Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The Merchants need more money
I have been hoarding so much armor to sell, but all the merchants are too broke to buy any of them. I mostly only sell 3-4 pieces of armor to them, the most groschen I've encountered on a merchant was around 1100g. In the first game whenever I sell armor and other stuff to the merchants in Rattay they become even more wealthier the next day, possibly because they resell the armor I sold them for a higher price. But the merchants here stay broke, and Kuttenberg is supposed to be bigger and richer than Rattay.
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Showing 1-15 of 34 comments
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.
Oomfie Feb 8 @ 9:09am 
Originally posted by Keldash_:
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.
At least give them a reasonable amount, most of these merchants only have 400g on them.
VYM Feb 8 @ 9:13am 
Yeah, what a F wrong with this mysterious number 339 gold?! Why every freaking merchant has 339 gold?
Thanes Feb 14 @ 11:44pm 
Originally posted by Keldash_:
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.


Doesn´t mater if you can make thousands of potions if you cant sell them because the merchants only got 300-400 groschen to give for it. They made a backstep with this, literally the first game let you build up the capital of the traders and i considered this more realistic than the standard "tHe MeRcHaNtS ReSeT PeRiOdIcAlLy" slop every rpg does. Since they also want their game to be on the more realisitic side i would expect it to be part of second one too.
You would still have to make a lot of sell runs to get the capital up to a point where he has enough to buy everything

yeah sure, whats an immersive RPG anyway, selling stuff to a merchant so they can sell it for more and expand their stock or capital... not like they did this in the first game. Oh i guess i forgot you could sell them all the stuff in one go and you could be a millionaire after they restock in one night and you sell again right?
scurvee Feb 15 @ 12:00am 
I totally get the need for this, as if any of the merchants had any gold I'd instantly be a millionaire. My poor horse is barely surviving plodding along with the $500,000 worth of armor and weapons I've got stacked on top of him.
Baby Jesus Feb 15 @ 12:10am 
There is a mod on nexus which increases or decreases merchant wealth by x2-10 or decreses the same.
But ye I did like how it worked in the first game, the more you sold to merchant the more wealth they gained by selling your stuff etc

The only issue which I've read about the mod is, if you go with the x10 mod some of the merchant can get as much as 20k stored in their chests which pretty much breaks the entire economy by stealing it at night
Last edited by Baby Jesus; Feb 15 @ 12:12am
ItsGillan Mar 10 @ 10:41pm 
Originally posted by Keldash_:
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.

If you dont want to play that way dont play that way. It still doesnt make sense that we cant properly sell things like in the first game. They had this problem solved already and took it away
Agree, I use a double merchant money mod atm but I'd like to see a DYNAMIC merchant money economy that is based on selling/buying items.

There should be a way to simulate it sensibly. I remember old 2D games doing this sort of thing but some reason many RPG's of this current age just couldn't replicated the ancient technology of old game machine spirits!...
Originally posted by ItsGillan:
Originally posted by Keldash_:
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.

If you dont want to play that way dont play that way. It still doesnt make sense that we cant properly sell things like in the first game. They had this problem solved already and took it away
that was the same thing at first game,
you should try buy things beside selling
not all merchands are suppose to have enough gold to buy a fortress
I agree. It's not like you can't unload everyting eventually, but it's so boring having to go to so many merchants. So tired of doing the same route in Kuttenberg over and over.

So, do as I did: get yourself the mod that gives each merchant 10.000 grosschen. it's not cheating and it will enhance the quality of your game.
Last edited by bylandt11; Mar 11 @ 4:46am
Originally posted by Pappy Boyington:
Originally posted by ItsGillan:

If you dont want to play that way dont play that way. It still doesnt make sense that we cant properly sell things like in the first game. They had this problem solved already and took it away
that was the same thing at first game,
you should try buy things beside selling
not all merchands are suppose to have enough gold to buy a fortress

The first game had a different system where merchants gained more money over time if you traded with them regularly. That way, they still didn't have a lot at the beginning, AND you didn't have to sell endgame gear one by one with massive loss, because by the end you had your favorite merchants that would have enough groshen to buy what you wanted to sell.

I don't mind the challenge of having to count on merchants' limited budget at the beginning of the game, but the further you get in the game the more of a hindrance it is, especially since not all the merchants buy/sell everything, which is realistic, but it means the system is overly limited.

I expect they will patch it though, because this is a very common complaint.
Stoque Mar 11 @ 5:14am 
I feel like armorsmiths specifically should have maybe 1-1.5k grochen in reserve similar to KCD 1. And to compensate, the sale chest and merchant should have an insomniac looking over them.
Most frustrating part for me is how you have to constantly move items from your horse to your inventory before trading.

I know there's the 'realism' aspect but there are many aspects already made easier for realism, e.g. the option to wait several hours by pressing a button. I see no harm in making it possible to sell directly from the horse inventory if it's nearby,
Dylan Mar 11 @ 5:33am 
The only thing I've been doing with my loot late game is dumping it at merchants as a reputation glitch. Well its not a glitch but more of a loophole. When they run out of money and you give them anything of value you get double positive reputation with them which in turn makes everything they sell cheaper and everything I sell give me more. Not to mention it gives a little more rep to all merchants in the area (With perk). The other thing I do is get armorsmiths to repair all the gear (now that i have maxed out my craftsmanship) then dump my gear to get my money back since they were kind enough to repair it for more value.
I use my horse for the heaviest armor anything 10-22lbs. I do agree I would like to see merchants have more money but with my first playthrough I think i had like 500k or something ridiculous just from bandit farming in the second region. Most bandits had gear roughly 2-3k a haul BS and 1.5k Tailor, grocer haul was always the lowest at like 500. Misc (challaces, cups, hide etc.) varied from 100-2.5k depending on the camp.
Originally posted by Guri:
Originally posted by Keldash_:
They're limited for a reason dude. If all NPCs let you off load thousands of Groschen we'd all be millionaires.

It's quite easy to make thousands of potions / collect gear and repair to resell. NPCs reset periodically over time so make it a routine to visit traders of the corresponding goods often to build Rep in local villages.

Doing this is part of the game.

... Oh I forgot people just want to sell everything to one NPC and make millions. Ya what is an RPG anyway. Ya sorry wait for a mod or the dev's to increase NPC value.
At least give them a reasonable amount, most of these merchants only have 400g on them.
Would a fkn blacksmith that sells 2k worth armor plate have 460 on hand only? Wtf?
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Date Posted: Feb 8 @ 8:46am
Posts: 34