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Some of the helmets are closed in cut scenes even though they were open before the dialogue began.
They could also add a "discomfort" stat next to visibility and conspicuousness. Your discomfort level would rise consistently from talking to people and constantly fiddling with your helmet. This would be so much fun.
I just use the open bassinet or whatever it's called. Decent protection and you can still see his face. Also he uses a crossbow so it's probably better to have the visibility instead of face protection. Remember fashion is important when selecting armor.
What the hell? For me my visor is always flipped up in cutscenes. Despite it being down all the time.
This is a gamer thing dating back to World of Warcraft. You take your helmet off "in town" in order to "hang out" and "roleplay".
It's only an issue if you care about your character in the context of "armor for fashion", which is a bit silly in a single player game. But I guess it's supposed to be "immersive" or whatever.
But you can't have the best of both worlds, if you want that realism. Helmets aren't that easy to put on and take off, compared to like a baseball cap. They're heavy and sweaty. If you put one on for the day, you aren't going to take it off every time you want to chat with mi'lady. Ultimately it stems from the fact that characters wear their 50 pound armor in casual settings like sitting around the campfire, eating dinner, or even sleeping. Not many knights in real life slept in their 50 pound armor.