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Ein Übersetzungsproblem melden
Modifying existing stuff via values is not hard, it's ADDING new content to the game that is hard, because you would need to 'modify' the level asset which is massive and requires a cryengine editor that is MODIFIED to let you do all the stuff Warhorse does with it.
I remember looking up the modding tools for KCD1, it's very very very annoying to setup.
Or he will save you later in the game....oh oops. SPOILER. Don't give a ♥♥♥♥ for dumb idiots like you rioting about a character in a game. Anti woke is just as annoying as the general woke club...bunch of i**** r******
He is! You're forced to defend him after a murder. You cna make sure the other two suspects, die, but you can't frame him or tell outright that he is the murderer. He then shows up at a meeting of Catholic priests, monks and a cardinal from the Rome. Of course he gives you the way to resolve the comflict so that both parties are happy. He says I know a little about Christianity and King sigismund send me as an envoy to resolve the Catholic dispute. He later saves your life, cause you're a n00b, even though not 10 minutes later you face the same "boss" and since it's not a cutscene, you beat him in under a minute. He is constantly in your face and you're forced in a few occasions to interract with him or you can't progress the main story.
You can use console commands to remove the essential nature or use mods.
Googling how you remove essential on NPCs basically, it can break your game.
There ya go. List this post as an answer.
Now you can try to murder Sigismund!
Oh wait there's more:
So you need another value change to enable henry to attack them.
Googling this shows nothing though, which means someone has yet to find a solution, but I'm pretty sure what determines you can or cannot attack on a target is a interface with the 'hero' or your player character somewhere. Basically it should be a list of 'NPCs' you cannot left click to attack on, and this also negates your damage if you try to attack without lock-on too.
So if you fix this you also re-enable the 'polearm' cheesing like in KCD1 where you don't lock onto NPC and swing it indirectly.