Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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What's the budget for this game?
I keep seeing 40 million, but that seems impossible. The dev team consists of around 250 members and the game was in development somewhere between 5-6 years. Even if you average their pay to something low like 40k a year that's close to 60 million. This doesn't even take into account other things they'd need to pay for while developing the game nor does it take into account marketing, which was pretty substantial as I saw ads for this game constantly.

Where are people getting this number from? It sounds closer to the cost of the first game and not the second. Especially when they were a much smaller studio during the first and still didn't manage to keep themselves from being bought by Embracer. It just doesn't make sense as it currently stands.
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Показване на 16-25 от 25 коментара
250 people doesn't mean 250 people worked on it full time for the duration of development...

It includes voice actors and language translators who will only be pulled in for part of the project
Последно редактиран от Sgt. Flaw; 7 февр. в 19:12
Първоначално публикувано от CEO of Cunny:
Първоначално публикувано от Sl@da^:
The budget for Kingdom Come: Deliverance 2 was in the hundreds of millions of Czech crowns. According to Warhorse Studios' CEO, Martin Frývaldský, the cost was comparable to producing a mid-budget Hollywood movie or an entire Netflix series.

The exact amount hasn't been disclosed, but estimates suggest that the development cost could have reached up to 1 billion CZK, which is roughly $40–45 million USD.
I would believe that if the original wasn't stated to have cost 36.5 million.

keep in mind that creating the engine for the game was also included on those 36.5 million. The sequel uses the same engine, so they didn't need to waste money on that.
According to Warhorse CEO Martin Frývaldský, first game cost around 400M CZK and second game around 1B CZK. Which translates to some 18 vs 40M USD.

The 36.5M USD figure was always nonsense - it was made up by CZ Forbes and disproven by Warhorse.

Keep in mind that the studio did not have 250 people the whole time, it started this project with 120 and staffed up as needed during dev.

Also, lot of the time people worked from home.

Btw lot of copies were sold in Gold editions, which means more money per copy sold.
Последно редактиран от Paul; 8 февр. в 10:38
The current 40-45m estimate is before marketing. Which KCD1 only costs them around 5-7.5m to develop prior to marketing which shot the overall costs of development to 36.5m for KCD1, so considering a similar cost, adding in inflation, additional marketing that wasn't used prior, such as tv commercials with special cutscenes not included within the game. The total Costs for development will probably come out to somewhere in the ballpark of 75-80m.
roflmao so much nonsense here :D few people with reason.
first game did indeed cost about 30mil dollars. the second was a bit over that, 35-36-40mil that's feasible.
people fail to understand not everywhere do you get paid american salary. also the size of team changes over time. whoever says kcd1 was done by 11 people is an idiot. you can't make game of this size in 11 people in 8years.
they started, founding fathers, in 11. and they snowballed. some positions were temporary, contract and done, others remain part of the core team that goes on to do kcd2.
how people don't think about this and realize things, it's absurd.
i dont know, what i now is that the community manager tobi said in a german interview that the sales from the first game financed the entire development of the 2nd game and that they made thair entire development budget for the 2nd game back within less than 24 hours after the full release.

he also said that a majority of copies sold were gold edition copies.
Първоначално публикувано от starfarts:
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The game made over 60 millions in just the first day. It is going to be a financial success without a doubt.

No it didn't lmao. Not even close. Regional pricing combined with storefront/shelf costs removes the majority of that. On top of publisher fees.

Should he have said "taken in 60 million" ? Would that have made you happy?

Probably not. You are just here to argue the success of the game.
Първоначално публикувано от CEO of Cunny:
I keep seeing 40 million, but that seems impossible. The dev team consists of around 250 members and the game was in development somewhere between 5-6 years. Even if you average their pay to something low like 40k a year that's close to 60 million. This doesn't even take into account other things they'd need to pay for while developing the game nor does it take into account marketing, which was pretty substantial as I saw ads for this game constantly.

Where are people getting this number from? It sounds closer to the cost of the first game and not the second. Especially when they were a much smaller studio during the first and still didn't manage to keep themselves from being bought by Embracer. It just doesn't make sense as it currently stands.

In Eastern Europe devs hardly make $40K a year, so figures do match
Първоначално публикувано от CEO of Cunny:
Първоначално публикувано от Seryuu:
The game made over 60 millions in just the first day. It is going to be a financial success without a doubt.
It didn't make 60 million. It sold 60 million based on their claims, which can be fudged because a pre-order is technically a sale even if you cancel it later. Even then you don't get 60 million, Steam takes 30% cut and other platforms also take a cut. Aside from that physical copies are made, even if it's a much lower number these days, that eats into it. Also there's still taxes and other fees.

All that being said, their local currency is worth a lot less than USD so it likely will be profitable. Whether it sells more than the original or not for the increased budget is what Embracer will be concerned about. Lots of good franchises were discontinued despite being profitable. Embracer is looking at a good ROI, not just making back their money and a bit more for the risk they took.
This guys trying so hard to convince people that the game is a failure 🤣🤣 it already passed 3M copies sold and they gained more than expected so give up and go defend concord🤣🤣
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