Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Now that Dan Vavra betray his costumers and Warhorse
what do you think will happen to the company? you think it will disband? NO way this game will make more than 40 million it already fail in my opinion i feel bad for Warhorse because i know they had great potential
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How has he betrayed anyone?

What did you expect this game to be?
Originally posted by =(e)= Lemonater47:
How has he betrayed anyone?

What did you expect this game to be?
A continuation of the first, but it has fail is all its aspects he promise the game to have better mechanics and be historically accurate and continue Henry Story. He fail warhorse as well because it has reach it market high sale point
Nothing is gonna happen. 160k peak, 100k current. In less than 24 hours, on a single platform. Good numbers for an AA game. Higher than Stalker 2.
Originally posted by Dusk of Oolacile:
Nothing is gonna happen. 160k peak, 100k current. In less than 24 hours, on a single platform. Good numbers for an AA game. Higher than Stalker 2.
It is AAA Game with an allotted 42 million for production, Warhorse became a big scale studio is not a 15 man group any more. People like me that been waiting 4 years for release were disappointed and many got a refund after launch
Why should he care? He got his payday already. Many such cases!
Originally posted by Oops, I Crapped My Pants:
Why should he care? He got his payday already. Many such cases!
That is true and it is a sad ending i hate it when it happens
Ghostpro71 Feb 4 @ 8:45pm 
My god where do you people come from?
Originally posted by simaotw:
what do you think will happen to the company? you think it will disband? NO way this game will make more than 40 million it already fail in my opinion i feel bad for Warhorse because i know they had great potential

with 160k peak concurrent, we can safely say that they hit at least 250k sales minimum day one on just one platform. That's about 15 million gross sales, about 10.5 million after steam's cut. I think it's safe to say they will break even in about a week and then turn a consistent profit for years after. DLC sales will also contribute.

I don't think this detracts from the fact that they have proabably lost tens of thousands of sales because of their narrative choices.
Stryg Feb 4 @ 8:47pm 
they probably made 150 million and they spent 40 million to make it. they likely sold 2.4 million copies even with refunds. this weekend the peak is going to be crazy.
Originally posted by Strygx:
they probably made 150 million and they spent 40 million to make it. they likely sold 2.4 million copies even with refunds. this weekend the peak is going to be crazy.

Source?
Originally posted by Schmiddy:
Originally posted by simaotw:
what do you think will happen to the company? you think it will disband? NO way this game will make more than 40 million it already fail in my opinion i feel bad for Warhorse because i know they had great potential

with 160k peak concurrent, we can safely say that they hit at least 250k sales minimum day one on just one platform. That's about 15 million gross sales, about 10.5 million after steam's cut. I think it's safe to say they will break even in about a week and then turn a consistent profit for years after. DLC sales will also contribute.

I don't think this detracts from the fact that they have proabably lost tens of thousands of sales because of their narrative choices.
What how does that math work?
Originally posted by Strygx:
they probably made 150 million and they spent 40 million to make it. they likely sold 2.4 million copies even with refunds. this weekend the peak is going to be crazy.
NO.
Brokeback mountain starting scenario, Henry Talks like a zesty man with a whistling hair on the middle of his tongue, having to spend 3 hours of tutorial following the bent naked ass of your friends across muddy swamp (you cannot write a more satyrical ghey one then this).

Then you follow him for another hour in the forest as he asks you to "stick tight behind him" as he keeps arching his back, leaning forward on every piece of wood, branch, tree, rock or wall he finds to wait for you while repeating to stick tight behind him.

If the scenario wouldn't be so bad and the game take itself for a Kojima Fraud moviegame but the gameplay has not evolved, it's as slow, as stupid, as clunky and unrealistic, the game take the excuse of realism only to hide the face it's combat is ♥♥♥♥, then everything else has 0 realism, 0 interaction, 0 physics in a supposed "good medieval simulation" where nothing can be burnt, destroyed, you cannot even invade a village, you cannot destroy buildings in CRYENGINE, you cannot cut trees, you can't put fire to buildings nor to wheat or straw, even less to the many field of wheat / dry herbs outside.

You can't poison the waterwell with a cadaver or plain poison to weaken a town or village.

Yes. This is a medieval simulator, aaaaah yes. and i know kung fu. Not even once.
Great studio, great games, I hope to see more good games from them.
I truly wonder what it's going to be like for you in 60 years, 70, or maybe 80 - I don't know you sound like you're 10 - laying on your deathbed still never having done the introspection to understand how absolutely insanely weird you come off to 99% of people on the planet with your insane grudges you've built victim complexes out of because ten years you heard the phrase "white privilege" and were so inconsolable with defensive rage that it has literally manipulated your entire belief system into becoming a point of revenge over that singular moment of emasculation.

Nobody buying games cares. It doesn't matter if a game is "woke" or made by complete morons like Vavra who has an enormously inflated ego. I'd be far more critical of him based on the fact that he seems to constantly take credit for the entirety of a game's success rather than acknowledging the teams he's worked with, but this is the same guy who looked at the final script of Mafia II and said "Yeah that's good for final copy."
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Date Posted: Feb 4 @ 8:17pm
Posts: 18