Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Combat really needs some after-launch polish
First of all: Why does neither tutorials nor help mention anywhere what the red shield icon indicates? Too late? Too weak? I don't get the mechanics. Could be anything. Sometimes I just see a red shield, no green one before. The mechanics are plain confusing. The game doesn't tell you what the problem is. I spent an hour now picking a bandit camp one by one just to get stomped over and over again by an amored guy. I managed to break his shield once, I hit him with several bolts, yet the combat indicators are confusing and I always get smashed.

Beyond that the camera often goes nuts which ends in disoriented confused mouse juggling lowering your chances as well. And if it's not this, then the 20 times misses on average you do due to terrain / enemy height differences. Like wolves are almost invincible because you miss them most of the time. An enemy kneeling down to surrender: Can't hit that.

I get it, it's launch and besides some NPCs running on the spot due to navigation issues I haven't had much issues yet. But I really feel like combat needs a bit more polish here and there.
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Showing 1-15 of 48 comments
VOLKOV Feb 5 @ 2:39pm 
3
Sounds like a skill issue.
If I hadn't played KCD 1 I'd give you that. But some things about the combat system is just off. I managed to fight them after several retries (and a lucky shot with the crossbow against the armoured guy), but my point stands.
OP is right combat is garbage
Red shield is that you blocked to late to my understanding
I get red shield even before I block. No idea what it means. Is it that I have pre-selected the wrong angle to defend?
Combat is hard to understand, I agree. I'm not getting much from my practice lessons with Tomcat either. He either just stands there or, when you give him permission to attack, he destroys your health and armour in no time.
Where's Captain Bernard when you need him?
One of the tutorials says that sword fighting is a constant back and forth. I've had one on one fights take literally 30 minutes without the other guy taking any damage and every mistake I do gets punished by half my healthbar.
I guess I don't get this new system. The system in KCD1 was so good though, I loved it.
I've also not been able to pull off a single combo outside training because every enemy knows how to counter me
Originally posted by ElectronicSource:
First of all: Why does neither tutorials nor help mention anywhere what the red shield icon indicates? Too late? Too weak? I don't get the mechanics. Could be anything. Sometimes I just see a red shield, no green one before. The mechanics are plain confusing. The game doesn't tell you what the problem is. I spent an hour now picking a bandit camp one by one just to get stomped over and over again by an amored guy. I managed to break his shield once, I hit him with several bolts, yet the combat indicators are confusing and I always get smashed.

Beyond that the camera often goes nuts which ends in disoriented confused mouse juggling lowering your chances as well. And if it's not this, then the 20 times misses on average you do due to terrain / enemy height differences. Like wolves are almost invincible because you miss them most of the time. An enemy kneeling down to surrender: Can't hit that.

I get it, it's launch and besides some NPCs running on the spot due to navigation issues I haven't had much issues yet. But I really feel like combat needs a bit more polish here and there.

Red shield means you mistimed, skill issue
Originally posted by Jolly Boy John:
One of the tutorials says that sword fighting is a constant back and forth. I've had one on one fights take literally 30 minutes without the other guy taking any damage and every mistake I do gets punished by half my healthbar.
I guess I don't get this new system. The system in KCD1 was so good though, I loved it.
I've also not been able to pull off a single combo outside training because every enemy knows how to counter me
I have the same experience. And you're already better than me. I couldn't even get a combo in training. I finally got one by accident by flailing my sword around.
Yeh looks like I’m just going to have to do what I did for runt in the first game: shoot him to death with the bow from a distance and cheese it
Sounds like you have bad skill. Just practise. The game is atleast 10x better than KCD1 in combat. It should be no problem for you to play it.
Originally posted by Mr armchair general:
Sounds like you have bad skill. Just practise. The game is atleast 10x better than KCD1 in combat. It should be no problem for you to play it.
How do you beat tomcat then when he can masterstrike you? Are you meant to come back after 20 hours of killing bandits when you might be strong enough to get a hit in?
Yup it still feels really clunky and fighting multiple enemies is just pure frustration. As others have pointed out, combat feels like a series of quicktime events rather than actual swordplay.
Originally posted by cifrelettere:
Yup it still feels really clunky and fighting multiple enemies is just pure frustration. As others have pointed out, combat feels like a series of quicktime events rather than actual swordplay.
There are some pretty good perks that buff you when you got multi enemies and when you get mutt his help is great
StateM Feb 6 @ 1:32am 
Originally posted by ManRammer:
I get red shield even before I block. No idea what it means. Is it that I have pre-selected the wrong angle to defend?
It means you miss-timed a perfect block, either too early or too late.
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Date Posted: Feb 5 @ 2:30pm
Posts: 48