Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Zeno Feb 7 @ 4:35pm
1
I can't be the only one super turned off and frustrated by this...
I was thrown into the quest, in which I have to save Capon from hanging.
This quest is an absolute nightmare. Not only wasn't I aware that I need top notch lock pick skills for this, but also does not of the guides work as the solutions offered, simply won't work in conversations with NPCs.

Either way, I made it into the tower by distracting the guards. But getting out of the tower to brew some medicine, is impossible!!
The only way out is blocked off by a guard and another guard walking up to me, when I surrender to them and talk my way out of it, the stairway is literally blocked by them and I can't leave the restricted premises..... (bug alert).

If I do manage, there is another guard running up, also questioning me.

This is a complete fu**ery going on here and I am so so put off by this, last but not least, because I have no saviour potion, not being able to save, as they took away ALL of my equipment... So I can't just juggle around and save from different points to somehow work my way through this.

I am sorry, but this is just way too difficult and you have absolutey no way out of this.

I genuinely think they should either remove this quest or adjust it, so players don't feel sheer frustration.




I have now loaded an older progress and basically just avoid the main storyline, by doing all kinds of sidequests, including the miller's quests, which also turn out to be somewhat of a pain, due to having to steal something, from a box, with a very difficult lock.

I can't be the only one who experiences it this way, in my eyes there are too many mundane quests in this game, making it feel like world of warcraft, walking simulator at this point, just with being punished (often for no logical reason, outside of your control).

Playing as a noble knight? Forget it, you will have to play dirty to get stuff done.
Playing dirty? Forget it, you will suffer. If you want it or not.

Not last but least, the annoying weapons slots at this stage, in which you have to switch between crossbow and sword, by going to your inventory each time.



Bottom line is, why did they make it likes this ? Some of these features and quests are just pi**ing people off and add absolutely nothing to the quality of the game nor the storyline.

Have developers made any statements? Are they planning on fixing and adjusting some of this ?
Also, why is the whole " saviour potion " thing, not optional? Why can't I turn this off or on in the settings? This isn't the 90s anymore, I want to be able to save the game whenever I want to, not by aquiring some in-game potion for in-game money or ingredients, saving progress isn't some in-game feature to me, its a necessity because of real life.


What is your take on this guys? Am I completely alone in this ? I haven't seen anyone moan about this one so far...only about Henry being bi, which I could not care less about ,as long as its optional.

I basically just rage quitted the game today (including my stream I had running for like 4 hours).
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Showing 16-30 of 91 comments
Dooly Feb 8 @ 3:57am 
Originally posted by Grendel:
Originally posted by Dooly:

Steal the keys of guards you incapacitate/kill, it won't unlock every path for you, but it definitely helps with the locked doors thing you seem to be struggling with.
Goodluck!

Well, as said. I made it to the tower and spoke to Thomas's sister. But I cant get out of the tower, as two guards block my way and despite " talking my way out of it " works, they keep running up and arresting me due to some odd bug.

This is just next level frustrating.

Have you tried tossing a pebble to make them walk away?
Zeno Feb 8 @ 3:58am 
Originally posted by devlos:
Originally posted by Grendel:

Probably.

I am right now working through all the side quests and just go hunting and so on...but knowing that NON of this will really help me with this stupid quest, is already peeing me off.

And I did read guides and so on...

I wish they would read the feedback for a change and remove this bloody mission or do something about it, perhaps removing guards or steps in it, something like this. Even the amount of locked doors is nonsensical. At least make the locks very easy then, as its in the beginning of the story.

So much to improve here, but knowing them, nothing will happen and people will just uninstall at some point as they can't progress in the story.

Player feedback lays on deaf ears , they did not improve a single thing from KCD1 on the contrary they made it worse , dumbed it down or made it harder in the sequel.

Not surprised.
I was in their discord mod team long ago, for KcD1. The head of community, fully tolerated very toxic mod behaviour because :" They are doing it for so long and know how to use the discord mod tools ".

It does not surprise me at all.
treat this quest as an hand on extra tutorial for stealth.
isn't even remotely as difficult as you guys make it out to be.. once you learn where the rooms are.
thomas up the tower , and the alchemy bench one above the scribe room.

one is from the kitchen, other is from the stairs above the bath.
RoaR Feb 8 @ 4:02am 
Just explore the courtyard more, there is a lot of options.

I think they could make the time limit and saving abit better. Otherwise, as harsh as it sounds, it is kind of the "Tutorial/early game exam" quest if you understand the game. As beyond this point, being "ressourceful" will have a huge impact on outcome of quests later on.

1) you straight up don't need "top notch", it is not an hard lock. You can also just pickpocket an guard for a key (lot of them just looking into the yoonder). Don't really need thieving skills to do it.

2) You can get into the tower with permision if you just "had a reason to use it", for a "stomach medecine" example give you basicly free access to the tower. "noble knight" have better charisma and easier time to convince them.

3) There is plenty of ways to solve this, even in the gallow area there are other options. Even the blacksmith opens up more options if you help him out.

4) you can easily distract guards with a stone and just knock them out. At this point you should have atleast enough strenght to knock them out.

How I did it on my 5 bell run:
* Did the Charcol carry to get lockpicks from blacksmith, to help the chef open her chest (easy lock btw).

* Talked to the guy leader (forgot name) in the kitchen who had stomach issues, convinced I could make something for his belly issues, he gave me free access to the tower.

* With the kitchen ladys lock open, I had the herbs, I made the potions (because I invested in alchemy early, you have to done "something" with your character at this point) but I also know you can get it from other places if you don't craft it yourself.

*Gave the guy leader(forgot name) him the medcine, he gave me full access to more or less everywhere (Including chapel). I had to craft a fever potion and I was done.

There is a lot of options, the blacksmith line, Priest line, the gallow area had people that can help. Theft of keys and just "knock out" people if you want to. etc
Last edited by RoaR; Feb 8 @ 4:20am
Stuck on the same mission. Keep screwing up the horseshoe that I am supposed to smith. Haven't been at it for a couple of days, gonna reattempt it later today.
FAIR Feb 8 @ 4:07am 
I'm doing the same quest and I agree, it's a nightmare. You can't save so I had to repeat many steps over and over to push through. Once I got to the top i need to leave and there is not only a guard at the stairs that can't be distracted with stones but a damsel looking at him for lengthy periods of time forcing you to stay there doing nothing. If you want to knock the guard, because of the angle between the stair and how close he is, you can't prevent alerting him. The space at the left side of the stair is not wide enough to jump either. I'm so frustrated that I will load a save at the very begging of the quest, forge a an axe, and kill everyone in the castle.
i agree this quest design is pretty bad, and had the same problem as you (getting stuck in the tower where the dude is)

you have to make the potion first in the other tower, and theres a few things you can do to bypass the entire sneaking thing all together

if i remember right :

- carry the bags of coal and report in to the blacksmith
-BS him into letting you use his forge so you gain access to the courtyard
-make the horseshoe he asks for and steal the lockpick from the stash near the anvil
-talk to woman standing next to the smithy, needs you to open a chest and doing so gives you access to the kitchen
-talk to the ♥♥♥♥♥♥♥ in the kitchen and try to convince him to let you help him with his
Diarrhea problem (if successful you gain access to the alchemy tower to brew the captains cure. you can steal the digestive potion for diarrhea guy from the lowest floor of the guardhouse near the fighting arena where brother nicotinus hangs out so you don't have to brew it)
- if unsuccessful you still need to sneak into this tower to brew the cure for the captain

theres 2 ways to get into the tower where the wounded captain is without having to sneak

-if you previously managed to convince diarrhea man, give him the digestive potion you brewed or stole
or
-return blacksmith, give horseshoe to horseguy and he'll tell you about a rosary he lost
-play dice with brother nicotinus to win the rosary back (you need 20 coins for this, pickpocket or steal them somewhere)
-you can give the rosary to the horse guy for 3 lockpicks or
-talk to the praying guy near the smithy and tell him who has the rosary, ask him to let you pray in the tower and he'll accompany you all the way to the top
Last edited by Regular jackoff; Feb 8 @ 4:09am
Mouse Rat Feb 8 @ 4:09am 
Originally posted by Fwangster:
Stuck on the same mission. Keep screwing up the horseshoe that I am supposed to smith. Haven't been at it for a couple of days, gonna reattempt it later today.
just hit he same spot, then roll it over and hit the same spot again. it will get eventually done.
Originally posted by Mouse Rat:
Originally posted by Fwangster:
Stuck on the same mission. Keep screwing up the horseshoe that I am supposed to smith. Haven't been at it for a couple of days, gonna reattempt it later today.
just hit he same spot, then roll it over and hit the same spot again. it will get eventually done.

Thanks, I was moving it around too much I guess.
Zeno Feb 8 @ 4:22am 
Originally posted by Regular jackoff:
i agree this quest design is pretty bad, and had the same problem as you (getting stuck in the tower where the dude is)

you have to make the potion first in the other tower, and theres a few things you can do to bypass the entire sneaking thing all together

if i remember right :

- carry the bags of coal and report in to the blacksmith
-BS him into letting you use his forge so you gain access to the courtyard
-make the horseshoe he asks for and steal the lockpick from the stash near the anvil
-talk to woman standing next to the smithy, needs you to open a chest and doing so gives you access to the kitchen
-talk to the ♥♥♥♥♥♥♥ in the kitchen and try to convince him to let you help him with his
Diarrhea problem (if successful you gain access to the alchemy tower to brew the captains cure. you can steal the digestive potion for diarrhea guy from the lowest floor of the guardhouse near the fighting arena where brother nicotinus hangs out so you don't have to brew it)
- if unsuccessful you still need to sneak into this tower to brew the cure for the captain

theres 2 ways to get into the tower where the wounded captain is without having to sneak

-if you previously managed to convince diarrhea man, give him the digestive potion you brewed or stole
or
-return blacksmith, give horseshoe to horseguy and he'll tell you about a rosary he lost
-play dice with brother nicotinus to win the rosary back (you need 20 coins for this, pickpocket or steal them somewhere)
-you can give the rosary to the horse guy for 3 lockpicks or
-talk to the praying guy near the smithy and tell him who has the rosary, ask him to let you pray in the tower and he'll accompany you all the way to the top

This would all be fine if I would not have to replay the entire fkn thing over and over again because of some minor mistake or a bug.
I did find this quest daunting, but you can definitely do this without being a stealth character. Use rocks to distract guards in the way and be patient. The most frustrating thing is no schnapps to quick save I think. They should have given us some, unless they were around and we both missed them?
Skill issues. I used no guides and finished it easy, you just gotta think that's all. Saving is possible, just quit the game or install mod for saving if you want, nothing wrong about it.
1) Carry bags
2) blacksmith work, no need to finish
3) loot something to sell
4) buy lockpick
5) probably can go straight to potion making. I first went to the high tower. So go where potion is, kill a guard who's hungry in stealth, make your way up there's no guard whatsoever. And just brew a potion
6) deliver potion. unavoidable guard can be distracted with stone throwing.
finished
Originally posted by Grendel:

This would all be fine if I would not have to replay the entire fkn thing over and over again because of some minor mistake or a bug.

i get you. i had to restart as well after sneaking up the tower without the cure

sadly this seems to be a theme in this game. there's another storyline mission later on, one involving a pitcher of red and white wine. if one of the pitchers bugs out and dissapears during the 3rd section of that quest, you're screwed and have to revert all the way back to the beginning of that (several ♥♥♥♥♥♥♥ hours long) quest
Zeno Feb 8 @ 8:30am 
Originally posted by Regular jackoff:
Originally posted by Grendel:

This would all be fine if I would not have to replay the entire fkn thing over and over again because of some minor mistake or a bug.

i get you. i had to restart as well after sneaking up the tower without the cure

sadly this seems to be a theme in this game. there's another storyline mission later on, one involving a pitcher of red and white wine. if one of the pitchers bugs out and dissapears during the 3rd section of that quest, you're screwed and have to revert all the way back to the beginning of that (several ♥♥♥♥♥♥♥ hours long) quest

I have now done most sidequests, except for some mundane ones.
I now have to get fancy clothing for the wedding. I bought all parts, level 3 gold, but apparently its not enough,

Another ♥♥♥♥♥ feature. You have to buy clothing, waste money on it and only THEN the salesperson tells you if its appropriate or not. Sucks. No indication of what I could do better and so on.

Its these things that ruin the fun for people, unavoidable a... fu**ery.
Grendel you must be joking. How are you even playing? Look here boy. There's a sidequest where you fight with people from other village right? After that you could loot some fancy clothes there.

But then, even without a sidequest, you just go to a guy who sells nice clothes in the first city you appear in game, and you look at clothes that look nice right, and they also up your charm, it's literally shown in stats before you buy. Please pay attention and start thinking. I found such nice clothes that people called me "Sir" before the wedding.
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Date Posted: Feb 7 @ 4:35pm
Posts: 91