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Докладване на проблем с превода
The issue was that nvidia shaders cache was kind of "bloated".
What helped me, step by step:
Open Nvidia Control Panel -> Shader Cache Size -> Disable
Restart your PC
Navigate "C:\Users\Your_Username\AppData\Local\NVIDIA\GLCache" and delete everything inside the folder
Navigate "C:\Users\Your_Username\AppData\LocalLow\NVIDIA\DXCache" and delete everything inside the folder
Navigate "C:\Users\Your_Username\AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache" and delete everything inside the folder
Open "Disk Cleanup" tool (windows built-in) -> check "DirectX texture builder cache" -> Ok -> Delete
Open Nvidia Control Panel -> Shader Cache Size -> Set to -> Default / 10 GB / 100 GB (select 100 GB only if you have more than 0.5 TB free space on the system drive)
Restart your PC
Start KCD2, let the game compile new shaders for a while (don't ALT + TAB)
Profit
Video that I used (it's in Russian, so, I made the step by step guide above^): https://www.youtube.com/watch?v=mQ7qu8Zvei0&list=LL&index=2
Regarding the link, that is for RAM. I don't think this issue has anything to do with RAM to be honest. Might be VRAM instead.
Me nether. I have 572.16 too. I think we have to wait update
I just defaulted to running it with vsynch now, so far no significant drops but it's locked at 30 fps and I'm scaling them up with frame gen
Devs in the future should learn that you dont needto fix memory leaks just make a s hitty save system where if you want to save in the middle of playing you have to close the game and reload.... bingo, no more memory leaks from playing for hours
Use mod
Never mind, eventually it degraded anyway, just took more time to happen