Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Pretty disappointed with blacksmithing.
Unless the DLC really expands on this, this is about as basic as you get.

Heat the metal, hammer the metal (Don't even have to reheat it if your strikes are on point/timed.) auto temper/quench, finish.

No assembling, no refinining, nothing. We even only sharpen one side of the sword O.o.
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Showing 16-30 of 70 comments
smoketrees Feb 10 @ 12:59am 
Originally posted by bruh:

and when that happens, players just don't bother with smithing since you can just kill a soldier and beat the game with his grade 3 weapon easily.

KCD is full of little systems that you don't need to really interact with, and a lot of people don't.

Blacksmithing really should be deeper considering our main character's history. It can be deeper and more engaging without adding a million more realistic steps.
mudakonn Feb 10 @ 1:00am 
There needs to be optional switch to SKILL based alchemy, smithing, lockpiking and stealing so people who dont like minigames can skip them but still use skill based option.
Last edited by mudakonn; Feb 10 @ 1:00am
Qually Feb 11 @ 4:44pm 
I agree, blacksmithing could use a little bit more detail. I would love to wrap the leather and put in a jewel or 2. And y'all complainers don't have to do it you don't want to. Go back to your Skyrim and craft 100 steel daggers to level up.

Regarding Alchemy, totally not a bore-fest. Again you complainers should be playing a more simple game that keeps your tik tok corrupted minds going. I believe they perfected alchemy in the 2nd game. The only part the training didn't explain well was when or not to use the bellows.

I would also be okay with a switch and turns off detailed crafting for people who just don't like the details.
Last edited by Qually; Feb 11 @ 4:45pm
KOOLCOO Feb 11 @ 5:31pm 
Me reading the title on phone: "Preety disapointed with blacks..." XD

Yeah it's really wonky, for example when you are forging sabre you do the same thing as for normal swords ( no special piece of metal or beating it to sabre shape XD )
Last edited by KOOLCOO; Feb 11 @ 5:31pm
Originally posted by KOOLCOO:
Me reading the title on phone: "Preety disapointed with blacks..." XD

Yeah it's really wonky, for example when you are forging sabre you do the same thing as for normal swords ( no special piece of metal or beating it to sabre shape XD )

Completely surprised me when I crafted my first saber and he held it like a hunting sword finish lol.
Ddraig Feb 12 @ 6:16am 
No, why should it be more complex?
Mordegar Feb 12 @ 7:30am 
As someone who did blacksmithing and is befriended with 2 blacksmith's who are shoeing horse's around the country i have to agree that the whole process is missing several refining and processing steps but it's still very well done for a video game while not being a true simulation in any possible way. Heck, even smithing a simple nail with a forging die takes more steps in real life than making a horse shoe in this game.
My personal guess is that they tried to make it not as tedious as possible without ditching most of the realism of the crafting process.

The post processing steps like crafting hilts and pommels are missing completely and to be honest i'd have prefered to have them bought seperately instead and assembled into a finished weapon myself but that would need animations for every single type of recipe and forgeable weapons thus eating away lot's of development time and resources just for a minigame.
Last edited by Mordegar; Feb 12 @ 7:33am
Originally posted by Mordegar:
As someone who did blacksmithing and is befriended with 2 blacksmith's who are shoeing horse's around the country i have to agree that the whole process is missing several refining and processing steps but it's still very well done for a video game while not being a true simulation in any possible way. Heck, even smithing a simple nail with a forging die takes more steps in real life than making a horse shoe in this game.
My personal guess is that they tried to make it not as tedious as possible without ditching most of the realism of the crafting process.

The post processing steps like crafting hilts and pommels are missing completely and to be honest i'd have prefered to have them bought seperately instead and assembled into a finished weapon myself but that would need animations for every single type of recipe and forgeable weapons thus eating away lot's of development time and resources just for a minigame.

I agree that you shouldn't forge the pommels/handguards etc, but you should assemble it. Make it optional to increase the quality of the sword. Those that don't want to do it, don't have to for instance.
PauloMr Feb 14 @ 1:13am 
Some of thr takes on this thread are so ♥♥♥♥.

"Oh I hate minigames already I don't even need to regularly interact with so I don't want one of the hyped up mechanics of this game to be any deeper than hammering and sharping"

All the swords are just variations of the blades, pommels and guards with different colours but I'm sure there's absolutely nothing that can be expanded from this.

Don't want to be making the parts? Cool. Get the material and commission another blacksmith wait a day for him to finish. But at least let assembly be a thing.
Originally posted by Kashra Fall:
Unless the DLC really expands on this, this is about as basic as you get.

Heat the metal, hammer the metal (Don't even have to reheat it if your strikes are on point/timed.) auto temper/quench, finish.

No assembling, no refinining, nothing. We even only sharpen one side of the sword O.o.
Hey to each their own but from where I'm sitting you're disappointed the most accurate smithing I've ever seen in a game isn't accurate enough.
Then go back to f skyrim...... if it was done by me it would force you to LITERALLY hammer that steel all day, ungrateful f gamers.
DaS Feb 14 @ 1:40am 
comes down to cost/benefit would could making it more (or less) sell more (or less) I certainly have my opinion on that topic, I'm sure others do too. Personally I think it would be a resource drain and/or loss driver but others will disagree. There's a point of diminishing returns here the bean counters need to give a look at. When does it turn from an additional mechanic that gives a larger audience more activities ; to a barrier to entry to a larger and larger demographic. There is a threshold there it would be wise to nail down before coding even begins. Doing it off the cuff is a good way to lose $. If they did add something along those lines I can already predict what the most popular mod will be within a few short weeks of it.

But then again I think their save system cost them more revenue than it made, so what do I know.
Last edited by DaS; Feb 14 @ 1:57am
MeldinX2 Feb 14 @ 1:43am 
I think they tried to balance it. To not make it take too much time so it would become tedious. It needs to be pretty quick or else people would be annoyed that it takes too long to craft a basic axe or sword. Same with Alchemy. It's supposed to be an immersive mini-game but it's not supposed to be super annoying and time consuming.

But sure it would be nice to be able to craft more items and it would be nice if you could choose diffrent handle woods and so on. But maybe they will expand it in the blacksmith expansion.
Last edited by MeldinX2; Feb 14 @ 1:45am
Originally posted by (ADORA)ble 🌈👊:
Originally posted by Kashra Fall:
Unless the DLC really expands on this, this is about as basic as you get.

Heat the metal, hammer the metal (Don't even have to reheat it if your strikes are on point/timed.) auto temper/quench, finish.

No assembling, no refinining, nothing. We even only sharpen one side of the sword O.o.
Hey to each their own but from where I'm sitting you're disappointed the most accurate smithing I've ever seen in a game isn't accurate enough.

In consideration they put a considerable amount of effort into the alchemy, it just seems weird that black smithing is, heat it, hammer it, done. When we know we have an entire DLC devoted to being the main blacksmith of a town, it kind of makes me wonder, are we going to be doing just that, or is it going to expand to assembly etc? Also, if you want a semi-authentic black smithing experience in a game, try medieval blacksmith. You create ,forge and assemble your own weapons. You even mine the metal =P.

https://store.steampowered.com/app/2732100/Medieval_Blacksmith/

Link if you wanna take a gander.
Last edited by Kashra Fall; Feb 14 @ 1:45am
After quenching at the end of the process, they could have shown and animated the process of assembling the sword guard, handle, pommel and the leather wrapping of the handle as an automated process where the player just watch it being done, sure. But that would have been quite long after a few times.

At the end of the day, it's not a full simulation of blacksmithing. It's a crafting skill that allows you to make powerful weapons for your character and to make money by selling them. And it's a game that is meant to be fun and not take all day for making a single sword. I think that blacksmithing is fine as it is.

As for the DLC, I really hope that once your workshop is operational, clients will come to commission you to make weapons and other tools. And as your renown rise, the commissions become more prestigious and profitable. I also hope they will allow you to customize a little bit the weapons that you make like adding gilded decorations, beautiful pommels, nicer leather wrapping for the handle, etc. That would be cool.
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Date Posted: Feb 10 @ 12:04am
Posts: 70