Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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WTH.? Right Mouse Button..!!
Cannot bind Right Mouse button to walk forward or anything. Unable to play because of this problem. Gutted to say the least..
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Beiträge 115 von 48
SAME. SUCKS.
There was a workaround for KCD, IIRC...
Same
for the KCD alphas there was a workaround. A separate binding software. in final version it worked how it should.

Hmm now in KCD2 same issue. Seems there's a hidden RightMouse setting that blocks forward
I deleted all entries and RMB can be assigned to every action.
Except FORWARD MOVEMENT. (doubled action warning, saving impossible).

Obviously RMB is hardcoded somewhere.
Zuletzt bearbeitet von BRAN; 4. Feb. um 12:09
Same here! Right mouse button won't work on FORWARD.
100% RMB (forward) conditioned after decades.
Cannot play without it.
What game started you on RMB forward movement, because I cannot even fathom using RMB for that?
Ursprünglich geschrieben von Leper:
What game started you on RMB forward movement, because I cannot even fathom using RMB for that?
Best question ever asked. I don't remember anymore.
I have a feeling it was a default setting for a 3D AMIGA game?
Okay, now i'm curious why would you bind forward movement on the right mouse button?

It's an honest question.
Ursprünglich geschrieben von Lordofriva:
Okay, now i'm curious why would you bind forward movement on the right mouse button?

It's an honest question.

You do A LOT of forward walking in games like this, right?
So your left hand covers a big portion of your keyboard blocking essential keys and is kept busy and glued to W key by doing so A LOT. I don't like that.
While, at the same time your right middle finger is on your right mouse button hovering and wasting a lot of time time.
So why not using your right middle finger for such a dull and continous action.

Basically, FW on right mouse button frees up your left hand for quick actions and your right hand is on your mouse all the time anyway.

Makes sense to me since 1992 or even earlier since Atari ST times.
It's hardwired in my brain and a messy key binding script kills the fun for me.
I don't want to have to think about what buttons to push when things get funky.

I returned KCD because of that, will repurchase, when it's fixed.
Ursprünglich geschrieben von erbsbischof:
Ursprünglich geschrieben von Lordofriva:
Okay, now i'm curious why would you bind forward movement on the right mouse button?

It's an honest question.

You do A LOT of forward walking in games like this, right?
So your left hand covers a big portion of your keyboard blocking essential keys and is kept busy and glued to W key by doing so A LOT. I don't like that.
While, at the same time your right middle finger is on your right mouse button hovering and wasting a lot of time time.
So why not using your right middle finger for such a dull and continous action.

Basically, FW on right mouse button frees up your left hand for quick actions and your right hand is on your mouse all the time anyway.

Makes sense to me since 1992 or even earlier since Atari ST times.
It's hardwired in my brain and a messy key binding script kills the fun for me.
I don't want to have to think about what buttons to push when things get funky.

I returned KCD because of that, will repurchase, when it's fixed.

Heh, interesting, thank you for sharing your thoughts on the matter.

It's a fascinating thing how humans can get used to very different things, like having inverted mouse look as well.

Though I am one of the evil contrarians, I hope the issue get's fixed, that really should not be a reason for exclusion and rebinding action should be doable according to any wishes in a professionally made game.
Zuletzt bearbeitet von Lordofriva; 6. Feb. um 8:09
I would personally like to map RMB to the "use/activate" command, and MMB to "block", but it seems I can't. So right now I have to block with RMB and activate with MMB... If anyone had a solution (like which specific command should be unbound...) I'd appreciate it.
Ursprünglich geschrieben von Leper:
What game started you on RMB forward movement, because I cannot even fathom using RMB for that?
This dates us, but a lot of older games first used RMB as forward. WASD was not a thing in early shooters. Hell, I remember playing Wolfenstein with arrow keys!
Ursprünglich geschrieben von Edges:
Ursprünglich geschrieben von Leper:
What game started you on RMB forward movement, because I cannot even fathom using RMB for that?
This dates us, but a lot of older games first used RMB as forward. WASD was not a thing in early shooters. Hell, I remember playing Wolfenstein with arrow keys!

Exactly. Wolfenstein, Spear of destiny, Doom 1, Duke Nukem 3D, Terminator Rampage, Rise of the triads...

Messing up RMB seems to be a thing nowadays.
Even in STALKER2 the had the RMB hardwired to "throw bolts" and it couldn't be remapped. Hasn't been fixed since...
Finished the game with clumsy workarounds.
Not willing to do that again. Spoils everything for me.
Returned KCD and it was refunded.

Yes, it's that big of a deal.
Ursprünglich geschrieben von SgtSlap:
Cannot bind Right Mouse button to walk forward or anything. Unable to play because of this problem. Gutted to say the least..
Move forward is the W key
Right mouse button is your blocking button
Ursprünglich geschrieben von 2GenL:
Ursprünglich geschrieben von SgtSlap:
Cannot bind Right Mouse button to walk forward or anything. Unable to play because of this problem. Gutted to say the least..
Move forward is the W key
Right mouse button is your blocking button

That's really helpful. Are you in IT?
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