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imo frame gen is a blight upon the industry.
Rather have that, then DLSS blur.
Artificial frames don't equal better performance. Sure, it might look that way, but you get extreme ghosting & pretty bad artifacting when frame gen is overly used.
Yes, I use it for Helldivers 2 because the game is poorly optimised and lacks support for DLSS or frame generation. I haven't experienced any artefacting or ghosting, despite what some have reported.
LLS recently released an even better frame gen model. It's insanely good.
Yes, they don't equal better performance. They equal a smoother image. And sometimes, when you're playing an eyecandy singleplayer game where latency isn't as important, framegen is good enough.
Straight FAX - Best case you do 2x on 60 FPS or 3x on 30.
If you get bad ghosting and other errors, in most cases people forget to properly lock their FPS or don't read how LLS works.
UUUUUFFF. Bro is trying way too hard to flex with completely wrong information. 😭
DLSS is not Anti-aliasing bro . It's AI-assisted upscaling. It renders frames at a lower resolution and then upscales them.
Traditional anti-aliasing methods existed waaay long before DLSS, TAA / SMAA / MSAA. Unfortunately, SSAA (one of the best methods) is rarely used anymore, because game companies refuse to optimize their game.
(Also worth noting: You can use FSR and DLAA at native resolution as an alternative to anti-aliasing.)
Frame Generation is something entirely different . Instead of upscaling real frames, it generates interpolated (fake) frames. While this slightly increases input delay, it's barely noticeable in single-player games and is often a very worthwhile trade-off for higher frame rates.
DLSS makes distant objects look blurry, play any game and look into the distance, BL2024 / KCD2 and any other DLSS game I played had this issue. I haven’t tested DLSS 4 yet, but I don’t see how they could fully restore details lost due to lower resolution rendering.
So maybe don’t act like you know everything when you clearly don’t even grasp the basics. 😭
And ofc no AA ie Native vs dlss, fsr, SMAA2Tx these will all blur. It's how they get rid of jaggies. Now you can increase sharpness and reduce blur but you bring back jaggies doing so. Looking at say the castle from the starting village can see jaggies if sharpness it set to 1. Turn it down to 0 and you can't see any and ofc you now have blur. It's a tradeoff of what you like so personal preference. Native would ofc be the best option if it didn't have the jaggies. Next would be DLSS Native with whatever setting of sharpness you prefer followed by DLSS Quality. I just can't deal with regular AA like SMAAx2Tx now that DLSS is around and not being able to control sharpness it just looks to blurry to me.
And why the need for Framegen for this game? Can only be used for 4xxx and 5xxx gpus. And they can run this game just fine without it. Even a 4060 at native 1080p should be fine. Else 1440p DLSS quality or Balanced if needed.