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I think this is the most freedom you can get in a game tbh...you can choose not to do certain things (like washing), but obviously that will have certain consequences but can open other paths, like npc's telling you to clean up. Same for items, but I think it's pretty thought out - like of course you won't find a shovel anywhere BUT you might probably find one where people dig, like in a cemetery or a farm where they bury animal poo.
Agree - stealth and saves are annoying in the game, but I kinda got used to this one from playing KCD1, elden ring, or black myth wukong. But i think they did improve it from the first one (ex. auto-saving on certain quests/activities).
While I haven't encountered this unfortunate event where guards just stare at you while you die trying to fend off wolves, and true that it might ruin some immersion - I think the game has one of the best AI's in recent games...I mean, they react and remember things you do or don't do; like if they notice their door was opened when they got out and closed it, they will try and look and see if anything was stolen. If you wear clothes differently, ex like a knight vs muddy clothes, they say different things to you.
I wonder how DA:V or Starfield would score like...considering they come from 'AAA' established studios. While I don't think this game is considered from an 'AAA' studio yet, it feels and looks way better, and plays even better than most mainstream game studios.
That was never the point , but instead the amount of shovels sprinkled around the world that are uninteractable decorations like so many items that sometimes actually can be interacted with.
If you can't tell them apart it's even deeper than a skill issue