Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Ham Feb 6 @ 10:13am
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Combat is trash
Game is incredible on almost all fronts and an improvement in every way except combat. 8-9 times now I've come into situations where regardless of how I approach an enemy, I cannot hit them until they are good and ready and that cancer of a lock-on system decides it's time to fight. (They're randoms in the woods)

Swing 6 times, each swing just passes through them like a phantom. If this was a test out of 100, I'd give it a 50/100 because the combat is such a massive part of what made the first game fun but everything else is stellar.

This feels like every time you fight you're on rails and all you do is wait to counter attack. They've turned it into a forced quick time event that seems like a cheap mobile version of the first. Tap when blue bubble appears then click - it's that easy.

Then it's also janky af. Defeat a guy in 'Tap the Blue Bubble: Counter-Attack Mobile' and your forced quick time lock-on vision follows them to the ground for a full 4 seconds but thankfully enemy npc's are also gimped out on rails and won't attack you if you are currently busy killing their friend.

There's no purpose or skill to the combat, just wait to counter. For some regarded reason they've tossed your foot in there as part of your sword and henry will kick randomly instead of swing his sword and you barely see it.

I hope it will be a simple modding adjustment to remove or improve the lockon system but something tells me the AI is trash outside of forced quicktime mini-game combat and you'll just murder everyone without the restraints.

Though I had to reload a few times from failing the quicktime mini-game combat, I've killed or defeated every one I've fought so far just standing there countering. I would prefer if both sides got to swing at will, letting you block / counter THEN have you automatically face whoever you just blocked / countered.

It feels like your weapon doesn't exist physically and you're just engaging a quick time mini-game on rails. Does not matter what so ever where your sword is in combat, as long as you tap the button during the quick time event you'll counter or block.


Thank you for reading my novel about vents.
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Showing 1-15 of 278 comments
... well it SURE does NOT have the athletic mechanics of Skyrim unfortunately...
But block/parry combat system can be fun.. in 1 V 1 situations mind you ... else.. it's an real mess .. 🤺
Ham Feb 6 @ 10:31am 
Forgot to mention that shooting someone in the head with the best crossbow doesn't kill them, even with zero armour.
WinNytHepOOh Feb 6 @ 10:38am 
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Combat was allready a failure in the first game, and as much as I enjoy the 2nd game, seeing that they didn't put ANY thought at all into changing ANYTHING to improve things, I really get frustrated. For god's sake, that combat system is great for duels, but since even the most simple wood bandit encounter is allways at least a 2vs1, it just does not work. It sucks, get it allready! You either gotta make it easier to fight multiple enemies (not realistic, admittedly, as in reality fighting multiple opponents would also be a huge issue, but necessary for an enjoyable gameplay), OR you make it easier to bring people to fight at your side. Either some companion sort of stuff, or even the online coop that was promised initially but then somehow never made it into any of the games.
So yes I fully agree. Combat in KCD is trash.
noxteryn Feb 6 @ 10:48am 
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The combat is simply amazing.

It's even better than in the original, which was already great.

Just because you don't like something or you're not good at it doesn't mean it's a failure.
Rekhyt Feb 6 @ 11:08am 
Yeah the lock-in combat system simply doesn't work in anything else but 1v1.
But due to the counter system, numbers don't matter at all (except for archers), all you need to do is ignore the entire game and just look for the shield -> sword icons. Don't miss any, and you can cut through 50 heavily armored guys.

It's too bad, I also love KCD but combat isn't working out beyond duels, which are the rarest occurence in there. I could beat 5 bandits frontally abusing ripostes, but I'll prefer taking 3-4 with sneak attacks to have a pleasant final engagement in close combat.
Last edited by Rekhyt; Feb 6 @ 11:09am
AlanFake Feb 6 @ 11:08am 
Nothing for Rust enjoyer Im sorry
Fang Feb 6 @ 11:10am 
Just get master strike. Voila problem solved. Now you can kill almost any enemy you come across just by tapping a single button as soon as the enemy attacks.

You will no longer have to interact with half the combat system like combos and perfect blocks or perfect dodges. Tap and win. No more 5-minute back-and-forth slogs where you're dancing around like two ballerinas.

Best way to make a bad combat system enjoyable is to make sure you don't have to suffer using it.
Last edited by Fang; Feb 6 @ 11:10am
LeftPaw Feb 6 @ 11:18am 
Best not over thinking it. just tap of random blows. I found trying the fancy stuff the game teaches me never works. :dssmile:
You got to run into them rather than back up. bang out some keys, waggle your mouse around and win.
Last edited by LeftPaw; Feb 6 @ 11:22am
i admit the combat is a tad jank being that its animation dependent and sometimes the animations go derp. def needs a patch or two but its something i kinda was expecting, the first game wasnt flawless upon release but neither was elder scrolls 4 or skyrim.
Wekmar Feb 6 @ 11:42am 
Is combat better with controller or m/K?
Originally posted by Wekmar:
Is combat better with controller or m/K?
pretty much the same. Mouse and keyboard are better to pull some john wick moves against multiple ennemies.
Maxagaze Feb 6 @ 11:46am 
I like the combat. The only issue I had with the first one was that you could become so strong, you could kill a full armored enemy with just two sword strikes which is absurd
RPG are always like that. Same moves over and over, but get stronger and stronger as you gain XP. KDC1 was a little to easy (master strike bound to only one button).

Now there is some player skill envolve with the 'RPG luck' overiding the end result. Frustrating yes, but give that sense of progression none the less.
Originally posted by WinNytHepOOh:
Combat was allready a failure in the first game, and as much as I enjoy the 2nd game, seeing that they didn't put ANY thought at all into changing ANYTHING to improve things, I really get frustrated. For god's sake, that combat system is great for duels, but since even the most simple wood bandit encounter is allways at least a 2vs1, it just does not work. It sucks, get it allready! You either gotta make it easier to fight multiple enemies (not realistic, admittedly, as in reality fighting multiple opponents would also be a huge issue, but necessary for an enjoyable gameplay), OR you make it easier to bring people to fight at your side. Either some companion sort of stuff, or even the online coop that was promised initially but then somehow never made it into any of the games.
So yes I fully agree. Combat in KCD is trash.
I always hated the "realism" argument people make about why the combat system sucked balls in the first game outside of duels. In reality, if you got ambushed by a group of bandits, even if you were in a suit of armor, it would only take one person with a crossbow to kill you. Even without one, hammers and even slings could kill you. You will most likely not win against multiple combatants... but this is a game.

Woke thing aside, the fact that I saw the combat was the same in the trailers made me hold off on buying the game. After everything I've seen I'm definitely not buying. I'm actually astounded that they somehow made the combat worse by not only not fixing the clunkiness of it, but ALSO making it extremely boring now.

Story was the least interesting aspect of the first game and they seem to have doubled down on it with this one. They kept bragging about this story but they forgot they're a game first and foremost. If I want story, I'll read a book. They're much better at telling stories. Now the story has a black Muslim lecturing you about how Europeans are savages and the combat STILL sucks, by all accounts somehow worse than the original.
Tony Feb 6 @ 12:03pm 
Agree, the combat is ruining an otherwise very good game
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