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The exact amount hasn't been disclosed, but estimates suggest that the development cost could have reached up to 1 billion CZK, which is roughly $40–45 million USD.
I don't think it'll be 80 million and above since their currency is worth a lot less than USD, but somewhere in the 60-70 million range makes more sense given the scale was much larger this time around.
I think the total sales + the ESG money for having included DEI stuff will allow them to make some profits
All that being said, their local currency is worth a lot less than USD so it likely will be profitable. Whether it sells more than the original or not for the increased budget is what Embracer will be concerned about. Lots of good franchises were discontinued despite being profitable. Embracer is looking at a good ROI, not just making back their money and a bit more for the risk they took.
Since KCD2 is twice the size of the original, and a lot more polished, it makes sense that the development budget is around twice that number, so around 40 million.
We don't know at this moment how much they spent on marketing, it could be as little as the around 20 million they gave the original or as much as another 40.
Since Daniel Vavra says the game is already profitable it's probably on the lower end of that spectrum, so I would say the KCD2 total budget sits somewhere around 60 million.
No it didn't lmao. Not even close. Regional pricing combined with storefront/shelf costs removes the majority of that. On top of publisher fees.