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You can hold dice and continue, but the combination of dice you select to hold has to be a scoring one.
You can only hold 1s, 5s and any three of a kind, four of a kind or straight.
You can't hold and continue with any other combination of dice.
I can't keep the dice I've chosen because the key is stuck. My key on my keyboard is R for re-rolling the dice and when I press it nothing happens. For clarification, the keys that can be used are in white.
Mine is grey to indicate that I can't use it.
The easiest explanation is you're doing something wrong, I'm not trying to be condescending!
Which specific dice have you rolled, and which ones are you trying to score with?
and I tried to roll the dice again, except that when I pressed my key, which wasn't white but light grey at the bottom right of my screen, on the .help keys, it showed me what my options were, what my choices were following my actions.
And even if I pressed and held down or hammered my R key, nothing happened, the dice weren't rolled, my only options were to mark the dice, quit or open the rules.
The way the game works, you can only keep scoring combinations of dice.
If you try to keep any cominbation that is not already scoring, like a pair of 6s, the game simply won't let you continue.
The best strategy with the dice you have rolled is to keep the 1, scoring 100 points, and exchanging all the other dice.
Any dice that doesn't score, can be seen as lost or wasted and needs to be exchanged.
In other words, keeping dice is not a way to use those numbers (the 2 sixes in this case) again, but a way of telling the game 'These are scoring dice, I want to exchange everything else and try again'.
The two sixes you have are useless, essentially, you cannot hold on to a dice hoping to use that number in the next round, you can only say 'This dice has scored x points, I would like to take those points and exchange the others'.
It took me AGES to figure this out in the first game.
The only time you can carry over scoring die is if you've already gotten three of a kind set aside. IE, if you roll three 6's and keep them, and roll another 6, that can be added for extra points.