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Maybe they should have payed more attention to reverb inconsistencies for each scenes? IMO it's sad that it hasn't been properly improved.
I wouldn't say it's easy to fix, because it pretty much depends on the engine. From the very few basics I learned about game audio, the placed areas in the world (sometimes called zones) receive each their reverb settings and they might have some envelope applied to the borders, so it's not full on reverb as you step into a certain zone. However, I don't know how the CryEngine handles it.
In general, most issues may be related to the CryEngine itself. But the varying loudness of voices is very annoying and can only be explained by static placement of sound sources. Oftentimes, this doesn't get caught in QA because you would need to talk with the people at different locations to figure out, if there is such a static placement for some of these dialogues
I hope these issues will be fixed this time ... and I have a very slight hope for a remaster of the first game, ideally with the improved graphical fidelity and adjustments to the game mechanics.