Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Utterly frustating
Was hyped about the game, played Day 1
Sure it's super immersive, very nice and works pretty well, but :
3 hours of 95% non interactive prologue, that's f** long
Then you end up as a ♥♥♥♥ stained bum, ok
Now what to do ?
Stealing ? Nope, each item is Airtagged to some world controlling computer
Lockpicking ? Nope, it breaks
Quests ? You're dead on each encounter, 3 wolves, bandits with bows, 5 bandits in camp - I admit I have very bad skills and poor equipment, but ain't I supposed to ?
Wanna try archery/hunting ? Nope, even crossbow sway like hell and don't hit anything 95% of the time, and even then deer run away with a bolt in the eye lol!

And icing on the cake the broken save system makes you lose all the "exploration" progress if you die and hadn't a recent quest save, great !!

After 10 hours I'm close to quitting, it's just not fun
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Showing 1-15 of 93 comments
Enclave Feb 8 @ 5:41am 
I don't want to sound flippant but there is an element of "git gud" here. Part of it is you need to pick your battles until your Henry's skills improve and part of it is you just need to learn the combat system. This isn't Skyrim, you're not death incarnate meting out punishment to worthless NPCs.
Originally posted by Enclave:
I don't want to sound flippant but there is an element of "git gud" here. Part of it is you need to pick your battles until your Henry's skills improve and part of it is you just need to learn the combat system. This isn't Skyrim, you're not death incarnate meting out punishment to worthless NPCs.

Sure, but a new player in early game isn't supposed to be skilled... and then I'm pretty sure the game will become stale later, as it's much more difficult early than late, you'll have no late challenge
And how to progress when you're set to fail everything ?
Inverted difficulty is stupid design
Dooly Feb 8 @ 5:51am 
Originally posted by pascal.difolco:
Originally posted by Enclave:
I don't want to sound flippant but there is an element of "git gud" here. Part of it is you need to pick your battles until your Henry's skills improve and part of it is you just need to learn the combat system. This isn't Skyrim, you're not death incarnate meting out punishment to worthless NPCs.

Sure, but a new player in early game isn't supposed to be skilled... and then I'm pretty sure the game will become stale later, as it's much more difficult early than late, you'll have no late challenge
And how to progress when you're set to fail everything ?
Inverted difficulty is stupid design

That is a super toxic mindset to have. You're definitely not "set to fail everything".
Just because you failed a few times doesn't mean the game is impossible to progress, and neither does it mean that there won't be ANY difficulty later on.
Originally posted by Enclave:
I don't want to sound flippant but there is an element of "git gud" here. Part of it is you need to pick your battles until your Henry's skills improve and part of it is you just need to learn the combat system. This isn't Skyrim, you're not death incarnate meting out punishment to worthless NPCs.
Yeah this. It is meant to feel difficult and oppressive, as life was in the medieval ages.
Not my experience at all. Died robbing and committing crimes in the first 30 minutes alone, then proceeded to make potions till lvl 16 in alchemy, made my money before even starting the game, now I have charism + clothes.

Still not a good weapon in sight, I avoided the bandits that the bailiff TOLD ME were roaming the roads, which they are, super immersive, and I simply walked along the night avoiding them. Slept pretty well when I got to the smithing city.

It seems youre either just a newcomer and your experience is pretty normal, or you forgot how the first game works.

They reset your stats, you dont fight like you did at the end of the first game. Its an RPG, stats do influence combat, its not only tied to skills.
Last edited by Friends with Benedicts; Feb 8 @ 5:54am
Originally posted by pascal.difolco:
Was hyped about the game, played Day 1
Sure it's super immersive, very nice and works pretty well, but :
3 hours of 95% non interactive prologue, that's f** long
Then you end up as a ♥♥♥♥ stained bum, ok
Now what to do ?
Stealing ? Nope, each item is Airtagged to some world controlling computer
Lockpicking ? Nope, it breaks
Quests ? You're dead on each encounter, 3 wolves, bandits with bows, 5 bandits in camp - I admit I have very bad skills and poor equipment, but ain't I supposed to ?
Wanna try archery/hunting ? Nope, even crossbow sway like hell and don't hit anything 95% of the time, and even then deer run away with a bolt in the eye lol!

And icing on the cake the broken save system makes you lose all the "exploration" progress if you die and hadn't a recent quest save, great !!

After 10 hours I'm close to quitting, it's just not fun
I've written the guide how to trasnfer skills and stats from KCD1 to KCD2, but you can use the same commands, to uprise mentioned skills (archery, and swordsjip) to level 10 and make your game easier: https://steamcommunity.com/sharedfiles/filedetails/?id=3422112328
Toppa Feb 8 @ 5:57am 
Trust me I'm 60 hours in and the amount of stupid jank in this game is annoying the ♥♥♥♥ out of me. Immersion only works if your game isn't filled to the brim with jank unintuitive design choices.

Why is it I can't pick up a spade in this area but I can in another? Why is it that I can't use this trough of water but I can in some other area? I have a bar of soap in my backpack but why the ♥♥♥♥ does it only trigger when I'm standing on a particular platform in a specific area on a clean water river and not... say, literally anywhere else?

Also whoever thought of the blacksmithing game needs to be shot out of a cannon into the sun.
I agree. First part is very frustrating. For hours (play time), you don't seem to be making any progress at all. But at a certain point (for me, at about 20 h play) you reach a tipping point and the game becomes great fun. My main advice: keep going.
If you want a short cut:
1. Get the unlimited saving mod.
2. Train on the chest of the miller of lower Semine to get thieving skills to a usable level.
3. Rob the female dice player of Tachov of her odd die. She sleeps in the barn behind smith radovan (use ladder). Do this 6 nights in a row. With 6 odd dice it's nearly impossible to lose. Amost like cheating. You'll soon have enough money to get properly equiped.
tetsu_maru Feb 8 @ 6:01am 
I started blacksmithing and alchemy in the beginning. Make some easy cash. Invest in skill books. Take your time. Go see the Miller and haul some sacks. Everything will open up to you and slowly but surely you become more and more competent but you musnt rush it. Avoid conflict. Carry more than you have room for over a long distance and increase strength. There are many ways the game rewards slow progression. But you have to take your time. It's part of what makes the systems feel so rewarding. It promotes long term gratification over short term adhd casino style dopamine drops. Hang in there stick with it. You can totally do this.
Last edited by tetsu_maru; Feb 8 @ 6:02am
minor spoilers. easy if you prep up

https://youtu.be/CQodBHV3k-g
Ewista Feb 8 @ 6:03am 
when you start out, theres bandits close to town who will attack you. you can run back to the guard on the road there and kill the bandit(s) together, it will be nice set of gear to start with. alternatively you can rob the armory or help some other sod of the burden of their belongings.

close to town is a field with belladonnas, pick about 30-60 of them, get half of the amount in nettles, craft savior schnapps in herbalist dwelling. read recipe then experiment to find the most efficient way, soon youll be getting a bunch of potions each craft.

if the above manner to help yourself to some gear isnt for you, you can craft potions and sell those for good money.

from there either explore to unburden neverdowells of their stuff or find points of interest, treasure. perhaps do the lions crest quest line if you got preorder, walking around aint bad, if you do it overburdened youll get strength, vitality, main level progress.

but remember, youve just recovered from something that took all your skills and motoric funtions. so no heroics until you relearn your abilities.

you get a room and a stash box from the blacksmith from the optional part of the main quest "ask blacksmith for work" youll get the room after a crafting tutorial.

theres the horse, google for kingdom come 2 pebbles if you want it.
Caldrin Feb 8 @ 6:04am 
I must have missed that 3 hour non interactive prologue.

AS for the rest have had no issues with them myself..
Originally posted by bylandt11:
I agree. First part is very frustrating. For hours (play time), you don't seem to be making any progress at all. But at a certain point (for me, at about 20 h play) you reach a tipping point and the game becomes great fun. My main advice: keep going.
If you want a short cut:
1. Get the unlimited saving mod.
2. Train on the chest of the miller of lower Semine to get thieving skills to a usable level.
3. Rob the female dice player of Tachov of her odd die. She sleeps in the barn behind smith radovan (use ladder). Do this 6 nights in a row. With 6 odd dice it's nearly impossible to lose. Amost like cheating. You'll soon have enough money to get properly equiped.

Yeah I've read and watched some guides, but everything is about how to cheese the system and do jank stuff (shooting sheep, robbing some NPC, poisoning the sword trainer, using mods or console..) to get past early game, and that's super immersion killing to me
At least on a first playthrough I wanted to enjoy he game as designed, but it appears the design isn't enjoyable at all
Originally posted by pascal.difolco:
Originally posted by Enclave:
I don't want to sound flippant but there is an element of "git gud" here. Part of it is you need to pick your battles until your Henry's skills improve and part of it is you just need to learn the combat system. This isn't Skyrim, you're not death incarnate meting out punishment to worthless NPCs.

Sure, but a new player in early game isn't supposed to be skilled... and then I'm pretty sure the game will become stale later, as it's much more difficult early than late, you'll have no late challenge
And how to progress when you're set to fail everything ?
Inverted difficulty is stupid design

You just have to think differently than in other, modern, games. I'm old, so I'm used to how games used to be in the past, like the early Elder Scrolls games were brutally difficult! 90% of modern gamers would give up in the opening dungeon of Daggerfall since every enemy could easily kill you.

So for the beginning of the game, you should follow some rules:

-Try to only fight one enemy at the time. If they have armor, run.
-Fight defensively unless you have hiugher skills than your opponent. Wait for the green shield icon, Perfect Block, then riposte. Repeat until you win.
-Don't be afraid to save manually using Saviour Schnapps. You can make a lot of them later.
-Go to the combat trainer in the camp and train for 1-2 hours to get your skills up. Learning Master Strike is important.
-Get some good armor early and fix it up to 100%.

What I did early on, was to find a bandit camp, sneakily take out one after the other silently without the other ones noticing (you can also buy poison and sneak in at night and put poison in their soup). Then I took their best equipment for a nice head start. But as my strength is too low to use good weapons, I went to the forge to make myself a grade 3 hunting sword, then went to a grinding stone and sharpened it to 100%.

I have also played about 10 hours, but the game is already pretty easy for me (as long as I don't fight more than 2-3 people at once). Wolves are still annoying, but my armor is too good for them to hurt me.
Originally posted by Caldrin:
I must have missed that 3 hour non interactive prologue.

AS for the rest have had no issues with them myself..
It's, actually, heavily scripted. Until Jindřich and Jan would be released from stocks - player can do only things Vavra and co. force to make.

Wanna sell brewed potions to pay the bill in the tavern? - Script doesn't allow you to leave the territory.
Want to calm down Jan Ptachek and avoid the brawl - there are no skill checks to persuade him.
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Date Posted: Feb 8 @ 5:36am
Posts: 93