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What did you expect this game to be?
with 160k peak concurrent, we can safely say that they hit at least 250k sales minimum day one on just one platform. That's about 15 million gross sales, about 10.5 million after steam's cut. I think it's safe to say they will break even in about a week and then turn a consistent profit for years after. DLC sales will also contribute.
I don't think this detracts from the fact that they have proabably lost tens of thousands of sales because of their narrative choices.
Source?
Then you follow him for another hour in the forest as he asks you to "stick tight behind him" as he keeps arching his back, leaning forward on every piece of wood, branch, tree, rock or wall he finds to wait for you while repeating to stick tight behind him.
If the scenario wouldn't be so bad and the game take itself for a Kojima Fraud moviegame but the gameplay has not evolved, it's as slow, as stupid, as clunky and unrealistic, the game take the excuse of realism only to hide the face it's combat is ♥♥♥♥, then everything else has 0 realism, 0 interaction, 0 physics in a supposed "good medieval simulation" where nothing can be burnt, destroyed, you cannot even invade a village, you cannot destroy buildings in CRYENGINE, you cannot cut trees, you can't put fire to buildings nor to wheat or straw, even less to the many field of wheat / dry herbs outside.
You can't poison the waterwell with a cadaver or plain poison to weaken a town or village.
Yes. This is a medieval simulator, aaaaah yes. and i know kung fu. Not even once.
Nobody buying games cares. It doesn't matter if a game is "woke" or made by complete morons like Vavra who has an enormously inflated ego. I'd be far more critical of him based on the fact that he seems to constantly take credit for the entirety of a game's success rather than acknowledging the teams he's worked with, but this is the same guy who looked at the final script of Mafia II and said "Yeah that's good for final copy."