Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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No Frame Generation?
Is there a way to enable Frame Gen? If not, that would be good if devs would add it with updates
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Showing 1-15 of 16 comments
mudcrab Feb 5 @ 2:36pm 
2
no frame gen;
imo frame gen is a blight upon the industry.
Use Lossless scaling otherwise, capped the game to 60 FPS and am now running 2x Frame Gen.

Rather have that, then DLSS blur.
Originally posted by Milamber:
Download this: https://store.steampowered.com/app/993090/Lossless_Scaling/
Thanks! Does it work good? Did you try it?
Originally posted by 👁️⃤Singu ꧅🥲⃤⃞⃟:
Use Lossless scaling otherwise, capped the game to 60 FPS and am now running 2x Frame Gen.

Rather have that, then DLSS blur.
I have around 100 fps as it is. Just looking for the best performance possible, that's my preference
Dooly Feb 6 @ 3:34am 
Originally posted by cool.schtefanyuck2011:
Originally posted by 👁️⃤Singu ꧅🥲⃤⃞⃟:
Use Lossless scaling otherwise, capped the game to 60 FPS and am now running 2x Frame Gen.

Rather have that, then DLSS blur.
I have around 100 fps as it is. Just looking for the best performance possible, that's my preference

Artificial frames don't equal better performance. Sure, it might look that way, but you get extreme ghosting & pretty bad artifacting when frame gen is overly used.
Originally posted by cool.schtefanyuck2011:
Originally posted by Milamber:
Download this: https://store.steampowered.com/app/993090/Lossless_Scaling/
Thanks! Does it work good? Did you try it?

Yes, I use it for Helldivers 2 because the game is poorly optimised and lacks support for DLSS or frame generation. I haven't experienced any artefacting or ghosting, despite what some have reported.
Originally posted by Milamber:
Originally posted by cool.schtefanyuck2011:
Thanks! Does it work good? Did you try it?

Yes, I use it for Helldivers 2 because the game is poorly optimised and lacks support for DLSS or frame generation. I haven't experienced any artefacting or ghosting, despite what some have reported.

LLS recently released an even better frame gen model. It's insanely good.
Originally posted by 👁️⃤Singu ꧅🥲⃤⃞⃟:
Originally posted by Milamber:

Yes, I use it for Helldivers 2 because the game is poorly optimised and lacks support for DLSS or frame generation. I haven't experienced any artefacting or ghosting, despite what some have reported.

LLS recently released an even better frame gen model. It's insanely good.
It's not, I've tried it, lossless scaling is atrocious as it does not have access to fundamental game data such as motion vectors, it results in terrible image quality, even worse than FSR.
Kyrkis Feb 16 @ 5:00pm 
Originally posted by Dooly:
Originally posted by cool.schtefanyuck2011:
I have around 100 fps as it is. Just looking for the best performance possible, that's my preference

Artificial frames don't equal better performance. Sure, it might look that way, but you get extreme ghosting & pretty bad artifacting when frame gen is overly used.

Yes, they don't equal better performance. They equal a smoother image. And sometimes, when you're playing an eyecandy singleplayer game where latency isn't as important, framegen is good enough.
Originally posted by Kyrkis:
Yes, they don't equal better performance. They equal a smoother image. And sometimes, when you're playing an eyecandy singleplayer game where latency isn't as important, framegen is good enough.

Straight FAX - Best case you do 2x on 60 FPS or 3x on 30.
If you get bad ghosting and other errors, in most cases people forget to properly lock their FPS or don't read how LLS works.
Originally posted by 👁️⃤Singu ꧅🥲⃤⃞⃟:
Use Lossless scaling otherwise, capped the game to 60 FPS and am now running 2x Frame Gen.

Rather have that, then DLSS blur.
Umm just wanted to tell you that dlss is way less blurry than any other anti aliasing except for maybe smaa that makes edges worse. Hopefully this helps you not to look so stupid. If that’s what you were going for you definitely succeeded. With this new, easily verifiable information hopefully you can save some face in the future. You’re welcome.
Originally posted by Big_Johnson:
Umm just wanted to tell you that dlss is way less blurry
With this new, easily verifiable information hopefully you can save some face in the future. You’re welcome.


UUUUUFFF. Bro is trying way too hard to flex with completely wrong information. 😭

DLSS is not Anti-aliasing bro . It's AI-assisted upscaling. It renders frames at a lower resolution and then upscales them.
Traditional anti-aliasing methods existed waaay long before DLSS, TAA / SMAA / MSAA. Unfortunately, SSAA (one of the best methods) is rarely used anymore, because game companies refuse to optimize their game.
(Also worth noting: You can use FSR and DLAA at native resolution as an alternative to anti-aliasing.)

Frame Generation is something entirely different . Instead of upscaling real frames, it generates interpolated (fake) frames. While this slightly increases input delay, it's barely noticeable in single-player games and is often a very worthwhile trade-off for higher frame rates.

DLSS makes distant objects look blurry, play any game and look into the distance, BL2024 / KCD2 and any other DLSS game I played had this issue. I haven’t tested DLSS 4 yet, but I don’t see how they could fully restore details lost due to lower resolution rendering.

So maybe don’t act like you know everything when you clearly don’t even grasp the basics. 😭
zing Mar 7 @ 5:55am 
I am using framegen right now through latest nightly OptiScaler. Works fine no crashes. Only issue for me is cutscenes lower the fps even with unlocker but it disappears once they're over.
DLSS Framegen is turned Off when it's not rendering gameplay graphics as well as intended. So cutscenes, menus, inventory as it's not rendering the 3d world. Some games still render the game world when you hit inventory and even menus so framegen will work then.

And ofc no AA ie Native vs dlss, fsr, SMAA2Tx these will all blur. It's how they get rid of jaggies. Now you can increase sharpness and reduce blur but you bring back jaggies doing so. Looking at say the castle from the starting village can see jaggies if sharpness it set to 1. Turn it down to 0 and you can't see any and ofc you now have blur. It's a tradeoff of what you like so personal preference. Native would ofc be the best option if it didn't have the jaggies. Next would be DLSS Native with whatever setting of sharpness you prefer followed by DLSS Quality. I just can't deal with regular AA like SMAAx2Tx now that DLSS is around and not being able to control sharpness it just looks to blurry to me.

And why the need for Framegen for this game? Can only be used for 4xxx and 5xxx gpus. And they can run this game just fine without it. Even a 4060 at native 1080p should be fine. Else 1440p DLSS quality or Balanced if needed.
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Date Posted: Feb 5 @ 2:36pm
Posts: 16