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But there is an easy one to get Look in the red pot at the blacksmith shop...you can learn its here through a dialog option, but the quest timer means its easy to miss.
For the developers I highly recommend patching the game so the chest with the ingredients is not locked or that there is a key for it in the room to find. Also you cannot throw a stone from a floor above a guard and have them move I literally have to get right up behind them so that I am on the same floor so that my distraction stone actually alerts him and he does not move in this quest...ever. I literally sat there for 10 minutes in real life to see if that happened.
The above aspects made this quest incredibly frustrating. But overall I really liked the quest. I just thought it strange that you essentially need to have a lock-pick to complete the quest. At least the path I took and the path that was the most obvious. I did read a few different ways people did it after I did it because I was curious and there are certainly a lot of interesting options available. It was just very frustrating to not have a lock-pick when being unable to afford to buy one and unable to get the rosary beads and unable to win at dice to get them. My Henry was essentially not built that way.
I managed to get all the way up to the tower and speak to his sister, only to discover that there was no way back because of all the guards and no other options for hiding. And you CANNOT get caught, which is nigh-on impossible.
Until this quest, I was completely absorbed and in love with the game. Such beautiful work and the usual incredible historical environment. But this one quest-line has me wanting to pull my hair out. It's beyond frustrating, lacking in any opportunity for divergence from what has clearly been scripted to follow a line of uncompromising, specific tasks. And if you happen to fail some of the rolls for conversation, you might as well just start again. It's ridiculously hard and has deflated my feelings towards the game, completely. I feel like I can't progress. So many wasted hours...
All I feel now is that I should reload to before the wedding and just enjoy the open world until I am bored, or until I get a guide to walk me through the precision required to get past this awful stage.
But other than that it was fine. It was actually one of my faviorite quests. But it was a big difficulty spike if you are running on bare bones stock stealth and lock-picking with nothing in that side of the game.
Also for the guard at the stairs right near the chaple. When going back down you actually need to be on the stairs for the rock throwing to work. If you are on the stairs above, you can throw rocks all you want, but it will not distract.
On my second play-through attempt, I took my time to train my swordsmanship and other skills, as well as outfit myself a little better, and the result was a much easier overall story questing experience.
It seems, similarly, that the feeling given by NPC's such as the blacksmith constantly stressing about getting the sword before it's too late created a false urgency that had me pushing too rapidly to complete the mission - which in turn led to an ill-equipped Henry, with few skills and little combat experience. Had I waited and not been sucked into that narrative, it would have likely not been an issue.
I think I'll just revert to an earlier save and spend greater time fleshing out Henry, including working on speech skills, so that when I re-attempt the quest-line again, I'll be far more likely to have some success in the critically important conversation rolls.
This is also a very significant issue and horribly broken. It needs a patch.
And to anyone that hasn't reached the wedding section yet, I recommend you make sure you are well prepared with speech and some stealth skills before diving in.
But that kind of defeats the purpose of playing the game how you want to play.