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Just like before, you suck until you don't.
There is multiple ways to raise lock picking without lock picking.
KCD II lumped everything into thievery. Which means pick pocketing raises it as well. You can practice pick pocketing in the mill for free.
Talking to some of the thievery background NPCs yield training options to train the skill.
Quest rewards and thank yous from NPCs can also raise the skill.
Craftsman perks has a +3 skill bonus, drinking has a +4 skill bonus.
Buy a bunch of lock picks and keep breaking them until it ope with that 10% chance to unlock when a pick breaks perk.
If you get your lock picking high enough with various methods and activities you can literally walk and unlock people front doors every night.
At 14 skill I could pick hard locks and break maybe 1-3 lock picks, and 17 skill I could pick hard locks without breaking any lock picks.
SPOILER ALERT!!!
edit : i've open it minute after the post. found it out to be the hardest lock in the game. an anchievement will receive after open the lock. lmao
No. It does not. Bugs ruin this quest.
becomes very easy.
Yep.
After I reached like 20 lockpicking I do not think I have broken a single lockpick. As MANY others keep pointing out it is a SKILL ISSUE. If you skill is low then your hands shake, the same way a low bow skill makes it hard to hit anything because the aim keeps wandering.
Man up/ovary up and break some lockpicks and get your skill up then it ceases being an issue.
The guy who was responsible for this segment can play as torturer in the next KCD...
so what you need to do, is go to the millers house there is a chest you can lock pick all the way up to like level 9-10 then after that go around doing mediums til you level up more