Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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L Feb 4 @ 7:09am
Haptic feedback dualsense ???
Is there the haptic feedback of the dual sense controller supported on PC or should it be taken on ps5 for it?
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Showing 1-14 of 14 comments
stickydude Feb 4 @ 10:12am 
There's full support, haptic feedback + adaptive triggers
zralocak Feb 11 @ 11:57am 
That's really awesome if that's true, sometimes is nice to sit back and play casually with PS5 controller, even more with its features you know....
Originally posted by stickydude:
There's full support, haptic feedback + adaptive triggers
Foxrun Feb 11 @ 11:57am 
Yep.
EricHVela Feb 11 @ 12:08pm 
Great to know! Anticipating the game even more.
zralocak Feb 11 @ 12:47pm 
I just tested it, it's much better to turn off the steam input (it could work i dunno) and just let the game to figure it out, I have see the bow adaptive triggers and low stamina difference in adaptive triggers + flashing the controller collors acordingly to the stamina bar depleting... it's just well implemented on the PC from the PS5, i always want to see this
chuliu Feb 27 @ 5:32am 
So there is indeed haptic feedback support? I see there is support for adaptive triggers and light bar. I don:t see anything aboubt haptic feedback in the settings...
zralocak Feb 27 @ 7:55am 
I would say it's much "fancier" then in games that says it has only adaptive triggers and not haptic feedback, those games have just basic vibrations...
As what i feel in this game (KCD2) as you sprint i think basic vibration to haptic universal conversion would not deliver this fast exact response...

As on the PLAION:
"Does Kingdom Come: Deliverance II Support PlayStation DualSense Controller Features? 
Yes. KCDII supports Adaptive Triggers and Haptic Feedback on the DualSense controller."

https://support.plaion.com/en/games/kingdomcome2/article/301-Kingdom-Come-Deliverance-II-FAQ/

So now I would say definitely. :)
Originally posted by chuliu:
So there is indeed haptic feedback support? I see there is support for adaptive triggers and light bar. I don:t see anything aboubt haptic feedback in the settings...
If only it supported gyro it would be perfect. Would be so great for archery.

Still, I love the haptics and adaptive triggers.
zralocak Feb 27 @ 8:09am 
I personally hate aiming with gyro so i don't mind, but i think if you would enable the Steam Input of the controller it could be set manually, but I would't recommend it bcs it could stop the functions of the game it self supports by it self, like those adaptive triggers, haptic feedback and lightbar funcions...

I got idea that maybe the controller could got update via Sony Firmware that you can download on PC and with connecting the contrroler with USB you can update firmware of DualSense and then it maybe could work but I have no idea...

Site for firmware update DualSense Controller:
https://rd.playstation.com/controller/2100004.html?smcid=cw:support

Probably as you say... It's not in settings so it's not probably there neither-how.:

Originally posted by Geeks On Hugs:
If only it supported gyro it would be perfect. Would be so great for archery.

Still, I love the haptics and adaptive triggers.
I *think* you'll lose the other Dualsense features if you override with Steam Input to enable the gyro.

But why do you hate aiming with the gyro? I think it bridges the gap somewhat from the loss of precision you get when switching from KBM to controller. They did a great job with it with Horizon Forbidden West and the best full implementation of Dualsense features including gyro is in Helldivers 2.

I actually just got a Helldivers 2 themed dualsense controller that I ordered months ago but was just released. I haven't actually used it in HD2 yet however because I'm all about KCD 2 right now!
zralocak Feb 27 @ 9:04am 
Dunno man,

maybe it's bcs of the habit or that my way of playing excludes this... :D
I am mostly playing on clasic Keyboard and Mouse,
And I am so out of aim with controller that in HD2 i can't play difficulty bigger then Hard
or lower on some missions even with aim assist..

Btw, maybe if someone did the steam input and game override with DSX app?
Then could maybe be possible bcs it can simulate even more things then Steam Input....
Some games that supported DualSense features only via USB connection can be run with them with DSX, some CoDs had that.....

But for me Adaptive Triggers, haptic feedback and light bar functions are enought so i would not mind... :)

Originally posted by Geeks On Hugs:
I *think* you'll lose the other Dualsense features if you override with Steam Input to enable the gyro.

But why do you hate aiming with the gyro? I think it bridges the gap somewhat from the loss of precision you get when switching from KBM to controller. They did a great job with it with Horizon Forbidden West and the best full implementation of Dualsense features including gyro is in Helldivers 2.

I actually just got a Helldivers 2 themed dualsense controller that I ordered months ago but was just released. I haven't actually used it in HD2 yet however because I'm all about KCD 2 right now!
krbi Feb 27 @ 9:21am 
Great DualSense support, but you must use the USB connection, as usual. Also, don't forget to disable Steam mapping.
Last edited by krbi; Feb 27 @ 9:21am
zralocak Feb 27 @ 10:55am 
Yeah, turning Steam Input off is needed but I actually do not need USB Connection, just Bluetooth works for me fully, triggers, haptic and light bar...

Originally posted by olvlvl:
Great DualSense support, but you must use the USB connection, as usual. Also, don't forget to disable Steam mapping.
Originally posted by zralocak:
Yeah, turning Steam Input off is needed but I actually do not need USB Connection, just Bluetooth works for me fully, triggers, haptic and light bar...

Originally posted by olvlvl:
Great DualSense support, but you must use the USB connection, as usual. Also, don't forget to disable Steam mapping.

It's just regular rumble via Bluetooth and there's no way around it
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Date Posted: Feb 4 @ 7:09am
Posts: 14