Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Kuttenberg is very buggy right now
I just got to the new area and already noticed a lot of bugs. I want to share some bugs I encountered so that hopefully it is fixed sooner. Specifically where I am in the story is right after rescuing that Devil guy with the funny gun cutscene from the wagon and talking to Jan to fast travel back to the inn so after fast travelling with him, I decided to free roam. Hope this helps fix the bugs and help other players be aware of them.

1) I now have a permanent orange alert rabbit after it got triggered once and I can't get rid of it. It happened first when I went to one of the doors near the cobbler area in Kuttenberg so I reloaded to an older save to get rid of it. Second time it happened was when one of the armorsmith shop closed and I went there and I got alerted by a female servant to leave the area and it's now permanent. I did a lot of crafting the whole day so I did not want to reset the day so now the rabbit is there forever even when I sleep or restart the game.

2) The second Kuttenberg tailor is not properly set as a private/non-private area. The shop room itself is not private but the hallway leading to it is not so the door is permanently stuck as Hard Lockpicking. I got to the shop by waiting for a servant to open the door and I slipped in and entered the hallway where it says I'm in a private area which disappeared when I entered the shop room.

3) Side quest spoiler. I like this side quest so don't read it if you like the story. : George and Michael are in the stockade area in Kuttenberg but they are just standing there but you can talk to them like they are in the stockade. I only see one stockade thing and George is just standing behind it not stockaded, while Michael doesn't have a stockade in front of him and also just standing on the wodden platform.

4) Some shops in Kuttenberg just appears to be always closed. It might be related to point #2. Hopefully it is a story thing and not a bug.

5) Major Main story spoiler and money making spoiler: It is not possible to reforge Radzig sword to Tier 4. I can only reforge it at most to Tier 3. I tried this twice. I know this is a bug and not a mistake in my blacksmithing because I make a lot of of my money by blacksmithing. I've drained the blacksmiths from the first map by selling Tier 4 Broad Axes and have made several of them so I know what I'm doing, while currently I am mass producing Tier 4 Broad Longswords to drain all the money out of all the blacksmiths/armorsmiths/weaponsmiths in Kuttenberg.

Hopefully this helps other players be aware of possible issues and helps the devs fix it sooner. Thanks.
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Showing 31-40 of 40 comments
Q Feb 17 @ 1:44am 
true the game is a bug fest , game braking bugs every 10 min after 60h of game play i do not understand how the F this game is rated 9 out 10
NPC do not remember what they say
Quests are a F joke - go fetch ( you are Mutt in this game )
I get look up in my on room every time if u do not sleep till day light and if u look-pick u are a criminal in your on F home
The F dog barks all the time
The dog go inside buildings u get punish for that - so many time i was cheating with a npc the dog got inside i was punish cause i trespassing
NPC reset conversation and u need to speak with them all the time
items duplicate on my hoers all the time
NPC that u need to chat with them they attack you
OMG the list is f long as a toilet paper roll
At one point u get so op that u one shot allot of npc
Story and quests contradicts them self all the time , feels like the writer did not chat with the game designer
There is no synergy in quest and the bugs OMG the F bugs i have recorder allot them till now i have over 200 bugs and im not talking about graphical bugs i talk about quests and game braking bugs , so many times i got F buy the game
Again how the F this game is rated 9 out 10 ?

any why the player counts reflect the quality
https://steamdb.info/app/1771300/charts/

total disappointment

Do not treat this game as a open world RPG this is a walking talking simulator , in 60h i have the same armor the same weapon all u do in this game is sit and watch npc talk
Last edited by Q; Feb 17 @ 2:07am
Kai Feb 17 @ 2:37pm 
Originally posted by Q:
true the game is a bug fest , game braking bugs every 10 min after 60h of game play i do not understand how the F this game is rated 9 out 10
NPC do not remember what they say
Quests are a F joke - go fetch ( you are Mutt in this game )
I get look up in my on room every time if u do not sleep till day light and if u look-pick u are a criminal in your on F home
The F dog barks all the time
The dog go inside buildings u get punish for that - so many time i was cheating with a npc the dog got inside i was punish cause i trespassing
NPC reset conversation and u need to speak with them all the time
items duplicate on my hoers all the time
NPC that u need to chat with them they attack you
OMG the list is f long as a toilet paper roll
At one point u get so op that u one shot allot of npc
Story and quests contradicts them self all the time , feels like the writer did not chat with the game designer
There is no synergy in quest and the bugs OMG the F bugs i have recorder allot them till now i have over 200 bugs and im not talking about graphical bugs i talk about quests and game braking bugs , so many times i got F buy the game
Again how the F this game is rated 9 out 10 ?

any why the player counts reflect the quality
https://steamdb.info/app/1771300/charts/

total disappointment

Do not treat this game as a open world RPG this is a walking talking simulator , in 60h i have the same armor the same weapon all u do in this game is sit and watch npc talk
It's not buggy if you play it accordingly to what the devs set it for. But if you try to 100% the game while 'completing' objectives outside of the scope of what the objectives say, then it gets stupidly buggy.

For instance if you 'rob' everyone before doing quest objectives or you murder some people before triggering things, etc.

If in 60 hours you have the same weapon and armor then you really are not playing it good.
Last edited by Kai; Feb 17 @ 2:38pm
Kestoren Feb 17 @ 7:37pm 
Still experiencing #3 but the orange bunny stuff can go away once you leave the area and either save and load or go to sleep/wait, or walk into a private area then back out and let it naturally disappear. But I'm noticing only one of the sword smiths shops is just permanently a private area, but yet npcs are still walking in like it's open but get mad when I do, and the shop keeper rolls up to the front desk waiting for customers in the morning like it's open.
Greb Feb 17 @ 8:46pm 
Kuttenburg Tournament is extremely weird, at least for me. The first round of fighting with Sword and Shield goes okay, but after that it just spirals out of control - opponents not bothering to enter the ring and fighting outside of it, or not bothering to equip a longsword for the next set of fights, or just standing around never arriving. Then the guy in charge puts me into a short cutscene bollocking me for not following tournament rules, lol.

Or they simply refuse to heal so the duel begins and then ends immediately. Also one of the NPCs decided to bring fists to the longsword duel, and couldn't figure out how to go and stand in his corner for the second duel.

At one point I got frustrated for not being able to continue so I put bane poison in the wine and even though a bunch of people drank it, none of them died but instead had permanent no health - one of the guys I duelled in this state was unkillable, but I think I won the duel simply based on performance alone?

In the end I kept having to wait 24 hours to get the duel to advance where it'd stall, it was the only way to get through it, and it didn't always work, sometimes fights would conclude as if I lost them, or the tournament would just straight up fail. At one point (I guess because I didn't have a torch equipped due to the tournament equipping gear on me?) I annoyed the nearby guard and he tried to arrest me, causing the announcer to scream about how a terrible crime had been committed so the duel was over lol. What a mess!

Got through it in the end but what should have been a fun thing for 15 minutes took about two hours of trial and error until it let me finish it.

Rewards weren't really worth it anyway.

Another bug that cost me like a whole session was a random bodyguard in the Apothecary went into "search mode" during the quest where we had to carry the standard through town, I think fighting at the bar annoyed him? Harmless until the clock struck midnight and then I'd suddenly get a bounty for 24,000 groschen for stealing from a "trader" lol. Is it all of my unresolved crimes I've committed across the game somehow unclogging from some internal pipeline? I've not robbed anywhere in Kuttenburg and haven't touched the Apothecary or the bodyguard!

After painstakingly searching the entire town looking for whoever it was who was giving me the permanent searching icon, I found him upstairs, naked, and stuck in the animation for searching a chest. He was zooming around the upstairs while in that pose, it was funny. I killed him and the search thing finally went away and thankfully the bounty being given at midnight also didn't happen. What the hell though, lol.

I feel like he became suspicious from the sounds of fighting and checked his chest for stolen goods, and glitched out somehow, maybe detecting all of the stolen goods from across the entire game so far that I never got justice for, and somehow the game auto-reported it all to a guard at midnight because he was stuck? Crazy.

Otherwise Kuttenburg has been fine for me. A bit annoyed that Jezhek went back to being a bandit (and keeps stopping me with random events too!) after I resolved his questline by giving him his stuff back though. He was supposed to go reconcile with his brother! Is this a bug or is he just a skilled charlatan?
Originally posted by WhyTestify:
I found out what the orange bunny is for my game at least, Goatskin keeps resurrecting himself and aggroing Henry from anywhere in the Kuttenburg region and must be hunted down and eliminated or else you run the risk of softlock if it appears during certain quests; He appeared around the Jewish quarter for me the last time it happened.
I am facing this problem too, can you please elaborate on the steps to solve the problem?
The orange bunny bug makes it unplayable. I was so happy with this game but now I want my 90€ back. ♥♥♥♥ is horribly annoying and I have enough
Xaxxus Feb 22 @ 6:49pm 
Originally posted by Neonwarrior:
Glad to hear someone else has a problem with the reforged Radzig's sword not going to Tier 4. You'd think 25 craftmanship would be enough, plus being drunk for the bonus, plus quickfinger potions, etc. In case it's a bug the devs will fix later, I'll just hold off on that and use a different sword.

You can make it tier 4 after it’s no longer a quest item. So you gotta hold onto the sword until way later without upgrading it.
Xaxxus Feb 22 @ 6:50pm 
The bug ive been facing is an invisible wall around the ring of the Kuttenburg tournament. Seems to only happen on steamdeck though.
Pinkaru Feb 24 @ 2:26am 
Originally posted by AMARIRISU:
Originally posted by WhyTestify:
I found out what the orange bunny is for my game at least, Goatskin keeps resurrecting himself and aggroing Henry from anywhere in the Kuttenburg region and must be hunted down and eliminated or else you run the risk of softlock if it appears during certain quests; He appeared around the Jewish quarter for me the last time it happened.
I am facing this problem too, can you please elaborate on the steps to solve the problem?


This is exactly the bug happening, it's just Goatskin respawning in a loop so you have to kill him. Follow the steps in this post and you should be able to get rid of it:

https://steamcommunity.com/app/1771300/discussions/0/732500746974582464/
Karudo Mar 26 @ 3:55am 
Originally posted by ᲼᲼᲼᲼᲼᲼᲼᲼᲼:
welc to triple A gaming
To be fair, they're almost the polar opposite of a AAA studio in their principles and have done such an incredible job that a comment like this is absolutely unjustified for Warhorse.

Also, I have 254 hours in KCD2 so far and I've only just reached Kuttenberg. First playthrough. And yeah, I landed on this thread as I've potentially got a bug (trader at the blacksmith has no option at all to interact / trade / dialogue), so I was Googling to see if it was something others had experienced.

But honestly, even if I find that "entering Kuttenberg has unleashed Pandora's Box Of Bugs" upon the game, and I now have to wait a few months for it to be fixed... that's fine. For $90 AUD / $60 USD, to already have approx 250 hours of enjoyment from this masterpiece feels like an absolute steal. In Australia, I would pay around $3 AUD for a can of Coke, which I'd enjoy for maybe 30 minutes. To make that the equivalent of $90 AUD, that would be 30 cans of coke, so let's say 30 cans x 30 minutes of enjoyment = 900 minutes / 60 = 15 hours of total enjoyment for $90 AUD.

15 hours.
250 hours.

And yes, I used Coke (Coca-Cola, in case you don't call it Coke where you're from... not sure if that's just an Aussie thing ¯\_(ツ)_/¯) as a very elementary example intentionally to make the concept easier to grasp, but ultimately, it's an incredible product for its price and despite the upsetting amount of unwarranted and undeserved entitlement many people seem to have these days, Warhorse are still proudly burning through their own cash reserves to keep paying their team to ensure KCD2 does-not-fail to be the masterpiece they wanted it to be.

If you understand why KCD1 was created in the first place, it would make a lot more sense and you would have a lot more respect.
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Date Posted: Feb 8 @ 12:26pm
Posts: 40