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Enemies take turns in this game, when in a group fight enemies don't just gang up on you all at once, you'll get the odd flanker or archer but that's why positioning matters.
This game has dodge and a pathetic watered down master strike that, SURPRISE!, every enemy can do perfectly so you are going to end up in a parry war with some bandit who somehow gets an unblockable attack every few seconds.
You either didn’t play the first game or you haven’t played it in a while
I finished the first one two days before this one released and I feel the same way about it. Every bandit and beggar in the first game could use masterstrike, which was really unblockable most of the times, so while its still strange that every noob can do parry and reposte, this does not lead to automatic damage taken anymore, but can be reversed....until someone looses stamina or something.
Not perfect for sure, but in my opinion better than in the first game.
Go learn sword combos from tom cat and you can do the same those bandits are doing. Wanna get into a perfect block war? You can do that, but it's the same as two rookie pilots in war thunder just doing loop-de-loops trying to hit one another.
Regardless It is a simulation game, not a combat game. If you expected to be hacking enemies by dozens try devil may cry.
Swordfight versus multiple opponents is never easy and game depicts this very accurately. HEMA fundamentals work like a charm. If you get flanked, you are screwed, that is by design and intentional.
Only way to fight multiple opponents is not to get flanked and keep your target between you and other opponents AT ALL times. Which is same tactics you would use in historical fencing should you be so unfortunate to get into that kind of disadvantage.
If one enemy gets closer to you then your target, you switch and keep THAT enemy between you and others.
It will get easier as you get better armor, since in this game armor actually works and literally makes a difference between being stabbed to death and brushing it off as if nothing happened, just as armor worked historically.
Game is hard and you either accept it and play it as intended or go play something else since you will not have a good time.
Also - as ironical as it is - your statement that it is better to shoot poison arrows is actually correct. Ofcourse that ranged weapons are superior. This is why people today carry guns and not swords.
Now this applies for 1 v 3 scenarios. If you get into actual skirmishes where you have allies (like battle of Pribislavitz in the first game) - again just do what soldiers in medieval times would do. Stab anyone who is occupied by fighting osmeone else in the back, never stop and try to fence in the frontline and use numbers to your advantage.
Again, this is simulation game, not an action game.
They actually don't. Warhorse made them passive compared to KCD1 because fighting multiple enemies when they're outside your field of view and it's constantly locking onto them is the absolute worst part of the combat system. They didn't fix it -- they just put a bandaid on it.