods.com/kingdomcomedeliverance2/mods/176
I think a partial solution would be to make repair kit usage scale with the cost of armour as well as armour amount. Also, to make armour value non-linear at merchants (so 50% damage = 1/4 normal value).
Lastly, have more armour damaged beyond repair in fights (I'm not sure they level down enemy armour when you fight them).
Lastly, have carried armour affect noise, not just worn armour (reduce stealth raids effectiveness a bit).
You can't eat for free everywhere now. Price of sleep in tavern is somewhat expensive too. Thief is a bit harder because they suspect you easier. Also they don't give you armor for free (Guard patrol quest in 1), but have to work for things. I still don't have a horse and hoarding 1500 g for one