Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Crime/Punishment
Being fined for killing a bandit, nowhere near the town, is kind of illogical to me. It was a bandit group, they attacked me first, & I was well.outside of the town that suddenly wanted me to pay, or be taken i to custody. the next time I went there.
Also, I paid for a place to sleep, at the same town referenced above, Miskowitz. However, if I go there to sleep at night, the barn shed behind the tavern, the guards chase me around, accuse me of trespassing, and chase me out. I do have my torch out.
These things seem kind of "buggy" to me. I've also experienced the same, and various other seemingly buggy issues with the Crime/Punisgment system, though not all of the time
Just wanted to make mention of them, & see if others have experienced the same.

Update: While testing this, I now see thar I was able to make it to the shed where I slept previously, where the innkeeper tells me to go sleep again when I tested to ensure I was still permitted to sleep where I paid to sleep, which he affirmed with his reply telling me to sleep there upon my asling where I can sleep. Howevet, as soon as I go there to sleep the game tells me I am in a Private Area, as if i'm trespassing.
Update: Regarding 1 pount, the trespassing, I was going i to the WRONG shed, apparently, I went back to test more and to CONFIRM the ieeus. I found the correct shed.
However, my other point on bandit kills, and being crimes, etc. (see abovel still stands. I'll expdct it will be worked out in a patch.
In the meantime...I love the game. I take some issue with a specific aspect, but that is irrelevant to this post, so i'll simply leave the post as is.
I do wish they'd mark the beds better, even the ones in "sheds". It would prevent some issues, at leadt in my case, where there are many beds, and sometimes sheds that are arguably the "correct" one. In any case...happy Medievaling...
Update: Today, 2025 Feb 10 I went back to the town in question, it was evening, and when I attempted to go to the bed, at the correct spot, in the shed behind the inn, the guards harassed me, and fined me for essentially trespassing. So, there is definitely something wrong with the crime/punishment, and such. As I stated previously, I DID pay for that space, for a long stay, and should have access, and sometimes i've had access, but it seems if it is too late in the night the guards automatically assume i'm trespassing. Just wanted to update, and confirm the issues with this, despite my having gone to the wrong bed previously, this IS the correct bed, and it still has the same aforementioned issue.
Last edited by Semper Fight 0311; Feb 10 @ 2:44pm
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Showing 1-15 of 15 comments
ELDEN LORD Feb 10 @ 12:46am 
wonder if u need to hid the bodys or something
Nikonos Feb 10 @ 12:52am 
You usually pay for one bed, not all of them.
Caldrin Feb 10 @ 12:58am 
I have killed lots of bandits now and its not been flagged as a crime.. even had people walk by and look at the bodies not long after.. so yeah maybe the system is a big buggy at times and it flags you.
It's a bug. All bandits killed and all self-defense kills are counted as civilian murders in the statistics. Just wait for the patch.
Originally posted by Caldrin:
I have killed lots of bandits now and its not been flagged as a crime.. even had people walk by and look at the bodies not long after.. so yeah maybe the system is a big buggy at times and it flags you.
Check the statistics) All those kills have counted as civilian murders. And if the civilian murder count overcame the required numbers - Jindřich would be fined or later - hanged.
SmegAu Feb 10 @ 1:38am 
Mutt the dog is trespassing like crazy and making all the NPCs bark like crazy when in any sort of built up area. Considering getting rid of dog. Doesn't matter if make dog heel etc, just walking down a road makes all NPCs go bonkers non stop same drivel. It may be time to murder hobo entire towns or get rid of the dog. This needs to be reworked, the same NPCs then go oh welcome to my shop what can I sell you...then back to GET that dog under control loop after thanking you and accusing you of xyz
Originally posted by makbthemf:
It's a bug. All bandits killed and all self-defense kills are counted as civilian murders in the statistics. Just wait for the patch.

I think so as well, at least in many situations. Also, the quest where the bailiff himself sent me out to kill the bandit(s) (from the town I mentioned) and retrieve a book for him i(f I remember correctly) is the situation referenced in my post. It flagged me as a murderer, for killing a bandit (to retrieve the book), that the bailiff wanted me to kill (and to retrieve - respectively). As I said in an update under my original post...i'll expect a patch can deal with this at some point.
Last edited by Semper Fight 0311; Feb 10 @ 11:11am
Originally posted by SmegAu:
Mutt the dog is trespassing like crazy and making all the NPCs bark like crazy when in any sort of built up area. Considering getting rid of dog. Doesn't matter if make dog heel etc, just walking down a road makes all NPCs go bonkers non stop same drivel. It may be time to murder hobo entire towns or get rid of the dog. This needs to be reworked, the same NPCs then go oh welcome to my shop what can I sell you...then back to GET that dog under control loop after thanking you and accusing you of xyz

Mutt is causing triggering of trespassing? I've not experienced that (that I know of, though it may have happened and I didn't notice it, or thought it was me instead). I did finally send him home due to constantly growling and making noise that at one point became so incessant and annoying I decided his "sick 'em" wasn't worth the non-stop growling in my ear while i'm trying to sneak or focus on the game. They really need to silence him except for immediate alerts, etc., i'd say. It's a shame too, because I liked him around, and his attack ability was useful often, but he almost detracts from the game, and causes distraction, and then blocks doorways at times. Sometimes more of a hindrance to the game play, than a help or assistance to it. He just needs to shut up 90% of the time, & GTFO of the way more. Also, it was a job keeping him "obedient" at a level needed, and when i'd check his obedience level in the horse tab, i could literally see one number, then immediately close the tab and open it again, and the number would change, randomly, high to low, low to high, like it has a hard time processing/calculating what is actually going on with the obedience system, or something like that. That's been my experience anyway.
Originally posted by Semper Fight 0311:
Originally posted by SmegAu:
Mutt the dog is trespassing like crazy and making all the NPCs bark like crazy when in any sort of built up area. Considering getting rid of dog. Doesn't matter if make dog heel etc, just walking down a road makes all NPCs go bonkers non stop same drivel. It may be time to murder hobo entire towns or get rid of the dog. This needs to be reworked, the same NPCs then go oh welcome to my shop what can I sell you...then back to GET that dog under control loop after thanking you and accusing you of xyz

Mutt is causing triggering of trespassing? I've not experienced that (that I know of, though it may have happened and I didn't notice it, or thought it was me instead). I did finally send him home due to constantly growling and making noise that at one point became so incessant and annoying I decided his "sick 'em" wasn't worth the non-stop growling in my ear while i'm trying to sneak or focus on the game. They really need to silence him except for immediate alerts, etc., i'd say. It's a shame too, because I liked him around, and his attack ability was useful often, but he almost detracts from the game, and causes distraction, and then blocks doorways at times. Sometimes more of a hindrance to the game play, than a help or assistance to it. He just needs to shut up 90% of the time, & GTFO of the way more. Also, it was a job keeping him "obedient" at a level needed, and when i'd check his obedience level in the horse tab, i could literally see one number, then immediately close the tab and open it again, and the number would change, randomly, high to low, low to high, like it has a hard time processing/calculating what is actually going on with the obedience system, or something like that. That's been my experience anyway.
i had to kill that older lady and her grandaughter or whatever cuz they completly bugged out and accused me of doing something? right after i accepted a quest from them. i literally did nothing wrong. at least i got my own little base now tho with a bed. they were jsut in the way really.
its that place where u do the herb quest to heal hans
Last edited by ELDEN LORD; Feb 11 @ 6:50pm
Originally posted by ELDEN LORD:
Originally posted by Semper Fight 0311:

Mutt is causing triggering of trespassing? I've not experienced that (that I know of, though it may have happened and I didn't notice it, or thought it was me instead). I did finally send him home due to constantly growling and making noise that at one point became so incessant and annoying I decided his "sick 'em" wasn't worth the non-stop growling in my ear while i'm trying to sneak or focus on the game. They really need to silence him except for immediate alerts, etc., i'd say. It's a shame too, because I liked him around, and his attack ability was useful often, but he almost detracts from the game, and causes distraction, and then blocks doorways at times. Sometimes more of a hindrance to the game play, than a help or assistance to it. He just needs to shut up 90% of the time, & GTFO of the way more. Also, it was a job keeping him "obedient" at a level needed, and when i'd check his obedience level in the horse tab, i could literally see one number, then immediately close the tab and open it again, and the number would change, randomly, high to low, low to high, like it has a hard time processing/calculating what is actually going on with the obedience system, or something like that. That's been my experience anyway.
i had to kill that older lady and her grandaughter or whatever cuz they completly bugged out and accused me of doing something? right after i accepted a quest from them. i literally did nothing wrong. at least i got my own little base now tho with a bed. they were jsut in the way really.
its that place where u do the herb quest to heal hans

I know the place you mean, & your experience is a prime example of the "manic episodes" the AI have with Henry, at times. lol. However, & even more importantly:
1. "I had to kill...older lady and her grandaughter"
2. "at least I got my own little base now...with a bed"
3. "they were just in the way really"
= lol...
DaS Feb 12 @ 1:23am 
Originally posted by Semper Fight 0311:
Originally posted by SmegAu:
Mutt the dog is trespassing like crazy and making all the NPCs bark like crazy when in any sort of built up area. Considering getting rid of dog. Doesn't matter if make dog heel etc, just walking down a road makes all NPCs go bonkers non stop same drivel. It may be time to murder hobo entire towns or get rid of the dog. This needs to be reworked, the same NPCs then go oh welcome to my shop what can I sell you...then back to GET that dog under control loop after thanking you and accusing you of xyz

Mutt is causing triggering of trespassing? I've not experienced that (that I know of, though it may have happened and I didn't notice it, or thought it was me instead). I did finally send him home due to constantly growling and making noise that at one point became so incessant and annoying I decided his "sick 'em" wasn't worth the non-stop growling in my ear while i'm trying to sneak or focus on the game. They really need to silence him except for immediate alerts, etc., i'd say. It's a shame too, because I liked him around, and his attack ability was useful often, but he almost detracts from the game, and causes distraction, and then blocks doorways at times. Sometimes more of a hindrance to the game play, than a help or assistance to it. He just needs to shut up 90% of the time, & GTFO of the way more. Also, it was a job keeping him "obedient" at a level needed, and when i'd check his obedience level in the horse tab, i could literally see one number, then immediately close the tab and open it again, and the number would change, randomly, high to low, low to high, like it has a hard time processing/calculating what is actually going on with the obedience system, or something like that. That's been my experience anyway.
if you walk by a food vendor and sit and watch you'll see him stand with front paws on the counter. sometimes the vendor goes APEshidddddddddd I assume mutt feels vendors should share more
Nox Feb 12 @ 1:26am 
I got attacked on the road, defended myself and then some other guy walks up sees the body and starts calling me a murderer and runs for the hills. No fing way dude am I going to have that, so then I had to make sure there were no witnesses. No crime reported badabing.

Also stealth is broken. Loading save games while hidden every npc in the area comes running at you in a beeline sometimes.
Originally posted by DaSkippa:
Originally posted by Semper Fight 0311:

Mutt is causing triggering of trespassing? I've not experienced that (that I know of, though it may have happened and I didn't notice it, or thought it was me instead). I did finally send him home due to constantly growling and making noise that at one point became so incessant and annoying I decided his "sick 'em" wasn't worth the non-stop growling in my ear while i'm trying to sneak or focus on the game. They really need to silence him except for immediate alerts, etc., i'd say. It's a shame too, because I liked him around, and his attack ability was useful often, but he almost detracts from the game, and causes distraction, and then blocks doorways at times. Sometimes more of a hindrance to the game play, than a help or assistance to it. He just needs to shut up 90% of the time, & GTFO of the way more. Also, it was a job keeping him "obedient" at a level needed, and when i'd check his obedience level in the horse tab, i could literally see one number, then immediately close the tab and open it again, and the number would change, randomly, high to low, low to high, like it has a hard time processing/calculating what is actually going on with the obedience system, or something like that. That's been my experience anyway.
if you walk by a food vendor and sit and watch you'll see him stand with front paws on the counter. sometimes the vendor goes APEshidddddddddd I assume mutt feels vendors should share more

"I assume mutt feels vendors should share more" -lol
Originally posted by Nox:
I got attacked on the road, defended myself and then some other guy walks up sees the body and starts calling me a murderer and runs for the hills. No fing way dude am I going to have that, so then I had to make sure there were no witnesses. No crime reported badabing.

Also stealth is broken. Loading save games while hidden every npc in the area comes running at you in a beeline sometimes.

1. Yes, ALL witnesses must be silenced!
2. I don't think i've experienced the log-out/log-in as stealth, issue, either because I didn't pay attention to this, or more likely I probably haven't logged out in the middle of being stealthed to experience this. I'm not a fan of the stealth, but it's a necessary part of the story it seems. I'll have to try logging out in stealth, then back in, & see what happens.
FYI if Mutt's obedience is low he will steal food from people and be a general nuisance as you walk around villages.
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Date Posted: Feb 10 @ 12:40am
Posts: 15