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Now that's sad.
It's represented well here, if you have 2+ people around you when one strikes at you and you perfect block/riposte him, the other wil take a swing and it can turn into a perfect block war. IT's after the enemies start getting ACTUAL sword combos that this becomes problematic, due to not being able to block it and depending on the weapon, harder to evade.
gooners be gooning
Try attacking a bandit camp before learning master strike and see what happens in both games. I don't play KCD1 with master strike anyways, it makes combat trivial in non-hardcore.
Did that in KCD1, combat was fine until the guy taught me how to parry. Then I was just a menace. I went into a town and slaughtered everyone, guards included, but died in the long run of things, but the body count was massive. Parry, poke, parry, poke, it was stupid and despite me trying to convince myself not to do it, it was too useful not to. Luckily, the slow down effect in KCD2 isn't as noticeable and doesn't let you do stupid things like that, plus the AI is generally more responsive/smarter.
this is in the game files:
Curiously I also found this:
C:\Program Files (x86)/Steam/steamapps/common/KingdomComeDeliverance2/Data/Tables.pak/Libs/Tables/rpg/
Pretty sure you could bang three chicks in the first game.
KCD2 literally copy and pasted some of the XML files from KCD1, including their hardcore mode, and contains KCD1 script files and such.
It means that hardcore mode is referenced in the code.
I looked in the perk xml file and there's a total of 326 perks for this file, and there is a perk2 exclusivity xml file which has 8 more perks (DLCs?)