Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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For whom the bell tolls
I hate it, i absolutely HATE this quest. It sucks, and its way to hard and unforgiving, cant you even leave one lockpick for the player to find? DID YOU EVEN PLAYTEST THIS QUEST??

Anyway, love the game, but i hate this quest. Worst part by far
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Showing 1-15 of 15 comments
I was also loving the game till this fire whoever wrote this... I absolutely hate this quest
Tatara Feb 5 @ 7:25pm 
there is a lockpick in the red thingy at the smithy
unknown Feb 5 @ 7:28pm 
I actually really liked it, accept for one aspect. The only issue I have with it is that it essentially requires a lock-pick and unless you talk to everyone and get the proper dialog sequence you don't know where that lock-pick is.

But there is an easy one to get Look in the red pot at the blacksmith shop...you can learn its here through a dialog option, but the quest timer means its easy to miss.

For the developers I highly recommend patching the game so the chest with the ingredients is not locked or that there is a key for it in the room to find. Also you cannot throw a stone from a floor above a guard and have them move I literally have to get right up behind them so that I am on the same floor so that my distraction stone actually alerts him and he does not move in this quest...ever. I literally sat there for 10 minutes in real life to see if that happened.

The above aspects made this quest incredibly frustrating. But overall I really liked the quest. I just thought it strange that you essentially need to have a lock-pick to complete the quest. At least the path I took and the path that was the most obvious. I did read a few different ways people did it after I did it because I was curious and there are certainly a lot of interesting options available. It was just very frustrating to not have a lock-pick when being unable to afford to buy one and unable to get the rosary beads and unable to win at dice to get them. My Henry was essentially not built that way.
Last edited by unknown; Feb 5 @ 7:31pm
the dev really doesnt learn from first game with monastery quest. i dont like sneaking around in kcd 1 and 2 and this quest basically force you to do that
Lhosson Feb 5 @ 7:52pm 
I have to agree. I've just spent 3 hours with varying success at certain stages, but each time I am left with no choice but to run from guards, and it always ends up with death or punishment that ends the game.

I managed to get all the way up to the tower and speak to his sister, only to discover that there was no way back because of all the guards and no other options for hiding. And you CANNOT get caught, which is nigh-on impossible.

Until this quest, I was completely absorbed and in love with the game. Such beautiful work and the usual incredible historical environment. But this one quest-line has me wanting to pull my hair out. It's beyond frustrating, lacking in any opportunity for divergence from what has clearly been scripted to follow a line of uncompromising, specific tasks. And if you happen to fail some of the rolls for conversation, you might as well just start again. It's ridiculously hard and has deflated my feelings towards the game, completely. I feel like I can't progress. So many wasted hours... :steamthumbsdown:

All I feel now is that I should reload to before the wedding and just enjoy the open world until I am bored, or until I get a guide to walk me through the precision required to get past this awful stage.
I would refund the game over this quest I genuinely hate this game now.... I have been at this for 3 hours.... I did not build henry around any of this stuff why even let us have different build options?? Brain dead devs
This quest is super irritating to me right now. I get all the way up to the alchemist tower and try to do alchemy but they somehow made it worse than the last game. When does the boiling actually start? I place the wine on the fire, turn the sand twice and take it off the fire yet it still says I haven't brewed the potion correctly. So i did it again and blew on the fire to make it LOOK like it's boiling, turned the hourglass twice and took it off the fire and same thing happened. And I only had enough for 2 tries so I was done. No ingredients to get the potion for the guy which is what i think i'm supposed to do. the guy sick in the kitchen. wtf is the deal with this damn quest man? it's so unforgiving, they said they'd add more auto saves to help players but wtf is this? no autosave after completeing the blacksmith quest and moving to the kitchen. W...T...F...
Nojqva Feb 5 @ 9:55pm 
I don't know what's so hard about this quest... Well, if anyone's interested, I've written a detailed guide [wol.su].
Is doing the miller quest instead an easier path to the wedding? I’m really considering skipping this blacksmith quest
unknown Feb 5 @ 10:29pm 
Originally posted by Coup de Grâce:
I don't know what's so hard about this quest... Well, if anyone's interested, I've written a detailed guide [wol.su].
Its difficult if you never at any point have ever done any stealth or lockpicking up until that point. I am playing my goody two shoes henry my first playthrough so I actually got the lockpicking run down tutorial on this quest. And the biggest issue was figuring out where a lockpick was. I actually had to grind another level in smithing so I could get the locksmith perk to get a lock pick. Was the only thing I could think of that didn't involve stealing from a priest or anyone else for that matter.

But other than that it was fine. It was actually one of my faviorite quests. But it was a big difficulty spike if you are running on bare bones stock stealth and lock-picking with nothing in that side of the game.
WooKie Feb 5 @ 10:39pm 
you mean the ones in the red pot next to the women asking if you can lock pick a chest?? I just grabbed them and threw a couple rocks.
Last edited by WooKie; Feb 5 @ 10:39pm
unknown Feb 5 @ 10:51pm 
Originally posted by WooKie:
you mean the ones in the red pot next to the women asking if you can lock pick a chest?? I just grabbed them and threw a couple rocks.
Never ran into the woman asking me to lockpick a chest. I did see this when looking up guides after I figured something out, but when I was playing it naturally it never came up. Especially since my henry considers stealing to be wrong and would never do such a thing. Of course I was never asked to lockpick a door so that would have been my henry's cop out

Also for the guard at the stairs right near the chaple. When going back down you actually need to be on the stairs for the rock throwing to work. If you are on the stairs above, you can throw rocks all you want, but it will not distract.
Last edited by unknown; Feb 5 @ 10:53pm
Lhosson Feb 6 @ 2:11pm 
After some reflection (and a good night's sleep) I think I know why this quest-line had such a negative effect on me. I remembered back to KCD and a similar situation, where I had followed the main story-line without spending a lot of time developing my character enough to handle the first big enemy fight. The result was a frustrating mix of constantly being killed, or limping home with critical injuries.

On my second play-through attempt, I took my time to train my swordsmanship and other skills, as well as outfit myself a little better, and the result was a much easier overall story questing experience.

It seems, similarly, that the feeling given by NPC's such as the blacksmith constantly stressing about getting the sword before it's too late created a false urgency that had me pushing too rapidly to complete the mission - which in turn led to an ill-equipped Henry, with few skills and little combat experience. Had I waited and not been sucked into that narrative, it would have likely not been an issue.

I think I'll just revert to an earlier save and spend greater time fleshing out Henry, including working on speech skills, so that when I re-attempt the quest-line again, I'll be far more likely to have some success in the critically important conversation rolls.
Originally posted by unknown:
Also for the guard at the stairs right near the chaple. When going back down you actually need to be on the stairs for the rock throwing to work. If you are on the stairs above, you can throw rocks all you want, but it will not distract.
This is also a very significant issue and horribly broken. It needs a patch.

And to anyone that hasn't reached the wedding section yet, I recommend you make sure you are well prepared with speech and some stealth skills before diving in. :dwarfbeer:
Last edited by Lhosson; Feb 6 @ 2:13pm
I just finished this quest. You can pick up the tailor kit which is right behind the guy you buy lockpicks from. Selling the tailor kit will give you enough for 1 lockpick
unknown Feb 8 @ 3:19pm 
Alright if you think this quest was hard just you wait. I am now officially stuck. Long story short the stealth mission for the main story where you are sneaking away in the night with over 100 dudes with torches looking for you is absolutely hell to get through if you did not level up stealth. Literally tearing my hair out at how frustrating that mission is...Debating whether or not to load a save over 4 hours earlier so that I can power level up that skill and actually buy some stealth clothing.

But that kind of defeats the purpose of playing the game how you want to play.
Last edited by unknown; Feb 8 @ 3:20pm
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Date Posted: Feb 5 @ 7:22pm
Posts: 15