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Ein Übersetzungsproblem melden
Definitely not cheating.
It's a mixture of RNG, loaded die, stat checks, and AI cheats. It's the agility stat if memory serves me right. Certain characters are also programmed to be "bad" at dice so they make riskier and dumber choices but these tend to be named characters. Another example of AI cheats is the archery minigame, this is most noticeable when you hit nothing but the center but there is also an RNG component and certain NPCs are programmed to just do better but as a general rule they will all stay neck and neck with the player as to present an "entertaining loop," to the player. In the case of archery one of the opponents is typically set up to be a "♥♥♥♥ up," and will perform worse than the other AI present.
This game at the end of the day is 100% a mixture of stat checks and RNG with certain things programmed to be in the players favor (Toth fight for instance), exactly the same as the first game. There is little actual skill needed for anything in the game outside of shooting.
Not sure if you're misunderstanding the strategy or intent of the game. If for example you are very close to winning, the only chance the AI has to win is to use every chance left. I wouldn't call it cheating, because it doesn't always work. You just need to get better at finding your proper loaded dice and build a strategy around it. For example, Saint Antioch Dices are wonderful. I use three of those plus the cautious cheating dice. The first ones are always 3s and the others vary a bit (not sure about the way they're loaded). Given the fact that you can re-roll after you scored all your dice successfully, you're much likely to win without giving opponents a chance to play, since you always start the party and have therefore the upper hand.
People who want to win REALLY fast should collect 6 odd dice. I think that's the best setup. Each turn you average about 1000 points. It's hard to lose, actually. Feels like cheating.
Not difficult to get those six. The female dice player, Jenovefa, sleeps in the barn (up the ladder) in the shed behind smith Radovan. I robbed her one night, to get her dice, but the next day she used them again. So I robbed her again the next night. Do this 6 nights in a row and you are unbeatable.
Neeee=ope
The AI rolls are too perfect to be anything other then over-tuned.
Precisely the problem. Perfect rolls should not be a base requirement for a game mechanic
Same here. dice are working as you would expect. In my case the probability has landed in my favour more frequently than opponents, but it could just as easily go the other way. Won most of my games & now I have a few cheat die I haven't lost in a while.
People don't understand that probability doesn't mean how the rolls will actually end up. 1/6 chance doesn't have to happen 1/6 times in any one persons experience. Some players are just going to be unfortunate. If I'd played more games before the cheat die I'd probably have evened out my win/loss ratio
You can't have a skill issue when randomness is involved. It's contradictory.
Plus, you need to play with loaded dice if you want to succeed in the badge dice games. That's the whole point they actually exist, because the normal dice game gets boring very quickly without those badges.
Saint Antiochius are way overpowered. I combine them with odd dies and opponents barely get a chance to play. However, my comment was not about using badges, but for the dice games with badges, because the opponents usually have loaded dice as well and you can't win those games if you don't load your own dice.