Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Combat is too easy
I just killed 4 bandits at a camp right after the tutorial, barely any struggle. In the first game they'd have bumrushed me or at least blocked my attacks but here they're going one at a time, and the archer was missing arrow shots from like 20 feet away. I know the devs probably did this to make the game more appealing for new players, and I hope that hardcore mode eventually brings back KCD1's combat AI. Or at least someone mods it in.
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Showing 1-15 of 44 comments
Heeey calm down bro gotta let all the Femb0ys who are so excited about this new addition catchup otherwise they won't make it to the gay scene because they're still struggling with it even when made easier :lunar2019crylaughingpig:
Teckny Feb 5 @ 11:42am 
More woke and more easier for all the ones who refund the first one cause it was too hard for them, nice evolution here, pass
Bordric Feb 5 @ 11:43am 
Yeah they dumbed it down to lowest level possible. Just over head a few times everyone dies.
Drako110 Feb 5 @ 11:44am 
Originally posted by ᚺᛉᚹᛊᚱᛒ0ᚱᛊᚤᚢ:
Heeey calm down bro gotta let all the Femb0ys who are so excited about this new addition catchup otherwise they won't make it to the gay scene because they're still struggling with it even when made easier :lunar2019crylaughingpig:
Really?
Now that's sad.
"In the first game they would of bumrushed me." No, in the first game you would of parried and poked them in the head, taking advantage of the bullet time parries and master strikes. KCD1 wasn't hard, KCD2 isn't hard, but they are designed to have semi-realistic sword combat and despite what you may or may not think, soldiers didn't swarm you like they do heros in a move. Friendlies were taken into consideration because numbers=king, so an out of position individual gets hit from a lot of sides, where as someone moving constantly is harder to hit.

It's represented well here, if you have 2+ people around you when one strikes at you and you perfect block/riposte him, the other wil take a swing and it can turn into a perfect block war. IT's after the enemies start getting ACTUAL sword combos that this becomes problematic, due to not being able to block it and depending on the weapon, harder to evade.
thats what you get, when you let gamers influence your vision..... thy added more gooner things tho.... 1st game had only one chick, this time around big mommy milkers are everywhere ....production money well spent (-_-)

gooners be gooning
Originally posted by Kashra Fall:
"In the first game they would of bumrushed me." No, in the first game you would of parried and poked them in the head, taking advantage of the bullet time parries and master strikes

Try attacking a bandit camp before learning master strike and see what happens in both games. I don't play KCD1 with master strike anyways, it makes combat trivial in non-hardcore.
Last edited by Wang Shouyi 13 spices; Feb 5 @ 12:13pm
Originally posted by azn_p:
Originally posted by Kashra Fall:
"In the first game they would of bumrushed me." No, in the first game you would of parried and poked them in the head, taking advantage of the bullet time parries and master strikes

Try attacking a bandit camp before learning master strike and see what happens in both games. I don't play KCD1 with master strike anyways, it makes combat trivial in non-hardcore.

Did that in KCD1, combat was fine until the guy taught me how to parry. Then I was just a menace. I went into a town and slaughtered everyone, guards included, but died in the long run of things, but the body count was massive. Parry, poke, parry, poke, it was stupid and despite me trying to convince myself not to do it, it was too useful not to. Luckily, the slow down effect in KCD2 isn't as noticeable and doesn't let you do stupid things like that, plus the AI is generally more responsive/smarter.
Originally posted by azn_p:
I just killed 4 bandits at a camp right after the tutorial, barely any struggle. In the first game they'd have bumrushed me or at least blocked my attacks but here they're going one at a time, and the archer was missing arrow shots from like 20 feet away. I know the devs probably did this to make the game more appealing for new players, and I hope that hardcore mode eventually brings back KCD1's combat AI. Or at least someone mods it in.
You already skilled and leveled up Henry in KCD1. So obviously you know how to fight. You've "got gud".
Last edited by Drunk Rambo {The Dirty Dozen}; Feb 5 @ 12:16pm
Kai Feb 5 @ 12:17pm 
Originally posted by Drunk Rambo {The Dirty Dozen}:
Originally posted by azn_p:
I just killed 4 bandits at a camp right after the tutorial, barely any struggle. In the first game they'd have bumrushed me or at least blocked my attacks but here they're going one at a time, and the archer was missing arrow shots from like 20 feet away. I know the devs probably did this to make the game more appealing for new players, and I hope that hardcore mode eventually brings back KCD1's combat AI. Or at least someone mods it in.
You already skilled and leveled up Henry in KCD1. So obviously you know how to fight. You've "got gud".


this is in the game files:
<?xml version="1.0" encoding="us-ascii"?> <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="database.xsd"> <game_modes version="1"> <game_mode game_mode_id="1" game_mode_name="normal" /> <game_mode game_mode_id="2" game_mode_name="hardcore" player_perk_id="1e53b07d-8012-44b1-ace6-3504558f04aa" /> </game_modes> </database>

Curiously I also found this:
C:\Program Files (x86)/Steam/steamapps/common/KingdomComeDeliverance2/Data/Tables.pak/Libs/Tables/rpg/

<?xml version="1.0" encoding="us-ascii"?> <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="../database.xsd"> <genders version="1"> <gender gender_id="0" gender_name="not-defined" /> <gender gender_id="1" gender_name="male" /> <gender gender_id="2" gender_name="female" /> <gender gender_id="3" gender_name="unisex" /> </genders> </database>
Last edited by Kai; Feb 5 @ 12:19pm
Originally posted by Kai:
Originally posted by Drunk Rambo {The Dirty Dozen}:
You already skilled and leveled up Henry in KCD1. So obviously you know how to fight. You've "got gud".


this is in the game files:
<?xml version="1.0" encoding="us-ascii"?> <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="database.xsd"> <game_modes version="1"> <game_mode game_mode_id="1" game_mode_name="normal" /> <game_mode game_mode_id="2" game_mode_name="hardcore" player_perk_id="1e53b07d-8012-44b1-ace6-3504558f04aa" /> </game_modes> </database>
That's just gobbledegook to me, what does it mean?
Originally posted by AllanWake™:
1st game had only one chick

Pretty sure you could bang three chicks in the first game.
Kai Feb 5 @ 12:20pm 
Originally posted by Drunk Rambo {The Dirty Dozen}:
Originally posted by Kai:


this is in the game files:
<?xml version="1.0" encoding="us-ascii"?> <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="database.xsd"> <game_modes version="1"> <game_mode game_mode_id="1" game_mode_name="normal" /> <game_mode game_mode_id="2" game_mode_name="hardcore" player_perk_id="1e53b07d-8012-44b1-ace6-3504558f04aa" /> </game_modes> </database>
That's just gobbledegook to me, what does it mean?
It means they wrote down hardcore mode as a gamemode but didn't implement them for some reason.

KCD2 literally copy and pasted some of the XML files from KCD1, including their hardcore mode, and contains KCD1 script files and such.
Last edited by Kai; Feb 5 @ 12:20pm
Originally posted by Drunk Rambo {The Dirty Dozen}:
Originally posted by Kai:


this is in the game files:
<?xml version="1.0" encoding="us-ascii"?> <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="database.xsd"> <game_modes version="1"> <game_mode game_mode_id="1" game_mode_name="normal" /> <game_mode game_mode_id="2" game_mode_name="hardcore" player_perk_id="1e53b07d-8012-44b1-ace6-3504558f04aa" /> </game_modes> </database>
That's just gobbledegook to me, what does it mean?

It means that hardcore mode is referenced in the code.
Kai Feb 5 @ 12:21pm 
I'm looking for that xml file that determines the AI 'parrying' and master strike chance, wondering if they are still using the same % system.

I looked in the perk xml file and there's a total of 326 perks for this file, and there is a perk2 exclusivity xml file which has 8 more perks (DLCs?)
Last edited by Kai; Feb 5 @ 12:23pm
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Date Posted: Feb 5 @ 11:32am
Posts: 44