Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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devlos Feb 8 @ 5:10pm
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Honest review. 6.5/10
Kingdom Come: Deliverance II – A Mediocre Medieval RPG
Kingdom Come: Deliverance II isn’t a bad game, but it’s certainly not the sequel fans were hoping for. While it retains the immersive historical world and attention to detail of its predecessor, it stumbles in execution, bogged down by questionable design choices, tedious mechanics, and underdeveloped systems. Instead of refining what made the first game great, it feels like a marginal improvement at best and a frustrating step backward at worst.

The World is Beautiful, but Hollow
The world is gorgeous and full of historical detail, but interacting with it often feels restrictive. 90% of objects are static props, making basic things—like finding a usable shovel—more of a guessing game than a gameplay feature. Want to wash up? Despite the hundreds of rivers and ponds, you can only use a handful of designated wash areas. Hunting has been made more frustrating by removing blood trails, forcing players to rely on their dog instead of actual tracking skills.

Stealth and Saving: A Test of Patience
Certain stealth sections are long, unforgiving, and lack proper save points, leading to frustrating moments where one mistake means replaying lengthy sections filled with slow, tedious tasks. Saving is still tied to Saviour Schnapps, meaning you either waste resources to save or risk losing progress. Over 3 million players downloaded a mod to fix this—because the developers wouldn’t.

Combat: Simplified and Sloppy
Instead of improving combat depth, master strikes are now limited to swords and longswords, making other weapons feel secondary. There’s no hit registration unless you have a targeting reticle on the enemy, and shooting an opponent in the leg does nothing unless you have a perk for it. Fighting multiple enemies? The best strategy is to abuse AI pathfinding, forcing them into a "conga line" so you can fight one at a time. The developers didn’t fix combat balancing; they just gave you a dog to compensate.

Tedious Mechanics That Waste Your Time
The game forces players to engage with certain mechanics but refuses to make them more convenient. Auto-brewing potions was removed, meaning you have to manually go through the tedious brewing process every single time—even after learning the recipe. Shop hours and restricted areas are vague, leading to players wandering around aimlessly or getting arrested without warning. Simple quality-of-life features that could have made the experience smoother are completely absent.

Guards and AI: A Missed Opportunity
Guards seem more like background decorations than actual protectors. You can be mauled by wolves in the middle of town, and they won’t react. If you commit a crime, however, every guard instantly knows, as if they telepathically communicate across the entire city. NPC pathfinding and AI behavior often bug out, making stealth objectives frustrating and inconsistent.

Final Verdict: 6.5/10 – A Marginal Improvement at Best
Kingdom Come: Deliverance II has its strengths—a visually stunning world, great motion capture, and immersive historical detail—but it falls short where it matters. Many of its mechanics feel half-baked, restrictive, or outright frustrating, making progression feel like a chore rather than an adventure.
Last edited by devlos; Feb 12 @ 1:56am
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Showing 1-15 of 174 comments
Keldash_ Feb 8 @ 5:17pm 
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TLDR: Skill issue.
Last edited by Keldash_; Feb 8 @ 5:18pm
Tishon Feb 8 @ 5:20pm 
dont have game at acc, playing 0h, trying Honest review.:lunar2019crylaughingpig:
Caldrin Feb 8 @ 5:20pm 
errr ok.. literally try and rip into the game as much as you can and still give it a 6.5
Last edited by Caldrin; Feb 8 @ 5:21pm
Sima-Otw Feb 8 @ 5:22pm 
Originally posted by devlos:
Kingdom Come: Deliverance II – A Medieval Dumpster Fire
Kingdom Come: Deliverance II isn’t just a bad sequel—it’s a comically broken, tedious, and utterly miserable experience that feels like it was designed to test players’ patience rather than entertain them. Any potential this game had is buried under awful mechanics, brain-dead AI, and gameplay so frustrating it actively punishes you for trying to have fun.

The World is Fake, and So is Your Freedom
Need to wash yourself? Too bad—you can’t just use the hundreds of rivers and ponds around you. Instead, you have to hunt down one of a few specific washing spots like a medieval peasant on a scavenger hunt. Want to pick up a useful item? Good luck, because 90% of the objects in the world are static props. Need a shovel? Only a couple exist in the entire game, and good luck finding one when you actually need it.

And hunting? Don’t even think about tracking animals properly—blood trails have been removed so you’re forced to rely on the dog, because apparently realism only applies when it makes the game more annoying.

Stealth and Saving: Designed to Make You Suffer
The game throws in forced stealth sections that drag on for hours with zero saves. And just to make sure you suffer even more, it takes away your saviour schnapps, so one mistake means redoing an eternity of mundane tasks. This isn't difficulty—it’s pure, unfiltered time-wasting. No wonder over 3 million players downloaded a mod just to add a basic save system.

Combat: A Laughable, Broken Joke
Combat is an unplayable mess. Instead of actually improving it, they dumbed it down while making it even worse. Master strikes are exclusive to swords and longswords, meaning every other weapon is garbage. Want to slow an enemy down by shooting them in the leg? You literally need a perk for that.

Fighting multiple enemies? It’s so broken you have to bug out the AI into a conga line just to fight them one at a time. The devs didn’t fix combat balance—they just gave you a dog so you can cheese fights. That’s not good design, that’s a band-aid on a system they clearly couldn’t be bothered to fix.

Guards? More Like Background Decorations
You’d think guards would protect you, right? Nope. You can be mauled by wolves right in front of them, and they’ll just stand there like statues. The AI in this game is so bad it’s actively hilarious—but only until you realize it ruins any immersion the game pretends to have.

Final Verdict: 6.5/10 – Painfully Unfinished, Comically underdeveloped
Kingdom Come: Deliverance II is not immersive, not realistic, and not fun. It’s a buggy, poorly designed slog that forces you to cheese its broken systems just to play properly.
So is good but not great how many stars out of 5
Kernist Feb 8 @ 5:25pm 
Originally posted by Sima-Otw:
Originally posted by devlos:
Kingdom Come: Deliverance II – A Medieval Dumpster Fire
Kingdom Come: Deliverance II isn’t just a bad sequel—it’s a comically broken, tedious, and utterly miserable experience that feels like it was designed to test players’ patience rather than entertain them. Any potential this game had is buried under awful mechanics, brain-dead AI, and gameplay so frustrating it actively punishes you for trying to have fun.

The World is Fake, and So is Your Freedom
Need to wash yourself? Too bad—you can’t just use the hundreds of rivers and ponds around you. Instead, you have to hunt down one of a few specific washing spots like a medieval peasant on a scavenger hunt. Want to pick up a useful item? Good luck, because 90% of the objects in the world are static props. Need a shovel? Only a couple exist in the entire game, and good luck finding one when you actually need it.

And hunting? Don’t even think about tracking animals properly—blood trails have been removed so you’re forced to rely on the dog, because apparently realism only applies when it makes the game more annoying.

Stealth and Saving: Designed to Make You Suffer
The game throws in forced stealth sections that drag on for hours with zero saves. And just to make sure you suffer even more, it takes away your saviour schnapps, so one mistake means redoing an eternity of mundane tasks. This isn't difficulty—it’s pure, unfiltered time-wasting. No wonder over 3 million players downloaded a mod just to add a basic save system.

Combat: A Laughable, Broken Joke
Combat is an unplayable mess. Instead of actually improving it, they dumbed it down while making it even worse. Master strikes are exclusive to swords and longswords, meaning every other weapon is garbage. Want to slow an enemy down by shooting them in the leg? You literally need a perk for that.

Fighting multiple enemies? It’s so broken you have to bug out the AI into a conga line just to fight them one at a time. The devs didn’t fix combat balance—they just gave you a dog so you can cheese fights. That’s not good design, that’s a band-aid on a system they clearly couldn’t be bothered to fix.

Guards? More Like Background Decorations
You’d think guards would protect you, right? Nope. You can be mauled by wolves right in front of them, and they’ll just stand there like statues. The AI in this game is so bad it’s actively hilarious—but only until you realize it ruins any immersion the game pretends to have.

Final Verdict: 6.5/10 – Painfully Unfinished, Comically underdeveloped
Kingdom Come: Deliverance II is not immersive, not realistic, and not fun. It’s a buggy, poorly designed slog that forces you to cheese its broken systems just to play properly.
So is good but not great how many stars out of 5
I thought they taught in primary school how to convert 6,5/10 to x/5.
You have only played a few hours without even setting yourself up for the basics. Try this. Start the game. Pick herbs and then use the money to buy healing potion recipe. Spam healing potions and saving potions till you have 20+ of each. Start selling them with the right perks. Then find the first sword trainer. Fight him for about 1 hour. That will raise your stats and then you will see much better fights. You cant be under 10 in everything and expect to not be man handled in a 1v4 scenario.
devlos Feb 8 @ 5:28pm 
Originally posted by Sima-Otw:
So is good but not great how many stars out of 5

2.7/5 stars.

As every system in KCD2 seems rushed and abandoned mid-development. Instead of refining mechanics, addressing player feedback, and creating a well-rounded experience, the developers kept piling on half-baked features without fully developing them as far as i can see.
Cassian Feb 8 @ 5:28pm 
spot on but i would go 2/5
Grubbs008 Feb 8 @ 5:30pm 
2
Everyone is entitled to their wrong opinions.
devlos Feb 8 @ 5:34pm 
Originally posted by steelofman:
You have only played a few hours without even setting yourself up for the basics. Try this. Start the game. Pick herbs and then use the money to buy healing potion recipe. Spam healing potions and saving potions till you have 20+ of each. Start selling them with the right perks. Then find the first sword trainer. Fight him for about 1 hour. That will raise your stats and then you will see much better fights. You cant be under 10 in everything and expect to not be man handled in a 1v4 scenario.

I am 40 hours in and the cracks start to show. It is painfully mediocre with great motion capture , sound design and historical detail. I don't wear my pink glasses forever.
theo Feb 8 @ 5:35pm 
When I needed a shovel I thought a goods trader should have it and that turned out to be correct.
Every other complaint follows the same pattern I suppose
devlos Feb 8 @ 5:41pm 
Originally posted by theo:
When I needed a shovel I thought a goods trader should have it and that turned out to be correct.
Every other complaint follows the same pattern I suppose

If that is what you want to believe , then feel free to do so i suppose.
xwize Feb 8 @ 5:41pm 
Its all true

you forgot:

Forced stealth

Autosaves in danger

NPCs that only talk at certain times of day

Bugged quest npcs

Quests that complete themselves if you dont show up in time

Quests that dont warn you of the recommended minimum level before leading you down an hour rabbit hole that you cant realistically finish

Quests that put the item outside the ♥♥♥♥♥♥♥♥ search area on the map
Last edited by xwize; Feb 8 @ 5:43pm
devlos Feb 8 @ 5:51pm 
Originally posted by xwize:
Its all true

you forgot:

Forced stealth

Autosaves in danger

NPCs that only talk at certain times of day

Bugged quest npcs

Quests that complete themselves if you dont show up in time

Quests that dont warn you of the recommended minimum level before leading you down an hour rabbit hole that you cant realistically finish

Quests that put the item outside the ♥♥♥♥♥♥♥♥ search area on the map

True , but these are issues that would certainly be patched out. The game itself is underdeveloped and they did not bother actually fletching it out.
Originally posted by Kernist:
Originally posted by Sima-Otw:
So is good but not great how many stars out of 5
I thought they taught in primary school how to convert 6,5/10 to x/5.
NO my brain is as smooth as a pearl
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Date Posted: Feb 8 @ 5:10pm
Posts: 174