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So they could just port most of the systems of the first and add on it instead of making everything from scratch
Because people know how to work with this engine and the optimization of the game is great. Why take another engine when this one works well?
They have worked with Cryengine for years all their assets and code was made to work with it.. CryEngine still looks amazing and performs better than UE5.. I don't see why they would even consider swapping.
UE5 is by far the most overrated engine for games.
They are marketing themselves for graphics and innovation.
But there is a lot of bloat coming with UE.
UE will have very mixed results on different PC builds.
CryEngine can run 4K natively with good performance.
UE needs upscaling to get to 4K. I highly doubt the recent games we seen develop on UE5 use 5.5
UE also lacks being able to used modern data oriented design system for efficient asset offloading.
CryEngine has several methods to optimize asset loading and the optimization tools on CryEngine beat UE without a doubt.
It is even optimized for larger games and is proven so.
One can argue people can do a lot with UE, but once you go into the details it really is just overrated.
WH knows CryEngine. UE might as well be on a different planet with the differences between them.
One of UE's great points is that it lets developers do whatever they want, but it's also one of UE's major flaws by not stopping developers from doing things wrong, either. Migrating to UE from anything other than Unity is a major hazard since it won't stop developers from trying to use it like another engine. Migrating to UE should be given a lot of serious thought into the problems that will be introduced. It's better to just let a whole new team handle it than try to bring others over to UE. Continuing with CryEngine is the better choice.