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sick of the procedural generated everything.
In KCD II, I've passed beggars, fighting peasants, sparring with wager and a few other random encounters that makes travel more than a point-to-point affair. Never mind the amazing exploration.
For one quest with the Nomads, I was fast traveling between two points since there was a bit too much back and forth, and even then I got random encounters while fast traveling. It just felt good, it felt connected with the rest of the game rather than disjointed which is how most fast travel systems feel like.