Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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cifrelettere 5 FEB a las 5:44 a. m.
5
2
2
Unfortunately combat still kinda sucks
Looks like the developers slowed down combat and made enemies purposely not flank you to hide the fact that the combat at its core is still pretty crappy. It feels awkward and I'm still not sure why some stuff counts as hits while others don't. It still feels like I'm stabbing a mannequin. Lack of peripheral vision is still an issue. Lack of depth perception is still an issue.

The lock-on mechanism was made softer to facilitate switching enemies easier, except now sometimes I lose the lock-on or switch enemies when I don't want to just by trying to get my swings in the right place.

I get what the developers are going for, but it simply does not work properly in a first-person video game like this. The fact that I swing and my weapon inherently must swing from one side afterward may be 'realistic' (it's really not since it implies that people only ever fought this way and every attack is on invisible rails) but the lack of kinesthesia or really any kind of feedback besides a red direction indicator switching on makes it feel super clunky still. It seems like grapples and such are mostly removed, but the game still has a big issue with attack animations being overly long so that it feels like the player is trapped in a series of cutscenes rather than a sword fight.

It should've been scrapped for a more organic system like Mordhau or even Mount and Blade because for as frustrating and problematic as the combat is, even at its best it's not any more fun than those games anyway.

Game is otherwise super cool and polished but the combat system just sucks. Sorry devs. If y'all make KCD3 please just rebuild it from the ground up.
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Mostrando 16-30 de 96 comentarios
Anton Chigurh 5 FEB a las 10:49 a. m. 
3
Git gud, actually they made it way too easy
Última edición por Anton Chigurh; 5 FEB a las 10:49 a. m.
Kashra Fall 5 FEB a las 10:49 a. m. 
Enemies definitely flank you, but they don't go out of their way to push their teammates over to flank you. IT is all your positioning, but I had to fight 3 bandits last night and it wasn't 1,1,1, it was perfect blocking 3 different spots every few seconds, it's when you get the ones you can't perfect block that this becomes a problem, especially when you still don't have any armor of note lol.
Brock Samson 5 FEB a las 11:09 a. m. 
Its so much more straightforward than the first title. I would have to disagree with you. If they made it any simpler it would be skyrim, and that WOULD suck.
BingusDingus 5 FEB a las 11:12 a. m. 
3
Completely disagree, combat feels incredibly fluid compared to the first game, actually feels like I'm dueling someone.
Enemies take turns in this game, when in a group fight enemies don't just gang up on you all at once, you'll get the odd flanker or archer but that's why positioning matters.
Última edición por BingusDingus; 5 FEB a las 11:13 a. m.
JacobocaJ 5 FEB a las 11:16 a. m. 
2
Publicado originalmente por BingusDingus:
Completely disagree, combat feels incredibly fluid compared to the first game, actually feels like I'm dueling someone.
Enemies take turn in this game, when in a group fight enemies don't just gang up on you all at once, you'll get the odd flanker or archer but that's why positioning matters.
The combat has been dumbed down to an almost unrecognizable state. You could thrust, do different counters off of a master strike, combo from master strikes, feint, the list goes on.

This game has dodge and a pathetic watered down master strike that, SURPRISE!, every enemy can do perfectly so you are going to end up in a parry war with some bandit who somehow gets an unblockable attack every few seconds.

You either didn’t play the first game or you haven’t played it in a while
Kryten 5 FEB a las 11:20 a. m. 
Publicado originalmente por JacobocaJ:
Publicado originalmente por BingusDingus:
Completely disagree, combat feels incredibly fluid compared to the first game, actually feels like I'm dueling someone.
Enemies take turn in this game, when in a group fight enemies don't just gang up on you all at once, you'll get the odd flanker or archer but that's why positioning matters.
The combat has been dumbed down to an almost unrecognizable state. You could thrust, do different counters off of a master strike, combo from master strikes, feint, the list goes on.

This game has dodge and a pathetic watered down master strike that, SURPRISE!, every enemy can do perfectly so you are going to end up in a parry war with some bandit who somehow gets an unblockable attack every few seconds.

You either didn’t play the first game or you haven’t played it in a while

I finished the first one two days before this one released and I feel the same way about it. Every bandit and beggar in the first game could use masterstrike, which was really unblockable most of the times, so while its still strange that every noob can do parry and reposte, this does not lead to automatic damage taken anymore, but can be reversed....until someone looses stamina or something.
Not perfect for sure, but in my opinion better than in the first game.
Kashra Fall 5 FEB a las 11:21 a. m. 
Publicado originalmente por JacobocaJ:
Publicado originalmente por BingusDingus:
Completely disagree, combat feels incredibly fluid compared to the first game, actually feels like I'm dueling someone.
Enemies take turn in this game, when in a group fight enemies don't just gang up on you all at once, you'll get the odd flanker or archer but that's why positioning matters.
The combat has been dumbed down to an almost unrecognizable state. You could thrust, do different counters off of a master strike, combo from master strikes, feint, the list goes on.

This game has dodge and a pathetic watered down master strike that, SURPRISE!, every enemy can do perfectly so you are going to end up in a parry war with some bandit who somehow gets an unblockable attack every few seconds.

You either didn’t play the first game or you haven’t played it in a while

Go learn sword combos from tom cat and you can do the same those bandits are doing. Wanna get into a perfect block war? You can do that, but it's the same as two rookie pilots in war thunder just doing loop-de-loops trying to hit one another.
BingusDingus 5 FEB a las 11:24 a. m. 
Publicado originalmente por Kryten:
Publicado originalmente por JacobocaJ:
The combat has been dumbed down to an almost unrecognizable state. You could thrust, do different counters off of a master strike, combo from master strikes, feint, the list goes on.

This game has dodge and a pathetic watered down master strike that, SURPRISE!, every enemy can do perfectly so you are going to end up in a parry war with some bandit who somehow gets an unblockable attack every few seconds.

You either didn’t play the first game or you haven’t played it in a while

I finished the first one two days before this one released and I feel the same way about it. Every bandit and beggar in the first game could use masterstrike, which was really unblockable most of the times, so while its still strange that every noob can do parry and reposte, this does not lead to automatic damage taken anymore, but can be reversed....until someone looses stamina or something.
Not perfect for sure, but in my opinion better than in the first game.
The only people in the first game that could masterstrike were knights, I just finished playing it and I know. The reason combat feels easy is because you're still at the start of the game, combat gets harder once you start fighting actual soldiers. Try attacking the town guard.
raeliss 5 FEB a las 11:50 a. m. 
For me opponent movements and swings during combats looks extremely funny and unrealistic. If you are agains two or more opponents it is even more visible. Everybody look like a puppet. With all the motion capturing and how the game looks amazing as a whole, the whole combat system is quite a poor to watch.
Última edición por raeliss; 5 FEB a las 11:51 a. m.
GuNNuP 5 FEB a las 11:52 a. m. 
Publicado originalmente por Joew:
STILL? Combat is much worst than the first one. Trash this game.
yeah it's not as complex and made for better controller support, the combat though feels better because of this. In my opinion. Still more complex than most action RPGs.
Raywhisper 5 FEB a las 11:52 a. m. 
Oh no. You mean to tell me that if you are facing more then one opponent, thy actually do the logical thing taht every sword combatant do and try to flank you? Oh no...

Regardless It is a simulation game, not a combat game. If you expected to be hacking enemies by dozens try devil may cry.

Swordfight versus multiple opponents is never easy and game depicts this very accurately. HEMA fundamentals work like a charm. If you get flanked, you are screwed, that is by design and intentional.

Only way to fight multiple opponents is not to get flanked and keep your target between you and other opponents AT ALL times. Which is same tactics you would use in historical fencing should you be so unfortunate to get into that kind of disadvantage.

If one enemy gets closer to you then your target, you switch and keep THAT enemy between you and others.

It will get easier as you get better armor, since in this game armor actually works and literally makes a difference between being stabbed to death and brushing it off as if nothing happened, just as armor worked historically.

Game is hard and you either accept it and play it as intended or go play something else since you will not have a good time.

Also - as ironical as it is - your statement that it is better to shoot poison arrows is actually correct. Ofcourse that ranged weapons are superior. This is why people today carry guns and not swords.

Now this applies for 1 v 3 scenarios. If you get into actual skirmishes where you have allies (like battle of Pribislavitz in the first game) - again just do what soldiers in medieval times would do. Stab anyone who is occupied by fighting osmeone else in the back, never stop and try to fence in the frontline and use numbers to your advantage.

Again, this is simulation game, not an action game.
Crim 5 FEB a las 5:45 p. m. 
Ya this has been the worst action combat I have ever experienced
W0RDET3RN1TY 5 FEB a las 8:48 p. m. 
The game sucks. Nothing to do between points of interest. Combat sucks. It’s just a walking/dialogue simulator.
cifrelettere 5 FEB a las 8:59 p. m. 
Publicado originalmente por Raywhisper:
Oh no. You mean to tell me that if you are facing more then one opponent, thy actually do the logical thing taht every sword combatant do and try to flank you? Oh no...

They actually don't. Warhorse made them passive compared to KCD1 because fighting multiple enemies when they're outside your field of view and it's constantly locking onto them is the absolute worst part of the combat system. They didn't fix it -- they just put a bandaid on it.
Kryten 6 FEB a las 12:19 a. m. 
Not sure why you say its different, but I get flanked a lot when fighting. Just had a brawl with three bandits and I really needed to work a lot to not have them attack me from the side all the time.
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Publicado el: 5 FEB a las 5:44 a. m.
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