Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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What's the budget for this game?
I keep seeing 40 million, but that seems impossible. The dev team consists of around 250 members and the game was in development somewhere between 5-6 years. Even if you average their pay to something low like 40k a year that's close to 60 million. This doesn't even take into account other things they'd need to pay for while developing the game nor does it take into account marketing, which was pretty substantial as I saw ads for this game constantly.

Where are people getting this number from? It sounds closer to the cost of the first game and not the second. Especially when they were a much smaller studio during the first and still didn't manage to keep themselves from being bought by Embracer. It just doesn't make sense as it currently stands.
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Showing 1-15 of 25 comments
Sl@da^ Feb 5 @ 2:15pm 
The budget for Kingdom Come: Deliverance 2 was in the hundreds of millions of Czech crowns. According to Warhorse Studios' CEO, Martin Frývaldský, the cost was comparable to producing a mid-budget Hollywood movie or an entire Netflix series.

The exact amount hasn't been disclosed, but estimates suggest that the development cost could have reached up to 1 billion CZK, which is roughly $40–45 million USD.
Originally posted by Sl@da^:
The budget for Kingdom Come: Deliverance 2 was in the hundreds of millions of Czech crowns. According to Warhorse Studios' CEO, Martin Frývaldský, the cost was comparable to producing a mid-budget Hollywood movie or an entire Netflix series.

The exact amount hasn't been disclosed, but estimates suggest that the development cost could have reached up to 1 billion CZK, which is roughly $40–45 million USD.
I would believe that if the original wasn't stated to have cost 36.5 million. The dev team was originally 11 people and later went up to 131 at the maximum. The dev team this time around was 250 from the start. Add onto this that they still need to pay other expenses as well when creating games along with marketing.

I don't think it'll be 80 million and above since their currency is worth a lot less than USD, but somewhere in the 60-70 million range makes more sense given the scale was much larger this time around.
lol
mudcrab Feb 5 @ 2:28pm 
Budget confirmed to be $100USD
Kain Feb 5 @ 2:28pm 
I have no clue. I tried to find everywhere but the closest I heard is that it cost as much as a Netflix series, which in itself is vague af.
Realistically, probably around 80 millions
I think the total sales + the ESG money for having included DEI stuff will allow them to make some profits
Kain Feb 5 @ 2:35pm 
Originally posted by mudcrab:
Budget confirmed to be $100USD
And 3 pepperoni pizzas
Kain Feb 5 @ 2:35pm 
Originally posted by LeHappiste:
Realistically, probably around 80 millions
I think the total sales + the ESG money for having included DEI stuff will allow them to make some profits
Alleged ESG money.
mudcrab Feb 5 @ 2:36pm 
Originally posted by Kain:
Originally posted by LeHappiste:
Realistically, probably around 80 millions
I think the total sales + the ESG money for having included DEI stuff will allow them to make some profits
Alleged ESG money.
dont tell me those were ESG pizzas!
Kain Feb 5 @ 2:37pm 
Originally posted by mudcrab:
Originally posted by Kain:
Alleged ESG money.
dont tell me those were ESG pizzas!
Hummm you might be unto something. I would def sell out for pizza.
mudcrab Feb 5 @ 2:39pm 
Originally posted by Kain:
Originally posted by mudcrab:
dont tell me those were ESG pizzas!
Hummm you might be unto something. I would def sell out for pizza.
I sell my soul for pizza every weekend
Seryuu Feb 5 @ 2:44pm 
The game made over 60 millions in just the first day. It is going to be a financial success without a doubt.
Originally posted by Seryuu:
The game made over 60 millions in just the first day. It is going to be a financial success without a doubt.
It didn't make 60 million. It sold 60 million based on their claims, which can be fudged because a pre-order is technically a sale even if you cancel it later. Even then you don't get 60 million, Steam takes 30% cut and other platforms also take a cut. Aside from that physical copies are made, even if it's a much lower number these days, that eats into it. Also there's still taxes and other fees.

All that being said, their local currency is worth a lot less than USD so it likely will be profitable. Whether it sells more than the original or not for the increased budget is what Embracer will be concerned about. Lots of good franchises were discontinued despite being profitable. Embracer is looking at a good ROI, not just making back their money and a bit more for the risk they took.
The development budget of the original game was around 16-18 million dollars, that 36.5 million figure people cite is the full total budget when you add the marketing budget.

Since KCD2 is twice the size of the original, and a lot more polished, it makes sense that the development budget is around twice that number, so around 40 million.

We don't know at this moment how much they spent on marketing, it could be as little as the around 20 million they gave the original or as much as another 40.

Since Daniel Vavra says the game is already profitable it's probably on the lower end of that spectrum, so I would say the KCD2 total budget sits somewhere around 60 million.
Last edited by guardianjavier; Feb 6 @ 7:58am
Originally posted by Seryuu:
The game made over 60 millions in just the first day. It is going to be a financial success without a doubt.

No it didn't lmao. Not even close. Regional pricing combined with storefront/shelf costs removes the majority of that. On top of publisher fees.
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