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KCD is full of little systems that you don't need to really interact with, and a lot of people don't.
Blacksmithing really should be deeper considering our main character's history. It can be deeper and more engaging without adding a million more realistic steps.
Regarding Alchemy, totally not a bore-fest. Again you complainers should be playing a more simple game that keeps your tik tok corrupted minds going. I believe they perfected alchemy in the 2nd game. The only part the training didn't explain well was when or not to use the bellows.
I would also be okay with a switch and turns off detailed crafting for people who just don't like the details.
Yeah it's really wonky, for example when you are forging sabre you do the same thing as for normal swords ( no special piece of metal or beating it to sabre shape XD )
Completely surprised me when I crafted my first saber and he held it like a hunting sword finish lol.
My personal guess is that they tried to make it not as tedious as possible without ditching most of the realism of the crafting process.
The post processing steps like crafting hilts and pommels are missing completely and to be honest i'd have prefered to have them bought seperately instead and assembled into a finished weapon myself but that would need animations for every single type of recipe and forgeable weapons thus eating away lot's of development time and resources just for a minigame.
I agree that you shouldn't forge the pommels/handguards etc, but you should assemble it. Make it optional to increase the quality of the sword. Those that don't want to do it, don't have to for instance.
"Oh I hate minigames already I don't even need to regularly interact with so I don't want one of the hyped up mechanics of this game to be any deeper than hammering and sharping"
All the swords are just variations of the blades, pommels and guards with different colours but I'm sure there's absolutely nothing that can be expanded from this.
Don't want to be making the parts? Cool. Get the material and commission another blacksmith wait a day for him to finish. But at least let assembly be a thing.
But then again I think their save system cost them more revenue than it made, so what do I know.
But sure it would be nice to be able to craft more items and it would be nice if you could choose diffrent handle woods and so on. But maybe they will expand it in the blacksmith expansion.
In consideration they put a considerable amount of effort into the alchemy, it just seems weird that black smithing is, heat it, hammer it, done. When we know we have an entire DLC devoted to being the main blacksmith of a town, it kind of makes me wonder, are we going to be doing just that, or is it going to expand to assembly etc? Also, if you want a semi-authentic black smithing experience in a game, try medieval blacksmith. You create ,forge and assemble your own weapons. You even mine the metal =P.
https://store.steampowered.com/app/2732100/Medieval_Blacksmith/
Link if you wanna take a gander.
At the end of the day, it's not a full simulation of blacksmithing. It's a crafting skill that allows you to make powerful weapons for your character and to make money by selling them. And it's a game that is meant to be fun and not take all day for making a single sword. I think that blacksmithing is fine as it is.
As for the DLC, I really hope that once your workshop is operational, clients will come to commission you to make weapons and other tools. And as your renown rise, the commissions become more prestigious and profitable. I also hope they will allow you to customize a little bit the weapons that you make like adding gilded decorations, beautiful pommels, nicer leather wrapping for the handle, etc. That would be cool.