Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Lockpicking feels impossible..
I play on PC with a controller. In KCD1, I would switch to keyboard for lockpicking, as it was much more stable than rotating two different thumbsticks.

In KCD2, even with switching to keyboard, lockpicking feels horrendous. The cursor floats/wobbles all over the place on its own. Once it has wobbled out of place, the lock stops turning. So you are trying to compensate for both the passive wobbling as well as trying to guess whether the lock is going to rotate or not...
The game basically punishes you for not holding the cursor in place, when it's the game itself literally forcing the cursor to move, despite how steady/accurate you are.

How are guys finding it? Does the wobble reduce with higher skill or what?
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Showing 1-15 of 79 comments
Zohar Feb 6 @ 5:44pm 
Yeah, it felt really weird to me. So far I have broken several lock picks even on "very easy" locks.
I agree with this, anything past very easy to easy lockpicking is basically impossible on either keyboard or controller.
I played the first game with KB+M and it was way easier, im doing this game with controller, and holy moly is it al ot harder. But once your skill gets high enough it becomes a breeze. Until then it's quite a pain.
I agree, I was really good at lockpicking in the first one, feels damn near impossible to unlock them now
corthew Feb 6 @ 5:47pm 
You can train at the miller's in South Semine.
Nyamses Feb 6 @ 5:48pm 
Lockpicking is possible on mouse, but not sure on controllers. There's a perk in the Artisan skill that raises your Thieving skill by 3 when lockpicking, as well as giving you free lockpicks whenever you forge anything.

I practiced on the Very Easy/Easy doors in the starting town until I got my Thieving skill up, which helps tremendously. Try drinking a Cat potion to increase your XP gain, as well as one of the Scholar perks.
Originally posted by Grubbs008:
I played the first game with KB+M and it was way easier, im doing this game with controller, and holy moly is it al ot harder. But once your skill gets high enough it becomes a breeze. Until then it's quite a pain.
Seems hard to level your skill though, since even easy & very easy locks are so difficult.
Lockpicking was designed around using a mouse. If you aren't then sorry you're ♥♥♥♥♥♥.
Zohar Feb 6 @ 6:06pm 
Originally posted by corthew:
You can train at the miller's in South Semine.
Oh, is it able to retry or the lock pick is broken if fail. Currently I have no way to replenish the lock picks.
Originally posted by cifrelettere:
Lockpicking was designed around using a mouse. If you aren't then sorry you're ♥♥♥♥♥♥.
Learn to read, o' toxic one. I said I switch to keyboard+mouse for lockpicking.

Originally posted by Zohar:
Originally posted by corthew:
You can train at the miller's in South Semine.
Oh, is it able to retry or the lock pick is broken if fail. Currently I have no way to replenish the lock picks.
Not sure. Try to just sleep for an hour so you can test it and reload?
Im in like 80% of the story and i coudlnt brake single lock that is above medium
Originally posted by myscooter:
Im in like 80% of the story and i coudlnt brake single lock that is above medium
Honestly not surprised to hear that. It's sooo clunky and horrible.

Early reviewers were straight up lying when they said it's KCD1 but improved in all aspects.
Is lockpicking tied to your thief skill? I can't tell at this point
Last edited by Oedipus's Stepdad; Feb 6 @ 6:20pm
devlos Feb 6 @ 10:01pm 
Feels insanely annoying , i am not expecting a easy thing but even i can't follow a "easy" one 45% off the time. medium , high etc must feel impossible or just a dice off luck for your overall patttern. Did the devs even actually playtest their own game or did they like every single clueless company playtest sections in pieces and called it a day without ever actually playing their game from start to finish?
Originally posted by devlos:
Feels insanely annoying , i am not expecting a easy thing but even i can't follow a "easy" one 45% off the time. medium , high etc must feel impossible or just a dice off luck for your overall patttern. Did the devs even actually playtest their own game or did they like every single clueless company playtest sections in pieces and called it a day without ever actually playing their game from start to finish?
It's worse than just not playtesting, because they had a decent lock picking system in the original game, and actively made it worse.
Like many things, it seems it was changed just for the sake of change. When they should have applied the rule of "if it ain't broke, don't fix it".

Even little things like sprinting being moved from B to holding the thumbstick feels so much worse.
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