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I'm really annoyed that certain named characters who are supposed to be extremely skilled are total pushovers compared to some unnamed soldiers in full black plate. With a dueling longsword 1-2 hits and they are done, even armored. Annoying.
Really had a silly effect on the story for me, since I just constantly thought 'well just send me I'll take the entire enemy army out alone...'
you can put them on your ranged ammo and then a single tag from them against an enemy makes them impossible to run.
so you can easily kill them while on horse.
or your stabby stab and then poke them once and run way.
Certainly some clunk going on, for sure. I see complaints about combat difficulty and I really, really want to think that it's players not used to a game where you can get punished pretty hard by trying to rush.
I've had NPCs that I waxed the floor with give me a ticket back to the loading screen after having to fight them again after reloading a save because I didn't want to give them my attention again when I was just trying to get back to a specific area or point in my save.
When you keep the hit-to-hit exchange up, you will inevitably get strikes in, especially if you're changing up where you are striking and keeping it from their sword side.
I aim for the head and the unguarded side.
That's normal. The block/riposte/block again is meant to be an attempt to drain their stamina while keeping yours up. It will be really difficult early game cause Henry is starting from really low stats. It's supposed to take a while before you're on an equal level with other people after Henry's near-death experience.
I generally agree, yes. I'm really enjoying the combat still, even if it's much easier than I had anticipated. I really have to give kudos to the developers for adding depth and engagement to a lot of their systems that many, many games have never taken the effort to do.
My monkey brain could do masterstrikes, ripostes and blacksmith axes all day. Especially in lieu of the "make x" systems that I'm so accustomed to in other RPGs.
I hope a hardcore mode/mod is made. Give back the additional angles of attack from kcd1, but improve on the overall formula & rebalance so those supposed big-bads are genuinely nasty. I understand why difficulty for mandatory fights has to be at a certain level to not soft block people out of progression.
how do you level up then?
it's just atk speed on top of all the features.
you can but you need to be careful. in second map you have multiple chances to duel some of these ppl.
if you try to duel the dude in siggy camp without skills you will have a rough time of it. especially with low atk speed.
You have to manage distance too. It's not advised to just stay in a phone booth with them when you're stamina limited, especially in the early game.
I've never had an issue with backing up and circling until my stamina comes back.
Even if they get a combo going while you're stamina drained, you can still effectively block to some degree without getting destroyed for it.
In the early fight, you keep strikes limited until they're hurt, as I said above. block-riposte-block-riposte.
You will chip away at them as strikes start to go through. Then they'll bleed, then they'll stagger, then their arms will drop. From there, you can pretty much beat them to death.
If you think you're not having success with the methodical method, then you can start attempting combo stringing from the rip after an initial riposte.
Of course, you risk them getting in a riposte as well, but those can just be blocked and countered too.
It's basically a rhythm game.