Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.
Doing this is part of the game.
... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.
Doesn´t mater if you can make thousands of potions if you cant sell them because the merchants only got 300-400 groschen to give for it. They made a backstep with this, literally the first game let you build up the capital of the traders and i considered this more realistic than the standard "tHe MeRcHaNtS ReSeT PeRiOdIcAlLy" slop every rpg does. Since they also want their game to be on the more realisitic side i would expect it to be part of second one too.
You would still have to make a lot of sell runs to get the capital up to a point where he has enough to buy everything
yeah sure, whats an immersive RPG anyway, selling stuff to a merchant so they can sell it for more and expand their stock or capital... not like they did this in the first game. Oh i guess i forgot you could sell them all the stuff in one go and you could be a millionaire after they restock in one night and you sell again right?
But ye I did like how it worked in the first game, the more you sold to merchant the more wealth they gained by selling your stuff etc
The only issue which I've read about the mod is, if you go with the x10 mod some of the merchant can get as much as 20k stored in their chests which pretty much breaks the entire economy by stealing it at night
If you dont want to play that way dont play that way. It still doesnt make sense that we cant properly sell things like in the first game. They had this problem solved already and took it away
There should be a way to simulate it sensibly. I remember old 2D games doing this sort of thing but some reason many RPG's of this current age just couldn't replicated the ancient technology of old game machine spirits!...
you should try buy things beside selling
not all merchands are suppose to have enough gold to buy a fortress
So, do as I did: get yourself the mod that gives each merchant 10.000 grosschen. it's not cheating and it will enhance the quality of your game.
The first game had a different system where merchants gained more money over time if you traded with them regularly. That way, they still didn't have a lot at the beginning, AND you didn't have to sell endgame gear one by one with massive loss, because by the end you had your favorite merchants that would have enough groshen to buy what you wanted to sell.
I don't mind the challenge of having to count on merchants' limited budget at the beginning of the game, but the further you get in the game the more of a hindrance it is, especially since not all the merchants buy/sell everything, which is realistic, but it means the system is overly limited.
I expect they will patch it though, because this is a very common complaint.
I know there's the 'realism' aspect but there are many aspects already made easier for realism, e.g. the option to wait several hours by pressing a button. I see no harm in making it possible to sell directly from the horse inventory if it's nearby,
I use my horse for the heaviest armor anything 10-22lbs. I do agree I would like to see merchants have more money but with my first playthrough I think i had like 500k or something ridiculous just from bandit farming in the second region. Most bandits had gear roughly 2-3k a haul BS and 1.5k Tailor, grocer haul was always the lowest at like 500. Misc (challaces, cups, hide etc.) varied from 100-2.5k depending on the camp.