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But i'll get there soon!
LOL he even hurts you while blocking. TRASH
Initiating the striking is seemingly useless, you only have two options now, Left or Right. Attacking into the weapon it gets parried, attacking the weak side you get 'Master striked' which can't be countered?
So now the combat is just block, parry, block, parry, block, parry, back out for stamina, and repeat?
Maybe I'm not far enough in, but in KC1 the only things that would do damage were combos, and that was the entire dance of combat. Taking them out and entirely removing the option for upward attacks is really disappointing.
Overall, I like questing and exploring, finding those hidden treasures and places and overall a good story. So apart from combat near perfect.
KCD1 best part was to take a 5 man Cuman camp out on your own!
https://youtu.be/u_3-mDVm6i4?feature=shared
A huge part of the game that makes, or should make it enjoyable, is the combat system. Using exploits to avoid the system doesn't make it any better or more fun to play, at all.
Everyone keeps saying the KCD1 Riposte made the first game's combat worse, but you could simply not exploit it, the system still had more variety and depth. There's no way to get more depth out of the new system, even if you learn more combos later on, the basic structure is cut in half from the first.
How very helpful ,, ty
regarding combos, click once and only once to strike, timing is important as it is for blocking. you want to click just after your strike lands (the game says as it lands, but that does not leave enough time for direction inputs, so i have had better luck with after.)
also for that first combo, the left right left one, you dont need to do any direction inputs. the way the sword works is that when you swing from the left, your sword then ends up on the right since you swung it in that direction. so the combo just requires clicking at the right time 3 times in a row, if you start from the left or right position.
- I'm outnumbered badly, so I can only land one maybe two hits in a row, before being interrupted by another attacker.
- In a duel with an enemy around or above my skill levels: Literally 0% chance the game will let me get 3 hits in a row, they'll always counter one.
- In a duel with an enemy below my skill levels: I'll chop them down in two hits, combo is overkill.
IMO combat improved in KCD2 thanks to:
- Counter/riposte become the main pillars of the combat, giving combat a better rythm (no more enemies looking at you for minutes as in KCD1)
- Then we have the dodge move, pretty much a better version of countering because you are more likely to land a counter after, but it's more risky as dodging too close or in the wrong direction gets you hit.
- And finally, the master strike is so much better in KCD2. It's actually quite difficult to pull off consistently, so when taken altogether with the fast paced counter/riposte combat, dodging to land better hits, and masterstriking, combats in KCD2 feel pretty intense and cool when you come one top of a rough engagement.
But getting back to the point: Combos are useless. Unless you depleted your opponent's stamina as someone wrote, but in this case they're already as good as dead anyway, no need to combo just bash them down.