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There is a mission early on where if you don't help out when requested you get left behind and have to find out what happened when they come back.
It can be a little stressful but if you listen to NPCs and they don't have time related dialogue its ok.
It does hint some and outright telegraph others.
The Jaunt is one, I missed it due to dawdling and thinking it was morning any time. They did in fact mean the very next morning.
There's a few game over situations if you don't attend in the main story too. Like a particular meeting in Kuttenberg, I had to reload due to dawdling and all the shops being closed.
Lessons were learned.
Don't I? lol
I am all in for timed quests, as long as those are only a couple, my reasoning being that it would create way less issues and bugs, and if it caused bugs it would be a walk in the park for the devs to fix because instead of accounting for 100 quest stages, they'd be able to only have to look at a handful or a dozen...
It is also impossible to "use brains" for several timed quests involve NPCs in a "surprise" manner, which means that for doing so it would require either playing the entire game once or having a crystal ball... All you're out to do is to be annoying, just stop it...