Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Statistiche:
Combos still nearly impossible?
I've hundreds of hours in KCD1. Enjoyed it. Also enjoyed the fighting. But I have never been able to pull off a combo attack. Even during training with Bernard I just flailed the sword around until I accidently made a combo.

I should add that I play on PC. I've heard it's easier with a controller.

I'm now having the same problem. During my training with Tomcat it took me 15 minutes to get a correct combo. The first strike is always correct, the second mostly, the third almost never.

Anyone having more luck?
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You just have to attack in the right direction as soon as the previous lands, combos rely on back to back attacks. Sadly they're still just as pointless later on as in the first game because most enemies won't give you time to finish even the smallest of combos.
Messaggio originale di Kona:
Messaggio originale di makbthemf:
Combos were imposible only on Hardcore in KCD1, Hardcore for KCD2 would be released in spring. So we don't know actually.
You could do combos in hardcore. Wasn't that hard.
Only if you were engaged in 1on1 combat, and had an opportunity to lower your opponent's stamina amount. In any other case, even unarmed vagabonds with pitchforks would block your 2-3 strike to break the combo. So maces, perk "headcracker" and blunt strikes in the head were the best Jindřich's friends)
I'm still struggling doing combos (i got really good at it in kcd1).
But i'll get there soon!
Messaggio originale di RGBeanie_YT:
Messaggio originale di GoatHobo:


Hey try my video, might explain it a bit more for ya!
https://www.youtube.com/watch?v=G5ht4aCDePw&ab_channel=GoatHobo

♥♥♥♥ that guy, he asks you to hit up right left but keeps saying I'm not, even though I am. Bug number #501

LOL he even hurts you while blocking. TRASH
Taking away the lower points of the combat star just defeats the purpose of using it at all. The 'combo' now is just left clicking three times, which is no different than Skyrim hack and slash mechanics.

Initiating the striking is seemingly useless, you only have two options now, Left or Right. Attacking into the weapon it gets parried, attacking the weak side you get 'Master striked' which can't be countered?

So now the combat is just block, parry, block, parry, block, parry, back out for stamina, and repeat?

Maybe I'm not far enough in, but in KC1 the only things that would do damage were combos, and that was the entire dance of combat. Taking them out and entirely removing the option for upward attacks is really disappointing.
KCD1 combat took a long time to get used to and then it was too simple but still better than KCD2. In KCD2 on PC combat lacks depth, any. On top the aiming and timing is completely off plus depth perception is harder to get used to. Combos are impossible. Try to move left, aim shows right etc. Even then I still succeed in training?????
Overall, I like questing and exploring, finding those hidden treasures and places and overall a good story. So apart from combat near perfect.
KCD1 best part was to take a 5 man Cuman camp out on your own!
Just use bow, easy wins, especially if you exploit the broken AI

https://youtu.be/u_3-mDVm6i4?feature=shared
Messaggio originale di RGBeanie_YT:
Just use bow, easy wins, especially if you exploit the broken AI

https://youtu.be/u_3-mDVm6i4?feature=shared
Yeah make the game more enjoyable by just using exploits to win every conflict, makes sense.
A huge part of the game that makes, or should make it enjoyable, is the combat system. Using exploits to avoid the system doesn't make it any better or more fun to play, at all.
Everyone keeps saying the KCD1 Riposte made the first game's combat worse, but you could simply not exploit it, the system still had more variety and depth. There's no way to get more depth out of the new system, even if you learn more combos later on, the basic structure is cut in half from the first.
Messaggio originale di RGBeanie_YT:
Messaggio originale di GoatHobo:


Hey try my video, might explain it a bit more for ya!
https://www.youtube.com/watch?v=G5ht4aCDePw&ab_channel=GoatHobo

♥♥♥♥ that guy, he asks you to hit up right left but keeps saying I'm not, even though I am. Bug number #501
Skill issue
Messaggio originale di bylandt11:
I've hundreds of hours in KCD1. Enjoyed it. Also enjoyed the fighting. But I have never been able to pull off a combo attack. Even during training with Bernard I just flailed the sword around until I accidently made a combo.

I should add that I play on PC. I've heard it's easier with a controller.

I'm now having the same problem. During my training with Tomcat it took me 15 minutes to get a correct combo. The first strike is always correct, the second mostly, the third almost never.

Anyone having more luck?
some pretty solid youtubers have already covered your question, not sure why asking on steam comes as the best first place to answer questions about the game. Here's a place where you either have fanbois or raging / angry people due to either technical failures or disappointment with a game, any Steam forums are pretty much like that... In this case we also are having active political discussions about woke, which also fails to answer questions about the game.
Messaggio originale di Kajsa_Kavat:
Uh, the Tomcat training I did first try. Maybe it's a timing issue?

How very helpful ,, ty
Messaggio originale di makbthemf:
Combos were imposible only on Hardcore in KCD1, Hardcore for KCD2 would be released in spring. So we don't know actually.
nearly irrelavant to OP
Messaggio originale di Alhanalem DD1 Community Dev:
Combos are a lot easier than in the first game.
i find it harder
your problem is that you are holding down block. dont do that. as soon as you see the shield click the left mouse button once, you will see the shield get kind of highlighted. that means you will block the next attack.

regarding combos, click once and only once to strike, timing is important as it is for blocking. you want to click just after your strike lands (the game says as it lands, but that does not leave enough time for direction inputs, so i have had better luck with after.)

also for that first combo, the left right left one, you dont need to do any direction inputs. the way the sword works is that when you swing from the left, your sword then ends up on the right since you swung it in that direction. so the combo just requires clicking at the right time 3 times in a row, if you start from the left or right position.
I think KCD2's combat improved over KCD1, but not thanks to the combos, that are problematic for the exact same reasons as KCD1:

- I'm outnumbered badly, so I can only land one maybe two hits in a row, before being interrupted by another attacker.
- In a duel with an enemy around or above my skill levels: Literally 0% chance the game will let me get 3 hits in a row, they'll always counter one.
- In a duel with an enemy below my skill levels: I'll chop them down in two hits, combo is overkill.

IMO combat improved in KCD2 thanks to:
- Counter/riposte become the main pillars of the combat, giving combat a better rythm (no more enemies looking at you for minutes as in KCD1)
- Then we have the dodge move, pretty much a better version of countering because you are more likely to land a counter after, but it's more risky as dodging too close or in the wrong direction gets you hit.
- And finally, the master strike is so much better in KCD2. It's actually quite difficult to pull off consistently, so when taken altogether with the fast paced counter/riposte combat, dodging to land better hits, and masterstriking, combats in KCD2 feel pretty intense and cool when you come one top of a rough engagement.

But getting back to the point: Combos are useless. Unless you depleted your opponent's stamina as someone wrote, but in this case they're already as good as dead anyway, no need to combo just bash them down.
Ultima modifica da Rekhyt; 12 feb, ore 18:14
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Data di pubblicazione: 5 feb, ore 4:16
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