Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Statistiken ansehen:
Dice AI cheating
You can't with a straight face tell me this damn AI doesn't cheat.
And I'm not talking about the special dice.

I'm talking about the AI holding 5 dice, and then deciding to re-roll a single remaining [normal, not special] die. And then just gets a 1.

Or I'm about a win, and the AI gets EXACTLY the combination it needs to win.

I've actually save-scummed this one woman - jenovefa, and this is batman beyond ♥♥♥♥♥♥♥♥. She's won now 12 times in a row. There's no ♥♥♥♥♥♥♥ way this AI isn't cheating. This is actually ♥♥♥♥♥♥♥ insane.
As a comparison, Gwent felt so much more balanced than this.
< >
Beiträge 4660 von 99
Then I'll say it with a straight face, for winning almost all my games; the AI is not cheating.
Definitely not cheating.
That's odd, as i had the opposite experience to op and others claiming the same, every time i played someone who rolled again having even 2 dice left let alone 1 bust, one even did it when they almost had enough to win, also haven't lost a single game of dice so far, its been a nice money earner, so it must be rigged for the ai to cheat, right?
Ursprünglich geschrieben von Ozone:
Then I'll say it with a straight face, for winning almost all my games; the AI is not cheating.
Definitely not cheating.
Statistically speaking you're a liar
Ursprünglich geschrieben von Reggie:
That's odd, as i had the opposite experience to op and others claiming the same, every time i played someone who rolled again having even 2 dice left let alone 1 bust, one even did it when they almost had enough to win, also haven't lost a single game of dice so far, its been a nice money earner, so it must be rigged for the ai to cheat, right?
It's a mixture of RNG, loaded die, stat checks, and AI cheats. It's the agility stat if memory serves me right. Certain characters are also programmed to be "bad" at dice so they make riskier and dumber choices but these tend to be named characters. Another example of AI cheats is the archery minigame, this is most noticeable when you hit nothing but the center but there is also an RNG component and certain NPCs are programmed to just do better but as a general rule they will all stay neck and neck with the player as to present an "entertaining loop," to the player. In the case of archery one of the opponents is typically set up to be a "♥♥♥♥ up," and will perform worse than the other AI present.

This game at the end of the day is 100% a mixture of stat checks and RNG with certain things programmed to be in the players favor (Toth fight for instance), exactly the same as the first game. There is little actual skill needed for anything in the game outside of shooting.
Ursprünglich geschrieben von Monarchco:
You can't with a straight face tell me this damn AI doesn't cheat.
And I'm not talking about the special dice.

I'm talking about the AI holding 5 dice, and then deciding to re-roll a single remaining [normal, not special] die. And then just gets a 1.

Or I'm about a win, and the AI gets EXACTLY the combination it needs to win.

I've actually save-scummed this one woman - jenovefa, and this is batman beyond ♥♥♥♥♥♥♥♥. She's won now 12 times in a row. There's no ♥♥♥♥♥♥♥ way this AI isn't cheating. This is actually ♥♥♥♥♥♥♥ insane.
As a comparison, Gwent felt so much more balanced than this.

Not sure if you're misunderstanding the strategy or intent of the game. If for example you are very close to winning, the only chance the AI has to win is to use every chance left. I wouldn't call it cheating, because it doesn't always work. You just need to get better at finding your proper loaded dice and build a strategy around it. For example, Saint Antioch Dices are wonderful. I use three of those plus the cautious cheating dice. The first ones are always 3s and the others vary a bit (not sure about the way they're loaded). Given the fact that you can re-roll after you scored all your dice successfully, you're much likely to win without giving opponents a chance to play, since you always start the party and have therefore the upper hand.
It is not my experience that the AI is cheating. When you have a similar amount of loaded dice, the player chances of winning are just as good. To this the player can add better play, to tip the scales in his favour. Especially the choice of when to score and when to throw again is important. I win more than I lose.

People who want to win REALLY fast should collect 6 odd dice. I think that's the best setup. Each turn you average about 1000 points. It's hard to lose, actually. Feels like cheating.

Not difficult to get those six. The female dice player, Jenovefa, sleeps in the barn (up the ladder) in the shed behind smith Radovan. I robbed her one night, to get her dice, but the next day she used them again. So I robbed her again the next night. Do this 6 nights in a row and you are unbeatable.
Zuletzt bearbeitet von bylandt11; 8. Feb. um 15:13
i've save scummed this jenofva lady 9 times and she has never busted once. meanwhile i bust on my first throw on 5 different occassions. i feel my local casino has better RnG than here.
i have now 5 of the "always 3" and 1 of the "mostly 1 3 or 5" dice, i win now mostly every game, points of 7k/round are possible
Ursprünglich geschrieben von Kona:
Skill issue

Neeee=ope

The AI rolls are too perfect to be anything other then over-tuned.
Ursprünglich geschrieben von Werx:
i have now 5 of the "always 3" and 1 of the "mostly 1 3 or 5" dice, i win now mostly every game

Precisely the problem. Perfect rolls should not be a base requirement for a game mechanic
Ursprünglich geschrieben von Ozone:
Then I'll say it with a straight face, for winning almost all my games; the AI is not cheating.
Definitely not cheating.

Same here. dice are working as you would expect. In my case the probability has landed in my favour more frequently than opponents, but it could just as easily go the other way. Won most of my games & now I have a few cheat die I haven't lost in a while.

People don't understand that probability doesn't mean how the rolls will actually end up. 1/6 chance doesn't have to happen 1/6 times in any one persons experience. Some players are just going to be unfortunate. If I'd played more games before the cheat die I'd probably have evened out my win/loss ratio
Ursprünglich geschrieben von Monarchco:
You can't with a straight face tell me this damn AI doesn't cheat.
And I'm not talking about the special dice.

I'm talking about the AI holding 5 dice, and then deciding to re-roll a single remaining [normal, not special] die. And then just gets a 1.

Or I'm about a win, and the AI gets EXACTLY the combination it needs to win.

I've actually save-scummed this one woman - jenovefa, and this is batman beyond ♥♥♥♥♥♥♥♥. She's won now 12 times in a row. There's no ♥♥♥♥♥♥♥ way this AI isn't cheating. This is actually ♥♥♥♥♥♥♥ insane.
As a comparison, Gwent felt so much more balanced than this.
How are you having melt downs about every minigame? These aren't hard
Ursprünglich geschrieben von zeanomourph:
Sounds like a skill issue tho. I've only played dice twice so far, but I won both games by an absolutely ridiculous margin, like over 1000 points.

You can't have a skill issue when randomness is involved. It's contradictory.
Ursprünglich geschrieben von TechTite:
Ursprünglich geschrieben von zeanomourph:
Sounds like a skill issue tho. I've only played dice twice so far, but I won both games by an absolutely ridiculous margin, like over 1000 points.

You can't have a skill issue when randomness is involved. It's contradictory.
It is a skill issue. Some people just don't know how to strategize around the whole dice game. If you throw the first time and you have two 1s with normal dice, only an unskilled player would score both 1s. However, that leaves you with 4 dice, which will reduce the likelihood of throwing 3 of the same number and totally eliminate your chance to throw 12345 or 23456.

Plus, you need to play with loaded dice if you want to succeed in the badge dice games. That's the whole point they actually exist, because the normal dice game gets boring very quickly without those badges.
Ursprünglich geschrieben von Yuusou Amazing:
Ursprünglich geschrieben von TechTite:

You can't have a skill issue when randomness is involved. It's contradictory.
It is a skill issue. Some people just don't know how to strategize around the whole dice game. If you throw the first time and you have two 1s with normal dice, only an unskilled player would score both 1s. However, that leaves you with 4 dice, which will reduce the likelihood of throwing 3 of the same number and totally eliminate your chance to throw 12345 or 23456.

Plus, you need to play with loaded dice if you want to succeed in the badge dice games. That's the whole point they actually exist, because the normal dice game gets boring very quickly without those badges.
Don't even need to use badges. So far 0 used in any. Get 6 dice which always roll 3s. EZ as pie. Similar was with Lucky Playing Dice in OG KCD where you could roll infinitely if you were lucky. I am yet to see how broken these 3s actually are when rolling over 50k score. Btw, dice are called St Antiochus dice.
Zuletzt bearbeitet von † ⅤΣ†𝓤𝟝Ω †; 10. Feb. um 2:48
Ursprünglich geschrieben von † ⅤΣ†𝓤𝟝Ω †:
Don't even need to use badges. So far 0 used in any. Get 6 dice which always roll 3s. EZ as pie. Similar was with Lucky Playing Dice in OG KCD where you could roll infinitely if you were lucky. I am yet to see how broken these 3s actually are when rolling over 50k score.

Saint Antiochius are way overpowered. I combine them with odd dies and opponents barely get a chance to play. However, my comment was not about using badges, but for the dice games with badges, because the opponents usually have loaded dice as well and you can't win those games if you don't load your own dice.
Zuletzt bearbeitet von Yuusou Amazing; 10. Feb. um 22:32
< >
Beiträge 4660 von 99
Pro Seite: 1530 50

Geschrieben am: 5. Feb. um 21:11
Beiträge: 99