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When I have Vsync, cutscenes are somewhat capped at 15 FPS (gameplay at 30 fps, my monitor is 60 Hz - go figure), and actually run slower than the audio, creating ever increasing delay.
Without Vsync, cutscenes run at normal speed with no audio issue but at crazy 300+ FPS, crashing the game
I chose the desync lol
Hello I had this exact same issue and I managed to fix it by disabling v-sync in the game and enabling v-sync and frame limit to 60 in the nvidia control panel for kingdom come deliverance 2.
I had bad audio de-sync in the cutscenes, did some testing and with v-sync on the game ran at 30 fps and cutscenes at 20 fps. When I disabled v-sync ingame, the game ran at 90 fps and custcenes were working fine at 30fps. So my rig is perfectly able to get stable 60 fps but the ingame setting for v-sync looks like it works wrong.
I didn't mind playing without v-sync and my gpu would go into overdrive.
For smooth gameplay I set the ingame v-sync off, then in nvidia control panel for program setting for kingdom come deliverance 2 I manually set the v-sync on and frame limit to 60.
My rig is an i5-11600k, 3060 ti 6GB, 32GB ram, m2 nvme ssd.
Ran game on high settings with no frame generation enabled on 1080p 60hz.
Is it just me or are the ingame in engine cutscenes look better than the prerendered cinematics lol?