Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Timed Quests
Are any of the quests timed? Should I be in a rush to do the main quest stuff?
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Showing 1-15 of 24 comments
Yes there are a few timed quests. Usually when an NPC says that something is going to happen at a certain time they will do it with or without you.

There is a mission early on where if you don't help out when requested you get left behind and have to find out what happened when they come back.

It can be a little stressful but if you listen to NPCs and they don't have time related dialogue its ok.
zepper Feb 5 @ 8:23pm 
Is the wedding at the start a timed quest?
Originally posted by zepper:
Is the wedding at the start a timed quest?
No it is not. Usually timed quests are indicated by npcs (if they ask you to come by at a specific time) or you can guess it is timed quest ex: if someone went missing, you need to find a cure for someone etc.
zepper Feb 7 @ 7:49pm 
thank you both very much, I appreciate your help :)
Keelan Feb 24 @ 6:21am 
I think, Dragon Lair mission haven't been properly indicated. It's definetely timed mission.
Patpat Feb 24 @ 6:33am 
A few are but I remember it is well made clear also.
Ill Repute and Hush, My Darling are two others time-sensitive quests.
Last edited by hypochloringartenstamendurixke; Feb 25 @ 2:06am
Yes, quite a few.

It does hint some and outright telegraph others.

The Jaunt is one, I missed it due to dawdling and thinking it was morning any time. They did in fact mean the very next morning.

There's a few game over situations if you don't attend in the main story too. Like a particular meeting in Kuttenberg, I had to reload due to dawdling and all the shops being closed.

Lessons were learned.
stmpunk Feb 26 @ 9:38am 
Originally posted by TheMavRyan:
Yes there are a few timed quests. Usually when an NPC says that something is going to happen at a certain time they will do it with or without you.

There is a mission early on where if you don't help out when requested you get left behind and have to find out what happened when they come back.

It can be a little stressful but if you listen to NPCs and they don't have time related dialogue its ok.
few but extremely world altering, several of the main quests inadvertently destroy side-quests, several main quests will also inadvertently affect other parallel main quests. There's also several interaction issues due to these timed quests of which cause humongous bugs in Kuttenberg. I think WH did pull a pretty clever shenanigan by focusing all efforts on early to mid game exploiting the fact that they made it massive. As such, 99% of the clown reviewers wouldn't even play until the parts that have game breaking bugs, while also locking players in if they find such game breaking bugs to be a deal breaker because now they cannot refund at all... I'd say admirably cunning on their part, but none-the-less a spit on our faces and a pretty unethical business model.
Last edited by stmpunk; Feb 26 @ 9:39am
Originally posted by stmpunk:
Originally posted by TheMavRyan:
Yes there are a few timed quests. Usually when an NPC says that something is going to happen at a certain time they will do it with or without you.

There is a mission early on where if you don't help out when requested you get left behind and have to find out what happened when they come back.

It can be a little stressful but if you listen to NPCs and they don't have time related dialogue its ok.
few but extremely world altering, several of the main quests inadvertently destroy side-quests, several main quests will also inadvertently affect other parallel main quests. There's also several interaction issues due to these timed quests of which cause humongous bugs in Kuttenberg. I think WH did pull a pretty clever shenanigan by focusing all efforts on early to mid game exploiting the fact that they made it massive. As such, 99% of the clown reviewers wouldn't even play until the parts that have game breaking bugs, while also locking players in if they find such game breaking bugs to be a deal breaker because now they cannot refund at all... I'd say admirably cunning on their part, but none-the-less a spit on our faces and a pretty unethical business model.
There is no game breaking bugs, I have finished the game and currently on my second run. Second part of the game needs some balancing due to becoming overpowered pretty quickly however this doesn't mean it is 'unethical business model'. Hell, you don't even own the game so wth are you talking about?
stmpunk Feb 26 @ 4:22pm 
Originally posted by Bilbo Baggins:
Originally posted by stmpunk:
few but extremely world altering, several of the main quests inadvertently destroy side-quests, several main quests will also inadvertently affect other parallel main quests. There's also several interaction issues due to these timed quests of which cause humongous bugs in Kuttenberg. I think WH did pull a pretty clever shenanigan by focusing all efforts on early to mid game exploiting the fact that they made it massive. As such, 99% of the clown reviewers wouldn't even play until the parts that have game breaking bugs, while also locking players in if they find such game breaking bugs to be a deal breaker because now they cannot refund at all... I'd say admirably cunning on their part, but none-the-less a spit on our faces and a pretty unethical business model.
There is no game breaking bugs, I have finished the game and currently on my second run. Second part of the game needs some balancing due to becoming overpowered pretty quickly however this doesn't mean it is 'unethical business model'. Hell, you don't even own the game so wth are you talking about?
you are a simpleton then, gaming terms - meaning you play straight and don't do much other than following quest markers. There are several game breaking bugs of which I have found in a single playthrough - you'd make for a lousy beta tester lol (the only meaningful information shed on your reply)

Hell, you don't even own the game so wth are you talking about?
Don't I? lol
Last edited by stmpunk; Feb 26 @ 4:24pm
Originally posted by stmpunk:
Originally posted by Bilbo Baggins:
There is no game breaking bugs, I have finished the game and currently on my second run. Second part of the game needs some balancing due to becoming overpowered pretty quickly however this doesn't mean it is 'unethical business model'. Hell, you don't even own the game so wth are you talking about?
you are a simpleton then, gaming terms - meaning you play straight and don't do much other than following quest markers. There are several game breaking bugs of which I have found in a single playthrough - you'd make for a lousy beta tester lol (the only meaningful information shed on your reply)

Hell, you don't even own the game so wth are you talking about?
Don't I? lol
Main quests affecting side quests or outright disabling them is not a bug, it is basically in every major rpg title because it affects characters and storylines. Even if there are some game breaking bugs they are in every game if you go out of your way to encounter them. Playing the game the way it is intended is respecting the devs, and nobody cares about your 'beta testing' ability. If you think having bugs in a game makes it 'unethical business model', you are the real simpleton.
stmpunk Feb 27 @ 10:59am 
Originally posted by Bilbo Baggins:
Originally posted by stmpunk:
you are a simpleton then, gaming terms - meaning you play straight and don't do much other than following quest markers. There are several game breaking bugs of which I have found in a single playthrough - you'd make for a lousy beta tester lol (the only meaningful information shed on your reply)


Don't I? lol
Main quests affecting side quests or outright disabling them is not a bug, it is basically in every major rpg title because it affects characters and storylines. Even if there are some game breaking bugs they are in every game if you go out of your way to encounter them. Playing the game the way it is intended is respecting the devs, and nobody cares about your 'beta testing' ability. If you think having bugs in a game makes it 'unethical business model', you are the real simpleton.
And where have I said those side quest killings are bugs? I pointed out game's flaws due to timed quests - those include bugs and poor design choice - matter of which I only pointed out because so many were being dismissive as if the timed quests presented no issues at all / made no difference, when they do in fact, by causing both bugs and cutting quests out without warning. - several bugs are caused by cutting side quests short without registering them as failed properly - but I won't try to give a lesson on why and how game bugs happen, suffice to say that it creates conflicting scripts on several elements of the game, the most important ones being on NPC behavior that extends from routine schedule all the way to disposition & dialogue.

I am all in for timed quests, as long as those are only a couple, my reasoning being that it would create way less issues and bugs, and if it caused bugs it would be a walk in the park for the devs to fix because instead of accounting for 100 quest stages, they'd be able to only have to look at a handful or a dozen...
Last edited by stmpunk; Feb 27 @ 11:04am
Originally posted by stmpunk:
Originally posted by Bilbo Baggins:
Main quests affecting side quests or outright disabling them is not a bug, it is basically in every major rpg title because it affects characters and storylines. Even if there are some game breaking bugs they are in every game if you go out of your way to encounter them. Playing the game the way it is intended is respecting the devs, and nobody cares about your 'beta testing' ability. If you think having bugs in a game makes it 'unethical business model', you are the real simpleton.
And where have I said those side quest killings are bugs? I pointed out game's flaws due to timed quests - those include bugs and poor design choice - matter of which I only pointed out because so many were being dismissive as if the timed quests presented no issues at all / made no difference, when they do in fact, by causing both bugs and cutting quests out without warning.
Right, use your brain next time so you can guess which quest is time sensetive or not instead of claiming you got spat on your face and crying about so called 'unethical business model'.
stmpunk Feb 27 @ 11:09am 
Originally posted by Bilbo Baggins:
Originally posted by stmpunk:
And where have I said those side quest killings are bugs? I pointed out game's flaws due to timed quests - those include bugs and poor design choice - matter of which I only pointed out because so many were being dismissive as if the timed quests presented no issues at all / made no difference, when they do in fact, by causing both bugs and cutting quests out without warning.
Right, use your brain next time so you can guess which quest is time sensetive or not instead of claiming you got spat on your face and crying about so called 'unethical business model'.
no, you use your brain next time and work on properly interpreting written language.
It is also impossible to "use brains" for several timed quests involve NPCs in a "surprise" manner, which means that for doing so it would require either playing the entire game once or having a crystal ball... All you're out to do is to be annoying, just stop it...
Last edited by stmpunk; Feb 27 @ 11:10am
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Date Posted: Feb 5 @ 8:10pm
Posts: 24